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Things that piss you off about BFBC2. - Page 9

post #81 of 192
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The Gibson
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post #82 of 192
Oh, yeah, and CG on infantry.

We've all been there. You're an engineer, you're shooting someone and you fumble the scroll wheel clicking frantically and end up blowing someone to bits with the CG. That's fine, but there are those who use it as a main weapon and that's just insane and lame.

However, CGin' two engineers repairing a tank is A-ok with me =D
    
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post #83 of 192
If people want to use CG as their main weapon, that's fine with me. I reckon people just don't like it when "worse" players start killing them. All they're doing is adjusting so they can kill something. .
post #84 of 192
Quote:
Originally Posted by gablain View Post
Its called balancing weapons
Quote:
Originally Posted by MintMouse View Post
Sniping should be about 20x harder than it is. Sniping with non-sniper rifles should be about 1000x harder than it is.
Basically what MintMouse said. And it doesn't help balance, it just makes for bad bullet physics. The shotgun should never be more accurate than a sniper rifle. It just isn't possible.
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post #85 of 192
Quote:
Originally Posted by MintMouse View Post
The Carl Gustav is pretty nerfed for an RPG. People who whine about getting killed by it are the problem. .

If you don't limit recons, then noobs sit and snipe when they're supposed to be blowing up Mcoms and capturing flags. Taking the sniper out of the game would be a nice improvement. .

I only really play 32-person servers and I'd say 95%+ don't suffer from terrible lag.
Bollocks.

Complaining about someone using the ANTI-TANK on infantry all the time is a valid complaint. It's cheap. CG + tracer + helicopter = win. CG on infantry means you're crap.

No server should be allowed to limit the number of snipers. Recon is a class of the game. That's like me saying CG should be removed because it can occasionally annoy me. It's ridiculous.

Not saying Snipers that don't play as a team don't annoy me. Just the other night I was stuck with 6 snipers in a 16 man game playing Rush. It sucked. But also, I really enjoy playing as recon at times.
    
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post #86 of 192
Quote:
Originally Posted by a pet rock View Post
Basically what MintMouse said. And it doesn't help balance, it just makes for bad bullet physics. The shotgun should never be more accurate than a sniper rifle. It just isn't possible.
Shotgun shouldn't be so accurate. That's always damn annoying. Sniping is hard enough. The bullet physics are fine. This isn't COD. Bullets will dip and drop. Hell, IRL they get blown side to side.
    
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post #87 of 192
Quote:
Originally Posted by leighteam View Post
i hate anyone who uses the hot carl in general. i dont believe it should be this epically powerful anti infantry death cannon. most people use the gun as if it was a primary. i've been killed countless numbers of times, by people in a room who shoot at the floor (also killing themselves) just to get the kill. is THAT realistic? the only satisfaction i get is looking up their horrendous stats later, luling at their kdr, and the amount of platinum stars on the hot carl
Well it is kinda realistic but in a different way. Suicide bombers have been around for awhile now shoot even back in Vietnam they had them so why not now? Take them as suicide bombers if u can't stop them then oh well start to get some shots in kill them before they kill u usually the whole point of the game. Now I'm not a fan of the hot Carl but hey it's a weapon in the game it's there to be used why not.
post #88 of 192
Quote:
Originally Posted by Viridian View Post
Bollocks.

Complaining about someone using the ANTI-TANK on infantry all the time is a valid complaint. It's cheap. CG + tracer + helicopter = win. CG on infantry means you're crap.

No server should be allowed to limit the number of snipers. Recon is a class of the game. That's like me saying CG should be removed because it can occasionally annoy me. It's ridiculous.
So what if it's cheap? Rockets kill people. It's legit. It shouldn't annoy you.
Sniping is ridiculously easy, is my point. Snipers shouldn't kill like they do. Even more obscene is the ability of other weapons at range. But hey-ho.
post #89 of 192
Quote:
Originally Posted by MintMouse View Post
The Carl Gustav is pretty nerfed for an RPG. People who whine about getting killed by it are the problem. .

If you don't limit recons, then noobs sit and snipe when they're supposed to be blowing up Mcoms and capturing flags. Taking the sniper out of the game would be a nice improvement. .

I only really play 32-person servers and I'd say 95%+ don't suffer from terrible lag.

Not all snipers sit still, I'm always moving.

I guess I have much worse luck than you in finding a server to play in, because its quite a process before I can find one where everyone isn't complaining about lag (32 man as well).
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post #90 of 192
Quote:
Originally Posted by BlackOmega View Post

I knew the hot carl complaint was coming. The way I look at it is, in RL there are rocket launchers and they do devastating amounts of damage. So it's semi "realistic" in my book.

The Saiga does seem like it's a wee bit too powerful, especially at range.
To hell with realism. Balance is far more important. I don't think it's "REALISTIC" that a explosive leg pouch can countain 3 Gustav rockets.

And it's not the Saiga's damage at range, it's the fact that if you miss the first shot, swing your arm around and continue firing.
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