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The concept of "great graphics"? - Page 4

post #31 of 53
of course gameplay is more important than graphics, but for me the ratio is about 1:1
if the graphics is bad, there is already a ~50% chance that i will NOT buy the game (at full price, if it gets some high discount, i will).
simple as that.
the developers have the ability to program great graphics, but they want to be lazy and put in low stuffs to save time..bleh.
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post #32 of 53
I don't think the graphics level has anything to do with the actual quality of the game's story/gameplay etc, it just happens that the visual aspects of games keep improving as hardware does, yet the substance of the games are declining, due to? Who knows..

I personally think the quality of games was much higher about 10 years ago, nostagia aside, than it is currently. They seem to have taking the style over substance route to game development.
post #33 of 53
Agreed. When using a 4600+ athlon, I didn't care about GFX. I just wanted an entertaining game, so long as it didn't look like Pong on the Atari.
I miss the days when games were actually OPTIMIZED for PC and had more than 8 missions and a storyline that had you wanting the sequel.
    
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post #34 of 53
To me, good graphics are those that fit, not those that are photorealistic.

By today's standards, Deus Ex looks like a piece of ass, but that does not magically make what was a good game ten years ago a bad game today.
post #35 of 53
I agree with you to a degree,

But considering hardware is becoming more powerful, games follow on. If they didn't make the decision to change how games look, we'd never get advanced gameplay. They come hand in hand, as you can't have an animation with 2 frames to it. It would look jerky, uncoordinated, and ridiculous. Almost like the strafe movement in almost all Bethesda games, which they have managed to change for Skyrim due to a new game engine. The game engine couldn't have been programmed so well without the advancement in graphics.

There's definitely a line though, where do you stop? Do we keep rehashing the same graphics with different gameplay, or do we rehash the same gameplay with different graphics? The answer is, time. The 360/PS3 have been out a while now for developers to get used to the new technologies available. When the next generation of consoles come out, expect a graphics update too, it's how they can get the gameplay to next generation standards too.

They're definitely linked, I'd however, be happy with Counter-Strike: Source graphics, but with new gameplay mechanics... But that would require a new game engine, and then it wouldn't look quite right in game, so you'd have to update the graphics too, to support the new game engine.

It may not make logical sense, as the game engine itself could refer to say, a combat engine, which could be implemented without the graphical update. However, the way they work together does affect gameplay, for example, adding Crysis's game engine to Counter-Strike: Source, theoretically it could be done, but in doing so, you'd need the game world to be more interactive, more polygons, to have nodes to essentially "grab onto" and move, break, skew, add tessellation etc...

Imagine a game that doesn't have any rendering, just lines, nodes, polygons, basic fill textures, with less of these, the game engine can't be implemented. Counter-Strike: Source is no were near as advanced as Crysis, so applying the game engine would be a huge task and quite expensive, which is why stuff like that is rarely done, and would probably require some form of a graphical update.

You do hear of "remastered games", but they don't change the gameplay, they just make them compatible for HD, higher resolutions, and they can add textures, that's great, but it doesn't work the other way around as well. Far too expensive!

I'm ranting, but still, it's just not how games are made. Gameplay owns all. I still enjoy playing Arx Fatalis, really good gameplay, but let down (today), by it's graphics, and there's nothing you can do, but start again with a game like that.

I'm not saying it's impossible, I'm just saying it's implausible to have super amazing gameplay, with out-dated graphics. But I guess that depends on what you class as good gameplay. Good gameplay to me means having:

Advanced combat system - Not just based on stats

Interactive environments - Such as, being able to chop tree's down in real time, not just a predefined animation.

Large environments - If you can see it, you can go there, (stuff like that DEFINITELY comes hand in hand with graphics, and affects your gameplay, well, only if you're me).

Character Customisation - Not entirely a gameplay mechanic, but definitely affects gameplay, if you're tall, short, etc... it should have an impact on how big the stride in your step is, how long your arms are, so how much reach you have with a weapon. Having heavier armour on makes you run slower, sink in water faster, but harder to knock down.

I could go on all day, but this is probably too long already, if you got this far, well done, I've just wasted 3-5 minutes of your life ! (depending on how fast you read)!
    
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post #36 of 53
Quote:
Originally Posted by crust_cheese View Post
To me, good graphics are those that fit, not those that are photorealistic.

By today's standards, Deus Ex looks like a piece of ass, but that does not magically make what was a good game ten years ago a bad game today.
How can you call the graphics "good" and "a piece of ass" in the same breath? I agree with you, but I don't think you can use the word "good" for outdated graphics. I'd just rearrange your first sentence to say that the graphics fit. That's a good way to measure graphics, because a game like Deus Ex can't be fairly scored in 2011; the graphics alone would bring it down to a 5 out of 10. For out-dated tech, the graphics either fit or they don't. What do you think?
post #37 of 53
Photo realistic is nice if it can be executed in a way that makes sense to the game, but is not required to have a believable, immersive and captivating game. Photo Realism belongs to simulations in my opinion.

Must haves for any game is a an artistic touch. I know most game programmers are engineers, and it shows up in the games(EA). But some of the better studios Bethesda actually have artist that help stylize the scenes and areas. That is what is most important to me.

Second would be animation mechanics. Though a screen shot may be appealing, some characters seem very robotic in games and I usually stop playing when I start seeing that happen, regardless of the good story. Oblivion is probably the worst for physics law violation and cyborg like animations, but I love the game. Nothing is worse looking on screen than a 4 legged creature sliding across the landscape to meet a story line or battle cue.
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post #38 of 53
People who do not care if the graphics are good or not are fit for console gaming. But me personally unless the story line is just god level amazing the graphics matter A LOT. Why else would someone be a PC gamer?
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post #39 of 53
Quote:
Originally Posted by Quesenek View Post
People who do not care if the graphics are good or not are fit for console gaming. But me personally unless the story line is just god level amazing the graphics matter A LOT. Why else would someone be a PC gamer?
Admittedly, I built my new rig to obviously run games on ultra settings. It is the reason I am into PC gaming. But I can't just play a game that has amazing graphics and bad gameplay. If I wanted to do that, I'd run a benchmark program !

With regards to your rhetorical question which I'm going to answer anyway:

"Why else would someone be a PC gamer?",

I think there's more to it than just graphics, PC's have been around a long time before consoles, and I guess people just stick to what they're used to, mouse & keyboard. Also, PC gaming provides the user with the precision of a mouse, you can't get this on consoles, unless you're Mr Moddingtons, and whack a mouse & keyboard into your console.

If I could do that, I'd go and slaughter all those CoD:BO noobs.
    
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post #40 of 53
Quote:
Originally Posted by rocklobsta1109 View Post
I'm all for better game play over photo realistic graphics
Photo realistic graphics + awesome gameplay is better than just awesome gemplay am I right? -.-
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