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Will future games run better with hyper-threading?

post #1 of 19
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That and alsom for example battlefield 3 will physx give me better physics etc(nvidia technologies) or am i all good to go ati?
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post #2 of 19
You'll be MORE then fine with your current system, and games don't utilize HT now, except for a select few like simulators and (I think) some RTS titles.
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post #3 of 19
Good to go ATI.
post #4 of 19
well your good to go for sure but if you want you can always pick up a card for physix never done nvidia/ati in same rig but it can be done. As for hyper threading.....gunna be a while before a 2500k is not good enough for a game prolly around 3 years maybe more. SO my advice is to stay where you are.
    
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post #5 of 19
Computer games are not CPU intensive with the exception of a few
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post #6 of 19
Your CPU will easily game well for at *least* 2+ years.
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post #7 of 19
Hold on let me look into my crystal ball..


All signs point to yes. Currently if something takes advantage of HT, like Cinebench we see about a 20% boost with HT over non HT.

Grated games won't see full utlization on all 8 cores of an SB i7 for a long time, however when that time comes the i7 should be about 15-20% faster than the i5. I hope that helps.
    
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post #8 of 19
Eventually I think they will. Frankly I think the BF3 might. The BF series has always been pretty good at taking advantage of all the trick tech a PC has!
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post #9 of 19
In general, no developer would write a game that relied upon HT. HT is a deal end, low performance band aid solution that doesn't fit a market that is fragmented. HT might fit into certain specialist tasks, or can be used as a "speed up" of sorts in certain cases. But for gaming, I can see gaming migrating towards better utilization of multiple cores - since all makers are using multiple core processors on all but machines not intended for gaming. Multiple cores will always be superior to anything HT can pretend to bring forth.

For the right now - GPU is generally far more important for gaming. Most games do not utilize multiple cores or multile threads, but certainly do use the GPU very heavily, and extras, like PhysX or whatever, may reap further benefits with certain games that use those features - but your mileage may and will vary with those features that are too proprietary or not widely supported.
post #10 of 19
Quote:
Originally Posted by EvanPitts View Post
In general, no developer would write a game that relied upon HT. HT is a deal end, low performance band aid solution that doesn't fit a market that is fragmented.
Game developers do not really care about chip design. They generally attempt to write the code and attempt to create multi-threading where possible and easy to implement. HT is NOT "a deal end, low performance band aid solution". It is a silicon-cheap way of improving performance. I believe it costs 5-8% of die space but can add up to 40% gains in some tasks. Market fragmentation has nothing to do with HT.

Quote:
Originally Posted by EvanPitts View Post
HT might fit into certain specialist tasks, or can be used as a "speed up" of sorts in certain cases. But for gaming, I can see gaming migrating towards better utilization of multiple cores - since all makers are using multiple core processors on all but machines not intended for gaming. Multiple cores will always be superior to anything HT can pretend to bring forth.
Of course two are better than one. However, HT is massively silicon-cheaper way of improving performance. AMD will be doing something similar with Bulldozer. They will implement a cores that are not full duplication but will present the OS with two virtual cores.

i.e. Having two bombers is better than one. However, loading up a bomber with double the payload is cheaper and can get the same job done in some cases.


Quote:
Originally Posted by EvanPitts View Post
Most games do not utilize multiple cores or multile threads
What AAA games does not support some form of multi-threading?
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