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Battlefield 3, Modern Warfare 3: Multiplayer Request List - Page 5

post #41 of 50
I agree with most of what has been posted so far. I want to expand on something someone mentioned earlier though: knifing.

I despise the turn knifing/meleeing has taken. Instead of being a weapon that's difficult to use but that can be awesome if you practice, it's turned into a "I'm within 5 feet of him auto-win button". It shouldn't be a one hit kill unless you hit in the head and it shouldn't auto lock on to the person. It should also have decent hit detection unlike the knife in BC2, which I always found to be awful and inconsistent.

Also, one other small thing, the blood spray and blurring when you take damage. Please, GET RID OF IT! I can't say how many times a rocket/vehicle has damaged me, and though it's gone away, I no longer have any chance to kill someone on the ground because my screen has blurred so much.

Both these features are small nitpicky things, but they show an evolution in FPS's that really took off in CoD and which I think is stupid. CoD did some things really well; these are not some of those things.
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post #42 of 50
I just want a gameplay from COD and graphic from BF3

And I want the aim to be from CS where you had small crosshair and you have to click exactly on enemy's head to pop headshots, not like in all these noob console ports where you can zoom in with any gun so it takes no skill and ironsights takes up your entire screen.

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Edited by KingofKings - 6/2/11 at 9:26am
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post #43 of 50
Quote:
Originally Posted by KingofKings;13725434 
I just want a gameplay from COD and graphic from BF3

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To bad. That would be "counter productive." Instead, COD fans get a subscription fee. lachen.gif
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post #44 of 50
Quote:
Originally Posted by TestECull;13715502 
Everything you said makes good sense in an RPG. But they have no business in multiplayer.

Items like a bulletproof vest should be buyable, ala CSS, or simply not there at all. As for things like faster sprinting/reloading...again, they make good sense in an RPG(I love the Faster Reload perk in New Vegas), I don't feel they have any business in multiplayer.

Call me a cynic if you want but I barely trust developers to get the net code right anymore. Last thing we need is to have a potentially game ruining balance issue sitting there waiting for them to screw it up, and you know as well as I do that if those perks aren't handled delicately during development they're going to ruin the game for anyone who hasn't taken them.

which is why i said nothing excessive. Taking the reload perk shouldnt take a 3 second reload and make it 1 second, it should lower it to 2.0 or up. A bulletproof vest should stop the first 1 bullet entirely. Making it great for anti sniper, but useless against high rate of fire weapons. You build it around balance, like how BC2 did with weapons, making sure that weapons have strengths and weaknesses, you do the same with perks.

You are just looking at the genre to shallowly. Look at section 8 specifically, they have so much customization available for builds. you can adjust damage, accuracy, armor, stealth, shields, recoil, melee damage, sprint speed. They allow for so many different types of builds that battles are truly exciting being everyone plays to their strengths.

Bad company 2 handled perks just fine. BF3 will do even better.
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post #45 of 50
Also it would be great if you just spawn with a pistol, and you had to pick up different guns and powerups from a gun spawn points so you end up using various weapons to add variety to the gameplay as apposed to boring ak 24/7

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post #46 of 50
Quote:
Originally Posted by KingofKings;13725806 
Also it would be great if you just spawn with a pistol, and you had to pick up different guns and powerups from a gun spawn points so you end up using various weapons to add variety to the gameplay as apposed to boring ak 24/7

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its a battlefield game, not quake.
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post #47 of 50
how about, automatically kill any snipers on your team that isn't doing anything.
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post #48 of 50
Quote:
Originally Posted by revlimiter;13708893 
What would you like to see done to the multiplayer with these games in November?

I would like to see...

Battlefield 3:
- Some awesome fast paced and exciting action with a plethora of unlockables to keep you coming back.
- Microdestruction bad ass enough to knock Bad Company 2 out of the water.
- Brink style character customizations. (really fine tuned)
- 10-20 maps with more DLC to come.

Modern Warfare 3:
- Some awesome fast paced and exciting action with a plethora of unlockables to keep you coming back.
- Brink style character customizations. (really fine tuned)
- 10-20 maps with more DLC to come.
- Vehicles possibly?


And for both games here's an idea to ponder:

- Steam account sync for console + PC. You buy the game once and it comes at the same price for both editions, so you should be able to play it on both platforms that you own. Portal 2 does this with PS3 / PC sync and I actually think all cross-console games should adopt this. Piracy would not even be an issue because the accounts would have to be synced. If you log on one machine it will log you off the other. I'm honestly not sure how achievements would work but hopefully that could be worked out with sync as well. Don't see why XBOX / PS3 / PC sync would be impossible..


What are your thoughts? Missing anything above? I give Brink as an example only because it's the most in-depth character customization in a FPS online multiplayer game that have seen to date. (Brink the game itself is pretty poor)

I think you forgot dedicated servers on MW3 kookoo.gif
post #49 of 50
hope they make MW3 like MW2 . =] that'll be wonderful for the COD community. more

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post #50 of 50
256 player count pls
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