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[Eurogamer] Hitman:Absolution to be "more accessible." - Page 7

post #61 of 82
Quote:
lets see, small companies are apparently more easily able to take risks according to you, because they have unlimited cashflow, and the ability to market their game well?

You are about as ignorant as they get.
small indie companies make games on shoe string budgets with non-pros or as side projects for professional game developers. they aren't out millions of dollars in investment if their games tank, they are out their own personal time and whatever they put in for marketing. Most independent companies don't really even market their stuff, going off word of mouth or the press for their publicity... unless I missed all the commercials for Braid and Minecraft on TV Small companies also have more flexibility because there aren't share holders and management to make them stick to the status quo, so the developers have more leeway in going off the beaten path if they choose. Someone making a game on their own or with their buddies as a hobby aren't going to be as concerned with turning profit compared to bringing their ideas and "art" to life.

but yeah, im ignorant so what do i know?
post #62 of 82
Quote:
Originally Posted by sylence
dear atrev,

what was the last 'big company' that went under from taking a risk on a new game?
http://www.develop-online.net/featur...damaging-games

http://games.slashdot.org/story/10/0...heir-Companies
post #63 of 82
also, "This is Vegas" killed Midway after costing 40-50m. i could go on...
post #64 of 82
Quote:
Originally Posted by Artev View Post
small indie companies make games on shoe string budgets with non-pros or as side projects for professional game developers. they aren't out millions of dollars in investment if their games tank, they are out their own personal time and whatever they put in for marketing. Most independent companies don't really even market their stuff, going off word of mouth or the press for their publicity... unless I missed all the commercials for Braid and Minecraft on TV Small companies also have more flexibility because there aren't share holders and management to make them stick to the status quo, so the developers have more leeway in going off the beaten path if they choose. Someone making a game on their own or with their buddies as a hobby aren't going to be as concerned with turning profit compared to bringing their ideas and "art" to life.

but yeah, im ignorant so what do i know?
The witcher 2.

Find your own way out of the dark with your terribly misguided post that makes 0 sense. I dont think anyone here should have to explain just how wrong you are, and clear you know nothing about an indie dev.
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post #65 of 82
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Originally Posted by Vhati View Post
The witcher 2.

Find your own way out of the dark with your terribly misguided post that makes 0 sense. I dont think anyone here should have to explain just how wrong you are, and clear you know nothing about an indie dev.
Bingo!! But then again you should read all the threads about the combat, inventory etc. in W2. Disgusting. Too many people want to be hand held throughout the game.
    
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post #66 of 82
its a shame that what you posted is actually studios taking a hit for releasing a mediocre product, not really people taking a chance. It is also a great example of terrible management of the project and wastes of money.
Edited by Vhati - 5/30/11 at 10:28pm
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post #67 of 82
i was asked for examples of game companies that failed because of poorly received games, so i demonstrated them
post #68 of 82
This doesn't surprise me one bit. Even the the witcher 2, a game that isn't THAT hard at all compared to other games, and is targeted towards 'hardcore' PC gamers. EVEN THAT GAME has an incredible amount of whining going on from both some reviewers and consumers that the game is cheap or too hard in the beginning and that it lacks a proper tutorial.

Gamers nowadays, (even pc gamers) want handholding in their games and dying a couple of times is already too much for them too handle... *sight*
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post #69 of 82
Quote:
The witcher 2.

Find your own way out of the dark with your terribly misguided post that makes 0 sense. I dont think anyone here should have to explain just how wrong you are, and clear you know nothing about an indie dev.
It is a lot easier to take risks and not compromise for the sake of sales when you are only held accountable to yourself and your team, and not executives and share holders whose main focus is profit. How is this a misguided or ignorant statement. Big companies don't take a lot of risks because they care about money above all else, independent start ups are still idealistic and don't have to tow any lines other than their own. Guess what though? Small companies fail CONSTANTLY. We only hear about the successes but small developers go under or are bought out or disbanded all the time, BECAUSE they take risks. When they are successful, they end up becoming big and bloated and profit driven and less likely to take risks because they have something to lose and they are not just representing themselves but investors and board members whose JOB it is to make sure the company remains profitable.

think about it. For a big company game to get made it has to be written out, approved by a committee, approved by investors, the concept has to be mocked up and run past focus groups, and then, if everything is kosher and all the execs sign off, the game gets put into production.

a small company says "lets make a game!" and they do it.

which of those two has the best ability to take risks and innovate?

How exactly am i misguided? I'd really really really like to know.
Edited by Artev - 5/31/11 at 10:19am
post #70 of 82
also, i don't really understand how "Witcher 2" is a response at all. Is there context there? I haven't played the game... is it an example of innovation? or an example of basically ripping off concepts from games like Oblivion and Two worlds? I really have no idea what that was in reference to
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