Why are you disappointed ? they are showing just a tip of the iceberg.
Seven ranks per rune type.
Each rank up is going to have different customizations! different graphics! omg double rainbow.
Wizard with Indigo Rune looks awesome! how much more if Indigo rune was rank 2. or rank 3. and how much more if the skill level of the spell indigo rune is attached to is high.
more info here..
that means 97 billion builds per class because of the runes system.
that doesn't disappoint me at all
Thanks to the Diablo III’s rune system, there are roughly 97 billion potential builds per class. And that’s not even factoring in traits, charms, and armor. So eat it, Borderlands
How did it reach 97 billion ? Calculation? Impossible ? here you go:
nCr * x^r
n=total active skills available
r=number of skills chosen
x=number of skill runes*
*Blizzard added a +1 to this number because they are counting plain, rune-less skills as an option, but we have since found out that it won't be one, as every rune will be a drastic improvement.
nCr * x^r
24C7 * 6^7
346104 * 279936
nCr * x^r
24C7 * 5^7
346104 * 78125
For reference: nCr = n! / r! * (n-r)!
need more calculation ? how ??
NEED more explanation ?
hoose 7 out of 25 without caring about order.
25 (C) 7 = 480,700 builds per character
Now the question is how much do runestones (assuming there are 5 types) affect this number?
(normal and 5 types)6 x 7(active skills) or 6^7 ? It looks i calculated it wrong again. I should have taken 6^7 instead of 6x7.
480,700 x 6^7 = 134,5 billion per one character
I assume there are 24 active skills instead of 25. And it exactly gives us
24 (c) 7 ( 24*23*22*21*20*19*18/7/6/5/4/3/2/1) = 346,104
346,104 x 6^7 ( 6*6*6*6*6*6*6) = 96,9 billion per character.
Yes, D3 senior producer was right.
And there are 24 active skills and 5 runestones per character. Meaning each skill has 6 variations.
to move away from math into words, here's the explanation given in a new interview posted today from Blizzcon: http://www.game.co.uk/lowdown.aspx?l...ablo-_-diablo3
Edited by andygoyap - 5/26/11 at 7:21am
Speaking of accessibility, the whole 97 billion combinations thing... it doesn't sound accessible. Can you pull the veil back on it a little?
KM: Yeah absolutely. It's more the math; you've got near 30 skills per character class, five rune types and seven levels of rune, and as you try any level of runes, that comes out at that huge number. However when you're actually making a choice you don't have to think about all the combinations; you start out with one skill, you don't even have a rune yet, so you just learn how to use that skill. Then you get a second skill, then you get a skill point you can put into either of them, and so on, with you building up slowly - so it's the same sort of accessibility that Blizzard games always try to have, where we introduce the complexity over time.
When you get your first rune its usually when you have about three skills and you're very familiar with how they work, and then you only get one rune to start with, so when you're moving it up and down at the top of the skill system you just have to learn how to use one of your skills differently. Then you get your second rune. Then maybe we give you the second level of the first rune.
So you're never making a whole bunches of choices at once; you're making one choice that slowly teaches you about the game, but as it gets more complex your knowledge of the game rises with it, so it feels just as simple as the very first choice you made.
AM: What I find really compelling about the rune system is if I'm playing I get a rune, and there's these skills that I have, the rune will do something entirely different to each of those skills. Say I find another rune and I have to make a decision, "do I keep this one that I've put in, or do I want to swap it out?" You have lots of choices, and when you do finally get more runes, that's when you get to start customising your character.