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post #51 of 84
Quote:
Originally Posted by jjsoviet View Post
Kinda sucks to be honest that game devs aren't pushing their apps to the Android market, despite these clear advantages:

- Most latest-gen phones are transitioning into more powerful dual-core processor and ooverall better hardware. Why not take advantage of that?
It's nice, but not something that'll make a massive difference to devs


Quote:
Originally Posted by jjsoviet View Post
- Android devices already constitute a large chunk of the smartphone market. These developers are sure to make more money by releasing their games to the Android market to be usedby a multitude of phones.
I've been told by a mate of mine who is an Android games dev that the "multitude" of phones thing can be hell. Apparently it accounts for a lot of extra money spent in development, Q&A and testing before it can go live.

In turn, markup per app is usually slightly less in the Android market.
post #52 of 84
I'm a huge android fan, I really think it's a better platform then iOS. That being said the major advantage the iphone has over android is that their is only about 2 technically different iphones. It's like comparing consoles to pc's in the sense that any and almost every PC will be different, while a console is always going to be the same.

This means devs know exactly what they are working with, which allows them to better optimize their products performance. A great example of this is screen resolution, an android app has to be developed for many, many screen resolutions, while an iphone app has to work for only a couple.
post #53 of 84
Android has way too many apps. There is no way your getting quality with over 150,000 apps. I would hate for Android to have more apps than Iphone. We all know it's going to happen sooner or later. Till Android gets a better way to sort their stuff I'm going to use market alternatives to find what I'm looking for.

I tried games like dead space for my Samsung Epic and in truth I would rather play them on a computer. I couldn't get into FPS, racing games, or any games that I would normally play on a pc. It worked well with mobile games like puzzles, dudgeon crawlers, tower defensive, and games like it. I just couldn't get into the excitement of a FPS where I click the screen to fire.
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post #54 of 84
Isn't that fixed in Google I/O, right? New tools allow the Devs to know if their apps are compatible with Android devices and they could even exclude some if they wish. If properly-coded, most apps should run on Android 1.5 onwards anyway - and they usually scale to the correct resolution.
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post #55 of 84
Quote:
Originally Posted by jjsoviet View Post
Isn't that fixed in Google I/O, right? New tools allow the Devs to know if their apps are compatible with Android devices and they could even exclude some if they wish. If properly-coded, most apps should run on Android 1.5 onwards anyway - and they usually scale to the correct resolution.
Sure but you are still going to have a product that doesn't always work as well on each phone. When you are developing for a phone that has a dual core 1ghz processor, it's very different for developing on a phone that has a 500mhz processor. This is the problem the android market has with quality, it's much harder to deliver a perfect app for 100 phones, then it is to deliver a perfect app for essentially 1 phone.
post #56 of 84
Quote:
Originally Posted by jjsoviet View Post
Isn't that fixed in Google I/O, right? New tools allow the Devs to know if their apps are compatible with Android devices and they could even exclude some if they wish. If properly-coded, most apps should run on Android 1.5 onwards anyway - and they usually scale to the correct resolution.
Agreed. I think the problem here is people aren't relying on or using google tools when building their apps. Then they are running into some compatibility issues and other related issues that could have easily been solved had they relied a little more on google's sdk.

Quote:
Originally Posted by eggs2see View Post
Sure but you are still going to have a product that doesn't always work as well on each phone. When you are developing for a phone that has a dual core 1ghz processor, it's very different for developing on a phone that has a 500mhz processor. This is the problem the android market has with quality, it's much harder to deliver a perfect app for 100 phones, then it is to deliver a perfect app for essentially 1 phone.
I don't even understand why a developer would want to make something for a 1ghz device and still want to run on a 500mhz device. But they shouldn't have any trouble getting an app built for a 500mhz device running in a 1ghz device.

However, some apps do have a trouble doing this. Events in some games are based on processor speed and not fixed times. The faster processor speeds through these events so fast that I can't even see what is happening.
Edited by CrazyHeaven - 6/12/11 at 7:12am
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post #57 of 84
I love how my main points which are unassailable are ignored. Music apps like efxs, amps sims etc are non existent on android. Wanna plug your guitar into an android phone? Doesn't matter if you have a quad core phone, youre screwed if there's no hardware or software.


Companies like
  1. Microsoft,
  2. Netflix,
  3. Nike,
  4. Instagram,
  5. Vimeo and
  6. Paramount
decide to make their great free apps on iOS. If and when they make a android version is anyones guess. So NO android doesn't currently have "all the free apps you want" I want Nike Running, Nike training center, I love Instagram, Netflix streams amazing quality on att and not on the newest phone, no the 3gs streams perfectly on att's network amazing quality too! Photosynth is really best of class, and One note is well, One Note.

I really could care less about gaming on mobile devices, if it uses up your time then its a success. It's subjective and you can waste time it thinking why iOS is so much better. When the mystery to me is how anyone with a brain can see android at or near parity in iOS app diversity or quality.
Edited by hellonwheelz - 6/12/11 at 8:42am
post #58 of 84
I think the grapes you cannot reach are always sour!

Quote:
Originally Posted by bobfig View Post
Also touch screen fpsgame are wired.
Quote:
Originally Posted by CrazyHeaven View Post
I tried games like dead space for my Samsung Epic and in truth I would rather play them on a computer. I couldn't get into FPS, racing games, or any games that I would normally play on a pc. It worked well with mobile games like puzzles, dudgeon crawlers, tower defensive, and games like it. I just couldn't get into the excitement of a FPS where I click the screen to fire.
Check out reviews, and if you like racing games, playing on real racing on a iOS with its accelerometer and gyro is a blast! Dead Space is great better than anything on android, check the reviews.
post #59 of 84
Quote:
Originally Posted by hellonwheelz View Post
I love how my main points which are unassailable are ignored. Music apps like efxs, amps sims etc are non existent on android. Wanna plug your guitar into an android phone? Doesn't matter if you have a quad core phone, youre screwed if there's no hardware or software.


Companies like
  1. Microsoft,
  2. Netflix,
  3. Nike,
  4. Instagram,
  5. Vimeo and
  6. Paramount
decide to make their great free apps on iOS. If and when they make a android version is anyones guess. So NO android doesn't currently have "all the free apps you want" I want Nike Running, Nike training center, I love Instagram, Netflix streams amazing quality on att and not on the newest phone, no the 3gs streams perfectly on att's network amazing quality too! Photosynth is really best of class, and One note is well, One Note.

I really could care less about gaming on mobile devices, if it uses up your time then its a success. It's subjective and you can waste time it thinking why iOS is so much better. When the mystery to me is how anyone with a brain can see android at or near parity in iOS app diversity or quality.
Uhm, Netflix is available right now. Back then it was limited to the LG Revolution, but guess what we've cracked that limitation by spoofing the build.prop for it to be used on all Android devices.

And to answer your question, yes Android's still limited in the advanced music apps front. Then again, it's still a niche class despite it not being that niche at all. In terms of general usage, I think most apps available on iOS have counterparts in Android. We have news aggregators, (Pulse, News360, Feedly), productivity suites (Polaris, QuickOffice, Google Docs), sports apps (ScoreMobile, Adidas MiCoach) and more. Pretty much covered most of the essentials.

You bring up interesting points, though. Why is it that big companies do not see the immense potential of bringing their services to Android? Afterall, it's the major contender of iOS and is making leaps in terms of coverage - the operating system encompasses hundreds of devices across multiple manufacturers and carriers. Don't say it's the fragmentation of it all, because most apps run on even legacy hardware. Or is it because they struck a deal with Apple to provide exclusive content to the platform, and not everywhere else? Or are developers afraid to tap into Android territory because it's new and different?
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post #60 of 84
Quote:
Originally Posted by hellonwheelz View Post
I love how my main points which are unassailable are ignored. Music apps like efxs, amps sims etc are non existent on android. Wanna plug your guitar into an android phone? Doesn't matter if you have a quad core phone, youre screwed if there's no hardware or software.


Companies like
  1. Microsoft,
  2. Netflix,
  3. Nike,
  4. Instagram,
  5. Vimeo and
  6. Paramount
decide to make their great free apps on iOS. If and when they make a android version is anyones guess. So NO android doesn't currently have "all the free apps you want" I want Nike Running, Nike training center, I love Instagram, Netflix streams amazing quality on att and not on the newest phone, no the 3gs streams perfectly on att's network amazing quality too! Photosynth is really best of class, and One note is well, One Note.

I really could care less about gaming on mobile devices, if it uses up your time then its a success. It's subjective and you can waste time it thinking why iOS is so much better. When the mystery to me is how anyone with a brain can see android at or near parity in iOS app diversity or quality.
http://www.netflix.com/NetflixReadyD...&trkid=4112558

Do reserach sir, this is from early May. Not saying everything is out there on Android, but you make it sound like the companies arent even trying.
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