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[Eurogamer] Hitman:Absolution to be "more accessible." - Page 5

post #41 of 82
http://www.nooooooooooooooo.com/
post #42 of 82
Quote:
Originally Posted by Perdition64 View Post
http://www.eurogamer.net/articles/20...ore-accessible



*sigh*

I give up.

Everyone just whines about hard games. Just slap it on an easier difficulty, and quit whining; I don't care if your ego is hurt, its this cancerous HAVE IT EASY audience that are killing games. All games are just going to eventually turn into generic simplistic experiences.

There are exceptions, but mostly from small studious. (Exceptions like that crazy-ass time travelling RTS game)

EDIT: I completed Hitman: C47 when I was like 8, on hardest. Needless to say, it took me a helluva while. But when I did, I got a HUGE sense of achievement. When in fact I'd merely wasted about 2-3 weeks of free time.
A good example of this was Ninja Gaiden for the 360. People cried and moaned that it was too hard. Really? Cos I beat it without much of a problem. Yeah, it had it's hard parts, but really? REALLY?
post #43 of 82
Hmmm, I can't tell if some people read the whole article, but oh well.

Prototype was a game that actually had a hard end boss on the hardest difficulty. Another game that comes to mind is a couple of bosses in Dead Space.
 
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post #44 of 82
The last hitman seemed easy just reuired thought and planning.

I get making games easier but I think the perfect games is just hard enough where I may need to retry 3-4 times. I do not need a super difficult game to feel 1337. Just as long as it is long enough and stays interesting and fun.
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post #45 of 82
aw damn, another one. all they need to do is make the controls better and then it would be perfectly fine.
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post #46 of 82
i think you guys all need to take a shower and relax. I know bikini + sandy beach = uncomfortable but the incessant braying for the "good old days" is absurd.
post #47 of 82
I think people are jumping to conclusions a little too early. For all we know it could just be a little easier to get into, while keeping the challenging aspects of the others. Easy if you want it to be, but challenging if you're more of a hardcore player and want to do things "perfect".

Blood Money was really easy if you just played through the game. It was challenging if you wanted that "Silent Assassin" rank, though. I know how many times I've repeated levels to get that rank in missions only to have done one tiny little thing wrong and had to try again.

Maybe they're just widening the range a little bit? Who knows? It's still too early to tell. Do I like the fact games are getting easier? Not really.. but it's also reasonable to want your game being played by large group of people rather than just a select few hardcore players.
post #48 of 82
Quote:
Originally Posted by Artev View Post
i think you guys all need to take a shower and relax. I know bikini + sandy beach = uncomfortable but the incessant braying for the "good old days" is absurd.
We are sick of seeing good franchises dumb their games down just so bros can can beat them.

Games shouldn't just be instant gratification machines, they used to require some work, skill, thought or lots of all. Now you're babysat through the damn things thanks to every casual gamer who found it too hard to play properly.
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post #49 of 82
There is a reason why this is called a gaming industry. Decisions are spurred by profits.
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post #50 of 82
Quote:
Originally Posted by SpykeZ View Post
This picture...is very relevant




Well that's yet another franchise gone to crap. Rainbow Six, Ghost Recon, Splinter Cell, Dragon Age, Deus Ex now Hitman? (sigh)
they need a separate scale for D2
    
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Overclock.net › Forums › Industry News › Video Game News › [Eurogamer] Hitman:Absolution to be "more accessible."