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[???]DeusEx: HR pc screenshots. - Page 2

post #11 of 32
Quote:
Originally Posted by Tippy View Post
Looks......worse than Crysis 2.

Sorry, I can't help but compare :S, especially when the whole body-augmentation thing bears a somewhat vague resemblance to what a Nanosuit does.

Game still looks decent though, and it's good to see it will have a Tesselation option - who knows, if they implement DX11 properly maybe it'll look amazing? Throw in some AA and we should have some satisfactory results
Deus Ex came out in 2000. If anything the Nanosuit is a ripoff of it.
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post #12 of 32
Quote:
Originally Posted by Tippy View Post
Looks......worse than Crysis 2.

Sorry, I can't help but compare :S, especially when the whole body-augmentation thing bears a somewhat vague resemblance to what a Nanosuit does.

Game still looks decent though, and it's good to see it will have a Tesselation option - who knows, if they implement DX11 properly maybe it'll look amazing? Throw in some AA and we should have some satisfactory results
You're mistaken. I think you mean the augmentation in Crysis looks like that of Deus Ex.

Considering it is pretty much the same format as Invisible War.
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post #13 of 32
Game looks like it has a lot of potential. A stealth shooter game with RPG elements? I must have......
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post #14 of 32
Thread Starter 
Texture quality is inconsistent since it's beta build.













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post #15 of 32
I have high hopes for this game, if it comes close to the first then it will no doubt be one of my top 5 games of the year. It worries me that the PC version is being handled by another company (Nixes?) but I hope they can do the first justice.
post #16 of 32
guh, graphics definately arent great, but that isnt what makes a dues ex game great. The look atleast 4-5 years old in alot of places. Most things are designed at right angles, and dont have the polys they should.

I also truly hate the art direction they took the prequel. Why does it look like im playing ghost in the shell?(square enix is why). That just bugs the hell out of me.

we will have to see if the script and gameplay is up to the task, i doubt it though.
Edited by Vhati - 5/30/11 at 9:35pm
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post #17 of 32
dont understand why everything is that orange/brown tint, its overly stylised and I dont like it. Also hate how ladders and other items of interest having a glowing halo around them. This game has little niggly things stacking up against it imo, it wont live up to the original, but I never expected it to, best we can hope for is a fairly reasonable game, but it'll still feel like a console game imo.
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post #18 of 32
I will be buying this game me thinks
post #19 of 32
Thread Starter 
Quote:
Originally Posted by Term` View Post
dont understand why everything is that orange/brown tint, its overly stylised and I dont like it. Also hate how ladders and other items of interest having a glowing halo around them. This game has little niggly things stacking up against it imo, it wont live up to the original, but I never expected it to, best we can hope for is a fairly reasonable game, but it'll still feel like a console game imo.
The orange/brown is because of the area you start in. It's in a Neo Detroit and there is heavy pollution/metal plate covering most of the city. According to people who've played it color scheme changes a lot when you move on. The glowing halo on objects is an implant and you can turn it off.
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post #20 of 32
Quote:
Originally Posted by clerick View Post
OMG I wish they would have moved to eliminate the glare, I would have totally yanked that FF27 Poster and used it as avatar ^_^
Edited by PsychoKilla666 - 5/31/11 at 2:16am
    
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