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[Nvidia] NVIDIA Launches PhysX 3.0 With Support For Emerging Gaming Platforms - Page 14

post #131 of 145
You're right, sir. AMD does suck for graphics.

I love AMD cpu's, but their graphics cards belong in Walmart...
Edited by KOBALT - 7/2/11 at 1:11pm
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post #132 of 145
Quote:
Originally Posted by Fuell View Post
But what I'm saying is, if there was a cheap to make, stripped down graphics card they could sell and its only purpose was running PhysX it would make PhysX cheap to implement and the amount of people who could afford it would go up. Think about how many computers are sold with mediocre dedicated cards or no dedicated cards vs comps shipped with gaming quality GPU's... high end is the minority, so forking out the extra cash for PhysX isn't a viable choice for many.

And how doesn't the made up scenario not make sense? It's like Guitar Hero requiring you to use a Guitar and not allowing a controller at all. Your forced to buy the guitar extra to play the game. In order to get the most out of a PhysX title you need a PhysX capable card. So why does my made up scenario not make sense, since its essentially the same thing?

All I'm saying is that if a Game Dev forced people to buy an actual GPU from them to get all the extras of a game, people would be raging, yet when you think about it in a broader sense, thats pretty close to how PhysX is right now. Very few titles use it, but you need to spend extra cash to access it, if you don't already have a card that supports it or if the card is strong enough to use it.

I just thought a small, cheap PhysX only card, if viable, would make PhysX more available to a broader audience, and it would then make sense for game dev's to even consider it.

But as it is right now, especially if your a low end user or an AMD/ATI user, PhysX is simply not worth the money, as it is a novelty at best based on its use and requires decent hardware to utilize properly. When you compare it to similar situations as I'm doing, it just seems like a joke and an epic fail.

Just for the record, the little I do know about PhysX makes me like it for what it does, but when thinking about the situation as a whole, I think others had it right when they were saying its just marketing buzz, little else.

(and before people freak out on me stating all the benefits PhysX brings to the table, I don't mean that PhysX is junk and only useful in marketing, I just think how its implemented seals its fate as an unused wasted effort.)
Because the PPU model didn't work out for Aegia at all. Why would NVidia continue a broken and defunct practice?
    
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post #133 of 145
Quote:
Originally Posted by kyle7412 View Post
perhaps we will see physx more in games or benefit from physx more performance wise?

http://blogs.nvidia.com/2011/06/nvid...ing-platforms/
Due I love your Avatar, looks like a drug addicted pikachu lol
 
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post #134 of 145
Quote:
Originally Posted by DeltaUpsilon View Post
Bring on the PhysX! Time to put my dedicated 560Ti PhysX card to use
*Jealous*
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post #135 of 145
Quote:
Originally Posted by KOBALT View Post
You're right, sir. AMD does suck for graphics.

I love AMD cpu's, but their graphics cards belong in Walmart...
I hope that's sarcasm on your part.
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post #136 of 145
Quote:
Originally Posted by BradleyW View Post
Now if you run BFBC2, it has good physix without using Nvidia physix. It uses destruction 2.0 and frostbite. So on that sence, yes it's marketing as we don't really need physix. Please note I am in the middle on this one. I think the good thing about physix is that it's simply dam good in some games!
As I've already noted in other threads, BC2 uses very simple physics. "Destruction 2.0" is mostly preanimated. The portions where the building actually falls down are in no way a dynamic physics effect.

I'm not saying PhysX isn't in partly a gimmick, but Unreal Engine has some sick demos of what it's capable of in the right hands.
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post #137 of 145
Quote:
Originally Posted by KOBALT View Post
You're right, sir. AMD does suck for graphics.

I love AMD cpu's, but their graphics cards belong in Walmart...

Yeah right ATI has always had better IQ than Nvidia. And Physx just sucks when compared to Havok. Physx is just a gimmick to get chumps to buy a second card.
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post #138 of 145
Quote:
Originally Posted by buster2010 View Post
Yeah right ATI has always had better IQ than Nvidia. And Physx just sucks when compared to Havok. Physx is just a gimmick to get chumps to buy a second card.
Your point would be relevant, if I were in a world where my GTX 580 can't handle physx without a second card. Alas this world doesn't exist. My ONE GTX 580 can handle PhysX fine in any game that ISN'T freaking Metro 2033 XD.

There are some instances where one is better than the other however. PhysX Cloth simulation as shown by Epic Games can be pretty bad ass. Havok has better water simulation with Reactor I believe however. So it is hot and cold.

The thing I like about Havok is that it is a lot more optimized, but PhysX is hardcore stuff. The effects of PhysX destroy the tiny ones of Havok. Volumetric Particle simulation in games like Batman Arkham Asylum is breath taking, and again the paper simulation on the ground is superb. Never seen this in Havok...
    
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post #139 of 145
Yea physx is so amazing..

Games like Doom3, Quake3, Half Life 2, Fallout3, Elder Scrolls (pick a number) would not be as amazing if it wasn't for physx.. oh wait none of them use physx!!

I cannot believe developers can make such amazing games without the use of physx!!

Well at least Witcher 2, one of the most beautiful games available today is only so with the help of physx.. oh wait it too does not use physx!

I cannot believe these widely popular games, possessing some of the best graphics especially for their time, were made without physx!

Hmm.. maybe they were extremely popular and widely accepted because they do not use such a restrictive api such as physx.. just a thought.
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post #140 of 145
The amount of "Fanboy" in this thread is kinda painful.

I do like the idea of an open standard rather than a proprietary but meh.
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