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What does it take to make a PC Game? - Page 3

post #21 of 78
Quote:
Originally Posted by 3dfxvoodoo;13780953 
then you know a publisher is not needed
nor a teem of people

The rich publisher is a joke, and depending on the game, you do.
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post #22 of 78
Quote:
Originally Posted by Uncle Dolans View Post
The rich publisher is a joke, and depending on the game, you do.
not rally

there's some pro games out there that are home made and without a publisher
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post #23 of 78
Quote:
Originally Posted by 3dfxvoodoo View Post
not rally

there's some pro games out there that are home made and without a publisher
Home made? as in one guy?
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post #24 of 78
Quote:
Originally Posted by Uncle Dolans View Post
Home made? as in one guy?
See minecraft and mount and blade. Both games now have a team since they are successful.
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post #25 of 78
Quote:
Originally Posted by [nK]Sharp View Post
See minecraft and mount and blade. Both games now have a team since they are successful.
Ah not sure about Mount and Blade, but minecraft is one of those games that really shows a good game from a one person Dev. Well was anyway, now days they just spend their time shooting nerf guns at each other (If you know the video im referring to, lol).
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post #26 of 78
Start off by learning scripts etc. A great tool I found useful when doing something similar, but in a editor in the game. The editor in Neverwinter Nights (http://www.gog.com/en/gamecard/never...iamond_edition)

We actually had this while I went on ICT study. It's a toolset called "Aurora toolset" (http://en.wikipedia.org/wiki/Aurora_toolset) If not, I'm sure there's a possibility also to look into C++
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post #27 of 78
Quote:
Originally Posted by starpwnage View Post
* Blender3D 2.57 (The best free modelling software especially since v2.5*, Competes with the $1000 software.)
My school is still on 2.49b, what am I missing out on?
 
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post #28 of 78
I know nobody has suggested this, but you can't start at the top without knowing the basics.

You can't tackle a monster like a full-blown 3d game at first. You need to start with 2D games. Using a gaming library like Slick2D and make your own mini-engine. A side-scroller or a strategy game.

This will serve 3 purposes:
1- It will help you strengthen or get acquainted with the logic of game programming. Odds are half-way through your first, second, third code you will look back, facepalm yourself and see that you were doing it entirely wrong. Only by realizing what you were doing wrong do you know what to do and not to do in game programming.

2- You can't program any of the engines mentioned above without understanding how their core works. A lot of the main core of those engines is hidden and you will have to take a guess at how it functions in order to write a script that will interact with the engine.
That is why you need to make a small engine yourself first before moving on to the big ones, since you will need to know the logic behind those engines.

3- The game you make will serve as a draft and backbone for when you want to make your game in 3D.

I recommend reading articles on this site http://www.gamedev.net/ and start learning a programming language. Also so you don't get bored and give up half-way through, do a small mod for games like Starcraft 2 or Warcraft 3. This will give you further understanding on how to properly code a game, and it will keep you interested until you can start off on your own, since you will be getting results much sooner.
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post #29 of 78
I've always wanted to make a Sword Fighting game, not a beat-em-um, no spells, flashy lights or anything. Just something with sword play, but I know I'll never be able to make something like Oblivion, and that melee system was only average. So I decided not to bother, and leave it to the professionals haha!

It's commendable if you have the focus to start making your own game! I know once I'm let loose in a map editor, my first attempt is always my best attempt, because after that, I realise how much work has actually gone into their map design, like Far Cry 2's map editor, although the easiest map editor I've used, it still took days and days to create something truly amazing.

I wish I still had my saved map, it could've been a game in itself! , spent months on it. Placed everything I could fit in the map, made a whole city, each house was kitted out with everything a normal house would have. I was so gutted when my hard drive died, lost so much stuff I'd made! And that's why I gave up map editors all together, cause one small mess up, and it could leave you with nothing.

Make sure if you do get into it, back all yo' stizzle up!
    
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post #30 of 78
Thread Starter 
Wow, many great replies and info from you guys, thank you very much. I think the idea that I have to start very small is definitely right, I am considering starting a point and click game so I can start to understand the way characters interact with objects. My first goal is to learn Javascript and C++, from what I gathered.
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