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Witcher 2 DX9 looks like DX11, the rocks, dude! - Page 3

post #21 of 54
how do i make it run on dx11? i have the game on utra spec uber off and its running on dx9
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post #22 of 54
Quote:
Originally Posted by sky View Post
how do i make it run on dx11? i have the game on utra spec uber off and its running on dx9
... So, I take it you didn't actually read anything in this thread?
post #23 of 54
Quote:
Originally Posted by Booty Warrior View Post
... So, I take it you didn't actually read anything in this thread?
Hahahahahahahaaha, this kid is clueless...
post #24 of 54
dx11 is gimmick garbage anyway
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post #25 of 54
Quote:
Originally Posted by Booty Warrior View Post
... So, I take it you didn't actually read anything in this thread?
i just read the title then reply
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post #26 of 54
Quote:
Originally Posted by ChronoBodi View Post
it's hard to believe such graphics are made in DX9...

The freaking rocks are so detailed it's like they had tesselation, but how did they do it?
No.

The poly model is sharpy, and the texture resolution is... Low.


Crysis beats it upside down anytime.


Come on, just because the lighting is good doesn't mean that the poly count has increased, or something.


So, lighting engine=Very impressive
Polygonal count, texture resolution=Average.



Edit: It makes use of an ancient technique. Make of ultra high resolution what you see the most (Gerald), and increasingly forget about what's in a second plane.

AKA make the rocks shiny with a nice texture so they forget about everything else.


Might sound as fanboyism, but Crysis is the only game to date that didn't do this. Crysis 2 overused it to death, though.


Looks good, but surely not impressive. At least to me.
Edited by Artikbot - 5/29/11 at 12:14pm
   
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post #27 of 54
Quote:
Originally Posted by Artikbot View Post
No.

The poly model is sharpy, and the texture resolution is... Low.


Crysis beats it upside down anytime.


Come on, just because the lighting is good doesn't mean that the poly count has increased, or something.


So, lighting engine=Very impressive
Polygonal count, texture resolution=Average.



Edit: It makes use of an ancient technique. Make of ultra high resolution what you see the most (Gerald), and increasingly forget about what's in a second plane.

AKA make the rocks shiny with a nice texture so they forget about everything else.


Might sound as fanboyism, but Crysis is the only game to date that didn't do this. Crysis 2 overused it to death, though.


Looks good, but surely not impressive. At least to me.
The textures don't need to be nearly as high quality as Crysis to look great. In an FPS, you quite often look at a wall a few inches away. The only way to do that in TW2 is to purposely try to crash the "camera" into stuff so you can see it really closely.
    
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post #28 of 54
Quote:
Originally Posted by Artikbot View Post
No.

The poly model is sharpy, and the texture resolution is... Low.


Crysis beats it upside down anytime.


Come on, just because the lighting is good doesn't mean that the poly count has increased, or something.


So, lighting engine=Very impressive
Polygonal count, texture resolution=Average.



Edit: It makes use of an ancient technique. Make of ultra high resolution what you see the most (Gerald), and increasingly forget about what's in a second plane.

AKA make the rocks shiny with a nice texture so they forget about everything else.


Might sound as fanboyism, but Crysis is the only game to date that didn't do this. Crysis 2 overused it to death, though.


Looks good, but surely not impressive. At least to me.
Judging from your post, you haven't played the game. Almost every NPC in TW2 looks nearly as good as Geralt (Geralt, with a T, btw). The resolution on any random soldier's uniform is incredible. The armor/cloth textures are gorgeous. You can't tell from these screenshots - you have to see the game in motion (maxed out, of course). The rocks are probably the muddiest textures in the game - everything else: wood, metal, foliage, leather - is freakin' incredible. When I started playing I just assumed it was a DX11 game, it looked that good. I was stunned to find out DX9.
post #29 of 54
Quote:
Originally Posted by flyingsaucers View Post
Judging from your post, you haven't played the game. Almost every NPC in TW2 looks nearly as good as Geralt (Geralt, with a T, btw). The resolution on any random soldier's uniform is incredible. The armor/cloth textures are gorgeous. You can't tell from these screenshots - you have to see the game in motion (maxed out, of course). The rocks are probably the muddiest textures in the game - everything else: wood, metal, foliage, leather - is freakin' incredible. When I started playing I just assumed it was a DX11 game, it looked that good. I was stunned to find out DX9.
I have played it. Not vastly and extensively as I'm sure you have, but I've played it.

Well yes, it looks very good to be DX9, that's true. But from there, to say that it is the new Crysis... There's a leap mate.


And as I said, it uses the 'focusing the attention' technique that most racing games use. It makes close things that are in motion, or shine have a nice texture and a nice polygonal model, and leaves the other stuff simply looking good. That's the secret.

If you look closely at the rocks (as it was used as an example in this thread), you'll see that it's the texture and the lighting map what makes them look 'detailed'. But the polygonal model itself is rather simple and edgy.


Sorry about the 't' thing. I always forget about it (more or less like calling the Brock in pokémon Brok... Dunno why really).


It sure has above average graphics, I did not intend my post to look as if it said that it looked utterly crappy; but it's nowhere close to Crysis as someone stated in this thread.

Crysis in DX9 with the DX10 effects forced (still under DX9 API) looks better than TW2. Possibly the rock textures aren't as high res as TW2s, but in return you get a much higher overall quality, not just the 'flashy stuff, swords, and NPCs'.
   
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post #30 of 54
i think people remember crysis looking better than it really does. perhaps its the mods.

http://pc.ign.com/dor/objects/694190...page=mediaFull

http://pc.ign.com/dor/objects/694190...page=mediaFull

then we have the witcher 2

http://xbox360.ign.com/dor/objects/3...page=mediaFull

http://xbox360.ign.com/dor/objects/3...page=mediaFull


Seriously scroll through these 2 galleries of tons of images and tell me which one looks better.

Not that crysis doesnt look good, it does. but the witcher definately has plenty of edges in graphics.
Edited by Vhati - 5/29/11 at 2:04pm
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