Overclock.net › Forums › Components › Sound Cards and Computer Audio › HD555/A700 vs Gaming headsets
New Posts  All Forums:Forum Nav:

HD555/A700 vs Gaming headsets - Page 5

post #41 of 66
Thread Starter 
Looking around at other forums I found.
"I didn't really like the vocals on the MS1i. They sounded a little thin and distant." -Aizura

Hmm... That might not be too good. I hear quite a bit of good things about them though too.



I would like more info/opinions on for music(metal,rock,alternative,vocaloid):

Alessandro M1s
ATH-M50
Shure SRH750
Edited by magna224 - 5/30/11 at 10:51pm
Skoll
(14 items)
 
  
CPUMotherboardGraphicsRAM
5820k@4.4 Gigabyte X99 SOC Champion Sapphire 290X TriX 8GB Crossfire G.Skill Ripjaws V @3200 
Hard DriveCoolingOSMonitor
Samsung 850 Evo Noctua NH-D15 Windows 7  Asus MG279Q 
KeyboardPowerCaseMouse
Custom Poker SeaSonic SS-850 Thermaltake Core X9 Logitech G5 v1 
Mouse PadAudio
Razer Destructor 2 Vali 2 + Modi 2 Uber + ATH-AD1000X 
  hide details  
Reply
Skoll
(14 items)
 
  
CPUMotherboardGraphicsRAM
5820k@4.4 Gigabyte X99 SOC Champion Sapphire 290X TriX 8GB Crossfire G.Skill Ripjaws V @3200 
Hard DriveCoolingOSMonitor
Samsung 850 Evo Noctua NH-D15 Windows 7  Asus MG279Q 
KeyboardPowerCaseMouse
Custom Poker SeaSonic SS-850 Thermaltake Core X9 Logitech G5 v1 
Mouse PadAudio
Razer Destructor 2 Vali 2 + Modi 2 Uber + ATH-AD1000X 
  hide details  
Reply
post #42 of 66
Quote:
Originally Posted by admflameberg View Post
Audiophile grade headphone have better sound image and postional image then gaming grade headphones.
They may reproduce the sound dynamics better and they may reproduce a stereo soundstage better but stereo headphones will never reproduce surround sound better - Gaming is 360 degree and not just front left and right.

Quote:
Originally Posted by admflameberg View Post
Where you can tell your postional all around you because of the sound stage of headphones.
Not to be rude. But stereo can not reproduce 360 degree sound, regardless of quality of headphones. To reproduce surround sound they use dsp to process the surround sound audio from the game and add delay and other such effects to the audio to create a highly processed surround effect for stereo headsets.

It is not, and will never be, as accurate at reproducing the full 360 degree position sound as true surround sound from multiple individual surround speakers.


Quote:
Originally Posted by admflameberg View Post
I play alot of FPS games and with my AKG 702s I have no problem telling my surroundings or where people running to. even if there sneaking behind me or drop down behind me.
As above, the rear channels of the surround audio are still sent to your stereo headset, but are processed with delay and other dsp to create the surround sound effect.

So while you can still hear ppl behind you to an extent, it is heavily processed and that processing increases the delay. So you are handicapped regardless.

If you had true 5.1 or true 7.1 surround you will hear people more accurately and much earlier in the full 360 degrees.

Stereo with dsp will always be second best (although the dsp has improved).

There is a reason why cinemas don't just use front left and right speakers. Anything recorded or created with multiple channels of audio for surround are better reproduced with multiple speakers
Crimson Basilisk
(25 items)
 
  
CPUMotherboardGraphicsGraphics
Intel i7 2600K @ 5.1Ghz AsRock Extreme4 Gen3 Palit GTX 680 Jetstream 2GB Palit GTX 680 Jetstream 2GB 
RAMRAMHard DriveHard Drive
G.Skill F3-12800CL9D-8GBXL G.Skill F3-12800CL9D-8GBXL Sandisk Extreme 120GB SSD Sandisk Extreme 120GB SSD 
Hard DriveOptical DriveCoolingCooling
WD Caviar "Black" 1TB SATAII LG WH14NS40 Blu-ray Burner XSPC Rasa CPU (Acetal) Black RX360 Triple Fan Radiator 
CoolingCoolingOSMonitor
XSPC DDC Two BayRes BMaverick Laing DDC (MCP350) Windows 7 Ultimate x64 Philips 201B 21" CRT 
MonitorKeyboardPowerCase
ViewSonic VX922 19" LCD Diamond Digital Black Antec True Power 750w Antec LanBoy Air Red 
MouseMouse PadAudioOther
Epic Gear Meduza (By GEIL) Steel Series QCK+ XL Asus Xonar DX ROCCAT Kave 5.1 Surround Sound Gaming Headset 
Other
Sennheiser hd555 
  hide details  
Reply
Crimson Basilisk
(25 items)
 
  
CPUMotherboardGraphicsGraphics
Intel i7 2600K @ 5.1Ghz AsRock Extreme4 Gen3 Palit GTX 680 Jetstream 2GB Palit GTX 680 Jetstream 2GB 
RAMRAMHard DriveHard Drive
G.Skill F3-12800CL9D-8GBXL G.Skill F3-12800CL9D-8GBXL Sandisk Extreme 120GB SSD Sandisk Extreme 120GB SSD 
Hard DriveOptical DriveCoolingCooling
WD Caviar "Black" 1TB SATAII LG WH14NS40 Blu-ray Burner XSPC Rasa CPU (Acetal) Black RX360 Triple Fan Radiator 
CoolingCoolingOSMonitor
XSPC DDC Two BayRes BMaverick Laing DDC (MCP350) Windows 7 Ultimate x64 Philips 201B 21" CRT 
MonitorKeyboardPowerCase
ViewSonic VX922 19" LCD Diamond Digital Black Antec True Power 750w Antec LanBoy Air Red 
MouseMouse PadAudioOther
Epic Gear Meduza (By GEIL) Steel Series QCK+ XL Asus Xonar DX ROCCAT Kave 5.1 Surround Sound Gaming Headset 
Other
Sennheiser hd555 
  hide details  
Reply
post #43 of 66
Quote:
Originally Posted by un-nefer View Post
There is a reason why cinemas don't just use front left and right speakers. Anything recorded or created with multiple channels of audio for surround are better reproduced with multiple speakers
Cinemas can't just use 2 speakers because there are people spanning nearly 150 degrees of angle through the room and stereo isn't going to tell you anything if its only originating from the front (seriously stick your beloved surround headphones in front of you and try and hear behind you in them...hint its not gonna work
headphones to ears is just a single direction to go in and the delay between hearing in one or the other as well as volume differences in the 2 channels tells you where things are
heck just watch virtual haircut, turn off all your DSP and tell me thats not telling up down left right forward and behind.


sound happens - left ear picks up - right ear picks up 12ms later - sound originates from X

vs

sound happens - left ear picks up 3 sounds - right ear picks up 1 sound 12 ms later - right ear picks up 3 sound and left ear picks up 1 sound 24ms alter - sound originates from somewhere 180º in front with emphasis on left therefore sound originates in 90º sector to the front left, either up or down or same elevation.

yeah which is more precise there?
Edited by kyle-reece - 5/31/11 at 4:42pm
CRAY lite
(13 items)
 
  
CPUMotherboardGraphicsRAM
phenom II X4 955 asus M4A79T Deluxe AMD 790FX 460 OCZ Platinum 4GB 1600mhz 
Hard DrivePowerCase
G.Skill Falcon 64GB (SSD) OCZ StealthXStream 700w Antec 902 
  hide details  
Reply
CRAY lite
(13 items)
 
  
CPUMotherboardGraphicsRAM
phenom II X4 955 asus M4A79T Deluxe AMD 790FX 460 OCZ Platinum 4GB 1600mhz 
Hard DrivePowerCase
G.Skill Falcon 64GB (SSD) OCZ StealthXStream 700w Antec 902 
  hide details  
Reply
post #44 of 66
Quote:
Originally Posted by kyle-reece View Post
Cinemas can't just use 2 speakers because there are people spanning nearly 150 degrees of angle through the room and stereo isn't going to tell you anything if its only originating from the front (seriously stick your beloved surround headphones in front of you and try and hear behind you in them...hint its not gonna work
I'll get back to this in point 2.

Quote:
Originally Posted by kyle-reece View Post
headphones to ears is just a single direction to go in and the delay between hearing in one or the other as well as volume differences in the 2 channels tells you where things are
  1. True 5.1 headsets are not a single direction. They have 3 or 4 drivers on each side, positioned to allow for clear front, center and rear directional audio as the sound enters the ear from distinctly different directions allowing for better reproduction of the multichannel audio mix. That is something that stereo headphones can not do.
  2. Please make up your mind. Either two speakers can't tell you where things are or they can - you can't have it both ways

Quote:
Originally Posted by kyle-reece View Post
heck just watch virtual haircut, turn off all your DSP and tell me thats not telling up down left right forward and behind.
It is created with heavy dsp to produce the VIRTUAL sound - same as gaming with stereo headphones. That doesn't mean stereo headphones can reproduce surround sound accurately, it simply means with dsp, stereo headphones can produce a similar VIRTUAL effect.


Quote:
Originally Posted by kyle-reece View Post
sound happens - left ear picks up - right ear picks up 12ms later - sound originates from X

vs

sound happens - left ear picks up 3 sounds - right ear picks up 1 sound 12 ms later - right ear picks up 3 sound and left ear picks up 1 sound 24ms alter - sound originates from somewhere 180º in front with emphasis on left therefore sound originates in 90º sector to the front left, either up or down or same elevation.

yeah which is more precise there?
How humans localise surround sound and pinpoint a specific sound source is far more complicated then both of your above examples using time delay alone.

Without getting into it too much, localisation of sound is also influenced by the coloration due to the shape of the pinna and the different resonance created from soundwaves entering the ear canal from the front of through the pinna and other body parts from behind.

This, along with a number of other factors, including delay, pitch, phase, intensity, frequency and some others, allow us to localise the sound source from any direction or elevation.

So sound entering the ear from only a single direction (ie. from stereo headphones) will always limit true 360 degree sound localisation.
Edited by un-nefer - 6/1/11 at 12:35am
Crimson Basilisk
(25 items)
 
  
CPUMotherboardGraphicsGraphics
Intel i7 2600K @ 5.1Ghz AsRock Extreme4 Gen3 Palit GTX 680 Jetstream 2GB Palit GTX 680 Jetstream 2GB 
RAMRAMHard DriveHard Drive
G.Skill F3-12800CL9D-8GBXL G.Skill F3-12800CL9D-8GBXL Sandisk Extreme 120GB SSD Sandisk Extreme 120GB SSD 
Hard DriveOptical DriveCoolingCooling
WD Caviar "Black" 1TB SATAII LG WH14NS40 Blu-ray Burner XSPC Rasa CPU (Acetal) Black RX360 Triple Fan Radiator 
CoolingCoolingOSMonitor
XSPC DDC Two BayRes BMaverick Laing DDC (MCP350) Windows 7 Ultimate x64 Philips 201B 21" CRT 
MonitorKeyboardPowerCase
ViewSonic VX922 19" LCD Diamond Digital Black Antec True Power 750w Antec LanBoy Air Red 
MouseMouse PadAudioOther
Epic Gear Meduza (By GEIL) Steel Series QCK+ XL Asus Xonar DX ROCCAT Kave 5.1 Surround Sound Gaming Headset 
Other
Sennheiser hd555 
  hide details  
Reply
Crimson Basilisk
(25 items)
 
  
CPUMotherboardGraphicsGraphics
Intel i7 2600K @ 5.1Ghz AsRock Extreme4 Gen3 Palit GTX 680 Jetstream 2GB Palit GTX 680 Jetstream 2GB 
RAMRAMHard DriveHard Drive
G.Skill F3-12800CL9D-8GBXL G.Skill F3-12800CL9D-8GBXL Sandisk Extreme 120GB SSD Sandisk Extreme 120GB SSD 
Hard DriveOptical DriveCoolingCooling
WD Caviar "Black" 1TB SATAII LG WH14NS40 Blu-ray Burner XSPC Rasa CPU (Acetal) Black RX360 Triple Fan Radiator 
CoolingCoolingOSMonitor
XSPC DDC Two BayRes BMaverick Laing DDC (MCP350) Windows 7 Ultimate x64 Philips 201B 21" CRT 
MonitorKeyboardPowerCase
ViewSonic VX922 19" LCD Diamond Digital Black Antec True Power 750w Antec LanBoy Air Red 
MouseMouse PadAudioOther
Epic Gear Meduza (By GEIL) Steel Series QCK+ XL Asus Xonar DX ROCCAT Kave 5.1 Surround Sound Gaming Headset 
Other
Sennheiser hd555 
  hide details  
Reply
post #45 of 66
Quote:
Originally Posted by un-nefer View Post
[*]True 5.1 headsets are not a single direction. They have 3 or 4 drivers on each side, positioned to allow for clear front, center and rear directional audio as the sound enters the ear from distinctly different directions allowing for better reproduction of the multichannel audio mix. That is something that stereo headphones can not do.[*]Please make up your mind. Either two speakers can't tell you where things are or they can - you can't have it both ways [/list]
This is true however want you not factoring in is the positioning of the multiple drivers to suit your HRTF. If it doesn't, it will not sound 'as surround' as it could be and thus imaging suffers.

Quote:
Originally Posted by un-nefer View Post
It is created with heavy dsp to produce the VIRTUAL sound - same as gaming with stereo headphones. That doesn't mean stereo headphones can reproduce surround sound accurately, it simply means with dsp, stereo headphones can produce a similar VIRTUAL effect.
Wrong. It is made with specialised equipment. It is binaural recording

http://en.wikipedia.org/wiki/Binaural_recording

Quote:
Originally Posted by un-nefer View Post
So sound entering the ear from only a single direction (ie. from stereo headphones) will always limit true 360 degree sound localisation.
Correct via lateralisation however what you ignore is that gaming sound mixes these days are very much encoding for either stereo output or from DSP support output, such as via Dolby. What you also ignore is that due to the need to stuff smaller drivers within two cups, this results in lower quality drivers being used, resulting in poorer sound quality for the money and also to save costs, often build quality is skimped.

Factoring in all this, for gaming, it is far better to use a stereo headphone with good imaging properties and a wide soundstage, in combination with a gaming DSP (if the game supports it) as the gaming code is coded for this. Many games these days use their own surround sound DSPs within the game, which is programmed for stereo input, thus really rendering true surround sound headsets useless. If you force the alreadly DSP-ed signal to into either another DSP or into 5.1 output, the imaging of the sound will suffer.
post #46 of 66
Quote:
Originally Posted by chinesekiwi View Post
This is true however want you not factoring in is the positioning of the multiple drivers to suit your HRTF. If it doesn't, it will not sound 'as surround' as it could be and thus imaging suffers.
I think you are confused.

HRTF relates only to the measure of the transfer of the wave form to the ear drum once the sound wave has already passed through the pinna and the ear canal. The HRTF measurements then hightlight the coloration of the sound wave through variations in frequency response of the higher frequencies. It is these very differences that are imprinted in the sound wave by the pinna shape in the first place that provides the information needed for azimuth localisation.

Put another way - the HRTF measurements are the after effect of the coloration of the sound once it has passed through the pinna and ear canal to the ear drum - and that is why it is so important for VIRTUAL surround, as the dsp used to create the VIRTUAL surround tries to color the sound waves in the same way by modifying the higher frequencies (among other things).

That is also wht HRTF is important for stereo sources to produce a VIRTUAL surround sound.


Quote:
Originally Posted by chinesekiwi View Post
Wrong. It is made with specialised equipment. It is binaural recording

http://en.wikipedia.org/wiki/Binaural_recording
Games do not use binaural recordings - almost nothing does

I too could start posting links to random stuff on wikipedia if you like

Quote:
Originally Posted by chinesekiwi View Post
Correct via lateralisation however what you ignore is that gaming sound mixes these days are very much encoding for either stereo output or from DSP support output, such as via Dolby.
I'm starting to think you may be trolling?

I don't know what games you play. But the most popular FPS games over the past few years have had full surround sound support - not just stereo or
from "Dolby" (I'm guesing you are refering to Pro Logic).

Sound support in most modern FPS games have full surround sound. With multichannel output that is based on the position of the character in the game. It is not just processed stereo sound.

Quote:
Originally Posted by chinesekiwi View Post
Factoring in all this, for gaming
I am not trying to be rude to you when I say this, but there is nothing to factor in because your understanding and comments are actually incorrect.

Quote:
Originally Posted by chinesekiwi View Post
, it is far better to use a stereo headphone with good imaging properties and a wide soundstage, in combination with a gaming DSP bla bla bla.
Wrong. Surround sound is surround sound - as in multichannel audio that produces sound in 360 degrees. Surround sound is not stereo (2 channel) sound that is processed to create VIRTUAL surround.

The simple fact is that 2 channel audio will never accurately reproduce 5 or 7 channel audio, regardless of the amount of processing that is used - it honestly is as simple as that.
Crimson Basilisk
(25 items)
 
  
CPUMotherboardGraphicsGraphics
Intel i7 2600K @ 5.1Ghz AsRock Extreme4 Gen3 Palit GTX 680 Jetstream 2GB Palit GTX 680 Jetstream 2GB 
RAMRAMHard DriveHard Drive
G.Skill F3-12800CL9D-8GBXL G.Skill F3-12800CL9D-8GBXL Sandisk Extreme 120GB SSD Sandisk Extreme 120GB SSD 
Hard DriveOptical DriveCoolingCooling
WD Caviar "Black" 1TB SATAII LG WH14NS40 Blu-ray Burner XSPC Rasa CPU (Acetal) Black RX360 Triple Fan Radiator 
CoolingCoolingOSMonitor
XSPC DDC Two BayRes BMaverick Laing DDC (MCP350) Windows 7 Ultimate x64 Philips 201B 21" CRT 
MonitorKeyboardPowerCase
ViewSonic VX922 19" LCD Diamond Digital Black Antec True Power 750w Antec LanBoy Air Red 
MouseMouse PadAudioOther
Epic Gear Meduza (By GEIL) Steel Series QCK+ XL Asus Xonar DX ROCCAT Kave 5.1 Surround Sound Gaming Headset 
Other
Sennheiser hd555 
  hide details  
Reply
Crimson Basilisk
(25 items)
 
  
CPUMotherboardGraphicsGraphics
Intel i7 2600K @ 5.1Ghz AsRock Extreme4 Gen3 Palit GTX 680 Jetstream 2GB Palit GTX 680 Jetstream 2GB 
RAMRAMHard DriveHard Drive
G.Skill F3-12800CL9D-8GBXL G.Skill F3-12800CL9D-8GBXL Sandisk Extreme 120GB SSD Sandisk Extreme 120GB SSD 
Hard DriveOptical DriveCoolingCooling
WD Caviar "Black" 1TB SATAII LG WH14NS40 Blu-ray Burner XSPC Rasa CPU (Acetal) Black RX360 Triple Fan Radiator 
CoolingCoolingOSMonitor
XSPC DDC Two BayRes BMaverick Laing DDC (MCP350) Windows 7 Ultimate x64 Philips 201B 21" CRT 
MonitorKeyboardPowerCase
ViewSonic VX922 19" LCD Diamond Digital Black Antec True Power 750w Antec LanBoy Air Red 
MouseMouse PadAudioOther
Epic Gear Meduza (By GEIL) Steel Series QCK+ XL Asus Xonar DX ROCCAT Kave 5.1 Surround Sound Gaming Headset 
Other
Sennheiser hd555 
  hide details  
Reply
post #47 of 66
Thread Starter 
SO what headphones should i get to go with my musiland monitor 02 for music?
Skoll
(14 items)
 
  
CPUMotherboardGraphicsRAM
5820k@4.4 Gigabyte X99 SOC Champion Sapphire 290X TriX 8GB Crossfire G.Skill Ripjaws V @3200 
Hard DriveCoolingOSMonitor
Samsung 850 Evo Noctua NH-D15 Windows 7  Asus MG279Q 
KeyboardPowerCaseMouse
Custom Poker SeaSonic SS-850 Thermaltake Core X9 Logitech G5 v1 
Mouse PadAudio
Razer Destructor 2 Vali 2 + Modi 2 Uber + ATH-AD1000X 
  hide details  
Reply
Skoll
(14 items)
 
  
CPUMotherboardGraphicsRAM
5820k@4.4 Gigabyte X99 SOC Champion Sapphire 290X TriX 8GB Crossfire G.Skill Ripjaws V @3200 
Hard DriveCoolingOSMonitor
Samsung 850 Evo Noctua NH-D15 Windows 7  Asus MG279Q 
KeyboardPowerCaseMouse
Custom Poker SeaSonic SS-850 Thermaltake Core X9 Logitech G5 v1 
Mouse PadAudio
Razer Destructor 2 Vali 2 + Modi 2 Uber + ATH-AD1000X 
  hide details  
Reply
post #48 of 66
I was more commenting that each person HRTF signature is different due to the shape of the ear and head.

A lot of surround sound headsets, particularly those designed for consoles, just use Dolby Headphone (usually DH2 mode) anyway via external processing (mainly because of the limitation of SPDIF). Due to console porting, it's just much easier and cost effective to code for DDL and Dolby technologies. For 'true' 5.1 surround sound headsets, the sound quality and build quality just isn't there due to the need to cut costs to create headsets in a price range consumers will buy at. The quality of the drivers would be much lower than with stereo headphones.
What's the point of good imaging if the sound is crap and thus lessens your gaming experience?

Nothing can touch properly positioned 5.1 speakers for gaming however what we are talking about is 5.1 in headphones, which is a whole different kettle of fish HRTF wise vs speakers as you know.
If you don't position the drivers correctly, the margin of error being amplified due to the requirement of them fitting within such a confined space as a headphone earcup, you will always screw up the imaging. Not to mention that via headphone positioning on your head, the positioning of the speakers relative to your ears will always change and affect the frequency response and imaging.

The theory is fine, it's the implementation that makes true 5.1 headsets useless vs stereo headphones + virtual surround.
post #49 of 66
Quote:
Originally Posted by chinesekiwi View Post
A lot of surround sound headsets, particularly those designed for consoles, just use Dolby Headphone
I have only ever been talking about TRUE surround headsets with multiple drivers - never was I talking about VIRTUAL surround headsets

Quote:
Originally Posted by chinesekiwi View Post
For 'true' 5.1 surround sound headsets, the sound quality and build quality just isn't there due to the need to cut costs to create headsets in a price range consumers will buy at. The quality of the drivers would be much lower than with stereo headphones.
What's the point of good imaging if the sound is crap and thus lessens your gaming experience?
Regardless of lower quality drivers being used, they will still produce 5.1 audio more acurately then any stereo (2.0) headphones that downmixes the 5.1 to VIRTUAL surround.

The sound quality and dynamics may be poor, but the full surround sound localisation will be better.

Quote:
Originally Posted by chinesekiwi View Post
Nothing can touch properly positioned 5.1 speakers for gaming however what we are talking about is 5.1 in headphones, which is a whole different kettle of fish HRTF wise vs speakers as you know.
And this is where you are not understanding it. Please read my earlier comment regarding HRTF carefully to understand. 5.1 headsets still use front, center and rear drivers, and they are still positioned to direct the sound waves infront and behind the ear. So the pinna coloration still occurs and the HRTF accurately matches the subject as it is their pinna that is adding the extra resonance to the sound waves that finally transfer to the ear drum.

Stereo headphones can not do this, because the sound waves only come in from one direction, whichever the single driver is facing - hence the need for surround DSP to try and match the HRTF to create a similar virtual surround effect.


Quote:
Originally Posted by chinesekiwi View Post
If you don't position the drivers correctly, the margin of error being amplified due to the requirement of them fitting within such a confined space as a headphone earcup, you will always screw up the imaging.
I will agree with this, because positioning of the drivers is very important as explained above. If they are not positioned in a way where the sound waves entering and being implanted with the resonance from the subjects pinna, then the subject will not be able to determine the direction correctly.

But most of the better true 5.1 headsets manage to position their drivers well enough that enough coloration of the incoming sound waves from the pinna resonance still occurs to accurately detect the direction of the sound source


Quote:
Originally Posted by chinesekiwi View Post
The theory is fine, it's the implementation that makes true 5.1 headsets useless vs stereo headphones + virtual surround.
I can say straight out, that if you are a competitive FPS gamer and you want THE BEST directional sound in your FPS game, then Medusa 5.1's or Roccat Kave 5.1's very easily surpass VIRTUAL surround sound with HD555's, modded HD555's and AD700's.

OP. If you can make you way to a local LA, I'm sure someone there would have a set of Roccat kave's or Medusa's who would be willing to allow you to try them out and compare them to other headphones/headsets.

Best thing to do is test them if you can
Crimson Basilisk
(25 items)
 
  
CPUMotherboardGraphicsGraphics
Intel i7 2600K @ 5.1Ghz AsRock Extreme4 Gen3 Palit GTX 680 Jetstream 2GB Palit GTX 680 Jetstream 2GB 
RAMRAMHard DriveHard Drive
G.Skill F3-12800CL9D-8GBXL G.Skill F3-12800CL9D-8GBXL Sandisk Extreme 120GB SSD Sandisk Extreme 120GB SSD 
Hard DriveOptical DriveCoolingCooling
WD Caviar "Black" 1TB SATAII LG WH14NS40 Blu-ray Burner XSPC Rasa CPU (Acetal) Black RX360 Triple Fan Radiator 
CoolingCoolingOSMonitor
XSPC DDC Two BayRes BMaverick Laing DDC (MCP350) Windows 7 Ultimate x64 Philips 201B 21" CRT 
MonitorKeyboardPowerCase
ViewSonic VX922 19" LCD Diamond Digital Black Antec True Power 750w Antec LanBoy Air Red 
MouseMouse PadAudioOther
Epic Gear Meduza (By GEIL) Steel Series QCK+ XL Asus Xonar DX ROCCAT Kave 5.1 Surround Sound Gaming Headset 
Other
Sennheiser hd555 
  hide details  
Reply
Crimson Basilisk
(25 items)
 
  
CPUMotherboardGraphicsGraphics
Intel i7 2600K @ 5.1Ghz AsRock Extreme4 Gen3 Palit GTX 680 Jetstream 2GB Palit GTX 680 Jetstream 2GB 
RAMRAMHard DriveHard Drive
G.Skill F3-12800CL9D-8GBXL G.Skill F3-12800CL9D-8GBXL Sandisk Extreme 120GB SSD Sandisk Extreme 120GB SSD 
Hard DriveOptical DriveCoolingCooling
WD Caviar "Black" 1TB SATAII LG WH14NS40 Blu-ray Burner XSPC Rasa CPU (Acetal) Black RX360 Triple Fan Radiator 
CoolingCoolingOSMonitor
XSPC DDC Two BayRes BMaverick Laing DDC (MCP350) Windows 7 Ultimate x64 Philips 201B 21" CRT 
MonitorKeyboardPowerCase
ViewSonic VX922 19" LCD Diamond Digital Black Antec True Power 750w Antec LanBoy Air Red 
MouseMouse PadAudioOther
Epic Gear Meduza (By GEIL) Steel Series QCK+ XL Asus Xonar DX ROCCAT Kave 5.1 Surround Sound Gaming Headset 
Other
Sennheiser hd555 
  hide details  
Reply
post #50 of 66

Best Head set ever:

New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Sound Cards and Computer Audio
Overclock.net › Forums › Components › Sound Cards and Computer Audio › HD555/A700 vs Gaming headsets