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What resolution do you play at ? - Page 8

Poll Results: What resolution do you play your games at?

 
  • 1% (6)
    1280 x 960 and below
  • 2% (14)
    1280 x 1024
  • 3% (17)
    1400 x 900
  • 1% (6)
    1600 x 1200
  • 13% (66)
    1680 x 1050
  • 47% (237)
    1920 x 1080
  • 14% (71)
    1920 x 1200
  • 2% (13)
    2560 x 1440
  • 2% (13)
    2560 x 1560
  • 0% (2)
    3 x 19" and under surround/eyefinity
  • 1% (9)
    3 x 20-22" surround/eyefinity
  • 3% (18)
    3 x 24" surround/eyefinity
  • 0% (1)
    3 x 27" surround/eyefinity
  • 0% (2)
    3 x 30" surround/eyefinity
  • 4% (23)
    Other
498 Total Votes  
post #71 of 161
1680x1050, 20 inch 16:10 LG L204WT here, but I intend to upgrde to Full HD soon.

My question is the screen size / price / performance.

I paid € 350 for my monitor back in March 2007, and altough it's true monitor prices have come down over the last years, I'm not sure what price point I should consider in order to get similiar (or better) performance.

I also haven't decided on size. I'm considering either 24 inch or 27 inch. I'm afraid 27' will be too big to work on (but perfect for gaming and movies), but I'm also afraid 24 inch won't give me satisfaction over the 20 inch I currently own.

Any ideas on on price / performance / size ?
 
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post #72 of 161
Thread Starter 
27" isn't too big to work on. I sit pretty damn close to a 30" 1600p monitor and I could probably add 2 inches to that and be fine. 24" is a pretty big upgrade even from a 20" or 22" monitor @ 1680. There's some nice 27" monitors for reasonable prices these days. Dell U2711 would be fantastic but probably way out of your price range. All of the cheaper 27" monitors like asus/acer are only 1080p however and sitting close to 1080p on a 27" is a bit unsatisfying. If you can find it in your heart to get a Dell series monitor U2311 or U2711 which are a bit more than your average samsung,dell, asus etc you'll get much better color/contrast than those other cheaply made panels.
Imo best bang/buck is the U2311 and many many will recommend it around here.
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post #73 of 161
sadly the 4350 i have does bad at native res but i try to game at 1280x1024.
23" soon hopefully with a new card
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post #74 of 161
Thread Starter 
I feel sorry for those that game 1280 x 960 and below we should start a charity for those people + many in the ghetto rigged thread lol. Even at work i've got a couple vga 17 inchers that just collect dust.
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post #75 of 161
2560x1600 - 30" Sig monitor
post #76 of 161
Quote:
Originally Posted by Booty Warrior View Post
2560x1440, and it is glorious!
Booty convinced me to go the 2560x1440 route and all I can say is
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post #77 of 161
Cool, the poll shows a better percentage of decent res than the steam hw survery.

http://store.steampowered.com/hwsurvey
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post #78 of 161
eh so over half of us run at 1080p. i'd prefer 1200p, but those monitors are so rare these days.
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post #79 of 161
Since when are you supposed to use inches to measure resolution
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post #80 of 161
Quote:
Originally Posted by rogueblade View Post
Interesting, with a board of hardcore PC gamers I expected more 1920x1200 players like myself. Why give up the extra vertical visual content?
It's simple, they didn't give it up. Most of the people on 1920x1080 didn't come from 1920x1200, rather probably 1280x1024 LCDs or CRTs or something. 1920x1080 more closely replaced 1680x1050 when it came to how it was priced, so in that regard, it was getting more, not giving up.

Going with 1920x1200 versus 1920x1080, now, is more left only to those who really need it. Why? Well, 16:10 nets you less FOV in games. It is much more expensive, and is also more scarce too. 1920x1200 does have the advantage of more vertical estate, but it's generally not worth it when it means less FOV in games and a bigger disproportionate cost. That's why 1920x1080 took over. Oh, and they wanted to standardize everything to 16:9. From what I've read/imagine, 16:10 was introduced with the plans of just being a temporary transition from our then common 4:3 and 5:4 anyway. Suddenly going to 16:9 was too big of a hurt on vertical estate. It's not until ~1080p that it becomes acceptable enough.
Quote:
Originally Posted by De-Zant View Post
HOWEVER, I must point out here that 1920x1200 actually sees less in games than 1920x1080. That's hor+ scaling and that's just how it works.


1920x1200 does indeed have more vertical resolution than 1080, but it doesn't matter. The ratio between the horizontal and vertical resolution matter. 1920 is more compared to 1080 than to 1200, and thus 1920x1080 sees more horizontally, the same vertically, since every resolution sees the same vertically.


I can do 1920x1440, which sees even less than 1920x1080 and 1920x1200.
This reminds me of a really long and in depth discussion about aspect ratios and resolutions we had on another forum I'm on. As a CRT user, it was quite surprising, comical even, how many LCD owners, especially 16:10 users, didn't understand alot of this, while yet I did (and I don't generally follow LCD and aspect ratio stuff).

They (the 16:10 users) kept thinking their games should see the same as 16:9, only with more vertical view, since that's how the resolutions fall (1920x1200 is everything 1920x1080 is, only more vertically), but they didn't seem to understand that resolution does not equal aspect ratio.

I mean, I see how you can easily make that misconception. When we went from 4:3 to 16:10, we added space to existing resolutions. 1680x1050 came from 1400x1050, and 1920x1200 came from 1600x1200. With 16:10 to 16:9, we sort of did the opposite, at least with 1920. 1980x1080 was just 1920x1200 with vertical space shaved off. However, it's still a wider FOV so still sees more space in games. Resolution does not equal aspect ratio or FOV.

Then again, the issue gets further muddied when you bring into the equation raising FOV values for games (which someone in that thread did), but then you're essentially "zooming out" and losing detail.
Edited by Princess Garnet - 5/28/11 at 10:23pm
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