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Increasing Fps in FSX - Page 2

post #11 of 20
driver problem maybe? not optimise to newer games..
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post #12 of 20
Thread Starter 
Don't think so there the latest one and I have sp2 installed for fsx which means it's supports multi core
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post #13 of 20
Thread Starter 
Does anybody else thinks it's the cpu
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post #14 of 20
FSX isn't very well optimized for multicore - a 2500K at 4.7GHz would probably beast the game with your current specs. Like I said, SSD/RAM matter too.
 
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post #15 of 20
FSX is **VERY** cpu dependant. A SSD is won't help overall FPS and I can dig up threads at flight sim sites supporting that claim. Here's a highly respected guide to tuning FSX: http://www.simforums.com/forums/sett...opic29041.html. If you are really serious about FSX, go hang out at AVSIM's FSX forum. You'll find dedicated FSX fans there that are glad to help out others. For quick advise, these are the main FPS killers:
1. Car and aircraft traffic density
2. Autogen density
3. Weather density/distance
4. Water quality
Setting car traffic to zero and the others to 50% or less is a good place to start. Be aware that your AMD cannot do the heavy lifting required for the upper levels of FSX settings. That guide covers all this stuff in detail. Enjoy!
Edited by *AcidBath* - 5/24/11 at 10:03pm
    
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post #16 of 20
from experience, you'd want at least 4 GB of ram, Solid-State Drive, a highly overclocked quad-core (take a look at the Core i5 2500K. that CPU at 4.5 GHz should be beast for FSX).
http://www.simforums.com/forums/topic29041_page1.html
^that is immensely helpful. I play this game also and there is no way you can max it out at >40 fps wih this gen or next gen of hardware. we'll have to wait for 22nm. but this game benefits from fast quad-core and ram.

notes: with my sig rig right now, i can pull 28fps (limited with built-in fps limiter) in all areas with all sliders in the game cranked up according to the forum post above except for densely populated cities. CPU usage minimum is 60% and maximum is 100%; usage peaks at regular interval when game is loading texture on the fly. ram usage peaks regularly in the 90% with only 3 GB. CPU: 3.5 GHz. RAM: 1600 MHz cas 8.
again, investing in the lastest core i5 2500K will be worth it if ur serious about this game.
Edited by james8 - 5/24/11 at 5:22pm
    
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post #17 of 20
Quote:
Originally Posted by *AcidBath* View Post
FSX is **VERY** cpu dependant. A SSD is won't help overall FPS and I can dig up threads at flight sim site supporting that claim. Here's a highly respected guide to tuning FSX: http://www.simforums.com/forums/sett...opic29041.html. If you are really serious about FSX, go hang out at AVSIM's FSX forum. You'll find dedicated FSX fans there that are glad to help out others. For quick advise, these are the main FPS killers:
1. Car and aircraft traffic density
2. Autogen density
3. Weather density/distance
4. Water quality
Setting car traffic to zero and the others to 50% or less is a good place to start. Be aware that your AMD cannot not do the heavy lifting required for the upper levels of FSX settings. That guide covers all this stuff in detail. Enjoy!
SSDs are not direct FPS improvements, but they improve scenery, terrain, cloud draw, and LOD distance loading. I've seen Nickn's guides many times before, and although it is highly CPU dependant, FSX is not written well enough to take advantage of all cores. While load be be offset in terrain loading and rendering, the gist of all FSX processing is on core 0. RAM speed is a big factor as well with caching and loading. The frame rates may not be higher, but the loading will make the game feel much, much faster, which is just as important. People don't get SSDs for any reason less than their speed and reliability.
 
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post #18 of 20
Seems some wires got crossed here...I hope the OP figures this one out.
Quote:
Originally Posted by Nick0matic View Post
Getting an SSD will be the biggest impact. More/faster RAM is your next best bet, and since FSX likes higher frequencies, Sandy Bridge with its beastly overclocking abilities.
...
Quote:
Originally Posted by Nick0matic View Post
SSDs are not direct FPS improvements, but they improve scenery, terrain, cloud draw, and LOD distance loading. I've seen Nickn's guides many times before, and although it is highly CPU dependant, FSX is not written well enough to take advantage of all cores. While load be be offset in terrain loading and rendering, the gist of all FSX processing is on core 0. RAM speed is a big factor as well with caching and loading. The frame rates may not be higher, but the loading will make the game feel much, much faster, which is just as important. People don't get SSDs for any reason less than their speed and reliability.
    
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post #19 of 20
I'm wanting to play this game at max settings. Do you think my sig rig can handle it? I'm also considering trading my 560's in for either SLI 570's or 580's (if I can scrounge up enough dinero). Would that max out FSX? Thanks!
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post #20 of 20
FSX is soley based on CPU clocks period! Sandy Bridge is really the first CPU that can crush it.

Try this tool out it will help your performance tons! Make sure you dont have DX10 or light bloom on either. DX10 was never truly implemented and that is why it says preview but the Aces team was fired before they could really patch it in it just causes problems and performance drops. Light bloom is a killer too.

Just need to tweak your settings some. There are some things that really hamper FSX. It also doesnt like ATI cards that much.

Tweak tool
http://www.venetubo.com/fsx.html
Great video on how to use it!
http://www.youtube.com/user/FlightSi.../7/L0jJwtDyg74

My Steam name is MagpulOperator, I can help you get the most with your rig. You will get nothing from going higher than a GTX 560! FSX cannot use SLI.
Edited by Hawk777th - 5/25/11 at 12:08am
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