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[Nvidia] NVIDIA Launches PhysX 3.0 With Support For Emerging Gaming Platforms - Page 5

post #41 of 145
Its not just cloth and broken glass. Many of you have most likely never used a game with PhysX installed - Dynamic smoke, fog, steam, water, leaves, rocks, trees, destructible environments, vehicle dynamics, and particles are all a part of the engine. It also offloads more work from the CPU - leaving it more room for maybe even another Card for SLI. Stop being "hurr-durr only 15 games vs. Havok's 200 games". Havok has been around for 10 years. PhysX was acquired from Ageia while acquiring Ageia itself back in 2008.

http://en.wikipedia.org/wiki/PhysX

EDIT: Not to mention Apex:
http://developer.nvidia.com/apex
Edited by MR KROGOTH - 6/8/11 at 8:34am
    
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post #42 of 145
Just die already, Havok take over imminent
post #43 of 145
Physx on Xbox, doesn't ATi make that GPU.......?

I know must be CPU based, but NVIDIA allowing PHYSX on a ATi platform!?
 
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post #44 of 145
Quote:
Originally Posted by snoball View Post
Physx on Xbox, doesn't ATi make that GPU.......?

I know must be CPU based, but NVIDIA allowing PHYSX on a ATi platform!?
^this and it seems that all of the new consoles including the ps4 will be using amd for graphics...sooo nvidia must be doing more stuff for the cpu part?
http://www.fudzilla.com/graphics/ite...has-amd-radeon
    
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post #45 of 145
Quote:
Originally Posted by snoball View Post
Physx on Xbox, doesn't ATi make that GPU.......?

I know must be CPU based, but NVIDIA allowing PHYSX on a ATi platform!?
Whats with everyone flipping out about this? Nvidia is allowing SLi on AMD mobos now and people have been using the hack for years to use physx with a primary ati card.

Even putting all that aside, why the heck wouldn't they? Xbox games sell like crazy. Getting Physx on some of those games will get developers more familiar and comfortable with it. It will make it a recognized name in mainstream gaming (not just the elitists of the already small computer gaming crowd). And lastly (and this might be the important one to you) since almost ALL big games for PC these days are either console ports or cross-platform, it will remove the BIGGEST barrier preventing developers from embracing physx. At the moment, developers do not bother using physx because only a TINY percentage (COMPUTER gamers WITH Nvidia cards WHICH ARE POWERFUL ENOUGH to do physx and render the game with a good fps at the same time or a DEDICATED physx card... seriously.. not many of u, especially when you include console gamers) of gamers will ever use it. Its development cost and time for no gain. With Physx cross-platform now, cross platform games (the majority of games) can use it and actually profit from it.

Besides, its not like they can change what gpu's are in the xbox at this point. Nvidia might as well allow it on there to at least try to cash in on the HUGE xbox gaming populous.
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post #46 of 145
AMD/ATi has controlled console gfx for so long, even my GC has ATi stamp on it.


To Zero, I am happy that NV is opening up. See my sig, AMD/NV here. I had bad times with AMD GFX, but I love the CPUs. When I heard SLI on BD I did backflips. I am all for expanding. I am not a fan of proprietary anything
Edited by snoball - 6/8/11 at 8:58am
 
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post #47 of 145
Quote:
Originally Posted by snoball View Post
Physx on Xbox, doesn't ATi make that GPU.......?

I know must be CPU based, but NVIDIA allowing PHYSX on a ATi platform!?
Quote:
Originally Posted by MaCk-AtTaCk View Post
^this and it seems that all of the new consoles including the ps4 will be using amd for graphics...sooo nvidia must be doing more stuff for the cpu part?
http://www.fudzilla.com/graphics/ite...has-amd-radeon

Quote:
PhysX 3.0 is available for all major gaming platforms, including PC, Xbox360™, PLAYSTATION®3, OSX, Linux and Android. PhysX 3.0 is designed to run on a variety of CPU architectures. Performance can be accelerated by any CUDA™-enabled NVIDIA GPU – including any GeForce 8-series or higher graphics card.
PhysX has been able to run on CPU's for years?(Forever?) Every game played on a non Nvidia GPU computer that uses PhysX for the physics has been processed by the CPU.

I hope that this gives a big boost in PhysX on the CPU. For a fun example try running the NVidia rocket sled demo on a AMD platform. (CPU,GPU)
http://downloads.guru3d.com/NVIDIA-S...load-2511.html

nVidia GPU acceleration for PhysX does improve the performance by a large amount.
Edited by AtomicFrost - 6/8/11 at 9:02am
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post #48 of 145
No one wants this. It has been used in a truly compelling way what, one time?

We need a platform agnostic version of physics acceleration before developers of AAA games are going to do anything really interesting with the technology.
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post #49 of 145
So many consoles have such awful jiggle physics. I'm looking at you, DOA and Soul Calibur. Hopefully Physx can fix that.
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post #50 of 145
I use a dedicated physx card but I have been thinking about taking it out. Mabey this will change my mind.
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