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[EA]Battlefield 3 Multiplayer Reveal and Frostbite 2 Features - Page 11

post #101 of 199
All I gotta say is like wow, that's freaking AWESOME!

I think they may have actually done it right this time! Did you guys notice there was no blood splatter when you get hit? WOOT! (I hate visibility VFXs, meh!)

Taking out the blood splatter and overly nauseating screen shaking is a big + to me!

I'm positive the designers will be play testing the hell out of this game and working out any bugs or graphic glitches... (surely)
Edited by _GTech - 6/7/11 at 7:34am
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post #102 of 199
    
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post #103 of 199
Lol at nitpicking the reload animations. Newsflash, 999 out of 1000 players will have never shot a real M16 in their lives and will be too busy enjoying the amazing graphics and immersive gameplay to notice minor reload animation inconsistencies....
post #104 of 199
Quote:
Originally Posted by Majin SSJ Eric View Post
Lol at nitpicking the reload animations. Newsflash, 999 out of 1000 players will have never shot a real M16 in their lives and will be too busy enjoying the amazing graphics and immersive gameplay to notice minor reload animation inconsistencies....
It still bothers me
post #105 of 199
people complaining about reload times need to realize that these things are based on balance. Some weapons need to reload faster than others, some deal more damage, some more accurate. Reloading is just another statistic, and they need to create a reload animation that fits that time properly, otherwise it will look stupid.

didnt think it was that hard to realize.

Lets also complain about how it takes 1 man to operate a tank, or how about hit markers telling us that we hit them, or the fact that guns dont deal real damage, and dont have correct muzzle velocities, How about medics reviving dead people on the battlefield. Seriously. The game isnt meant to be a simulation. Its meant to be balanced, which involves reload time.

Yes that reload time means alot to people such as myself, because i know that when a guy steps out and takes some shots and then ducks back, he is reloading, and that is my chance to advance and get different cover, or to flank him and shoot him during a reload, once you learn the different guns, you can know how far you can get.
Edited by Vhati - 6/7/11 at 8:03am
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post #106 of 199
Im so going to buy this!
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post #107 of 199
Quote:
Originally Posted by Vhati View Post
people complaining about reload times need to realize that these things are based on balance. Some weapons need to reload faster than others, some deal more damage, some more accurate. Reloading is just another statistic, and they need to create a reload animation that fits that time properly, otherwise it will look stupid.

didnt think it was that hard to realize.

Lets also complain about how it takes 1 man to operate a tank, or how about hit markers telling us that we hit them, or the fact that guns dont deal real damage, and dont have correct muzzle velocities, How about medics reviving dead people on the battlefield. Seriously. The game isnt meant to be a simulation. Its meant to be balanced, which involves reload time.

Yes that reload time means alot to people such as myself, because i know that when a guy steps out and takes some shots and then ducks back, he is reloading, and that is my chance to advance and get different cover, or to flank him and shoot him during a reload, once you learn the different guns, you can know how far you can get.
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post #108 of 199
Damnit... Does this mean I have to return my 570 and get a 580 when it gets delivered tomorrow?
post #109 of 199
this video...is the reason that i will probably be fired from my job today.....just an fyi....
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post #110 of 199
Im happy for my purchase :3 .
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