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[Atomic Magazine] BF3 System Requirements Clarification - Page 10

post #91 of 134
Quote:
Originally Posted by Tippy;13806612 
In all honesty I think I should be able to max this out with my OC'd 580 at 1680x1050. This is exactly why I bought my specific card and specific monitor, to be able to futureproof games like these....

I think by "max out" the developer meant stupid settings like 16x SSAA and Extreme tesselation (not sure to what extent BF3 will use tesselation), basically silly settings which ANNIHILATE your performance and result in 2% better visuals.

There's just no way in hell I'm getting into multi-GPU solutions, did it once and never going there again. Massive headaches overall, but that could've just been my horrible luck.

not just your luck, drivers for SLI/Crossfire used to suck bad, they are getting better, but I personally wouldn't bite that bullet yet either.
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post #92 of 134
Might have to throw another 580 in!
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post #93 of 134
Does it really matter? I'll be happy to play it smoothly, and probably upgrade some hardware, but is it really that important that everyone and their grandma needs to ask "YO DUDE WILL MY RIG MAX IT?!?!?" or "TRI-SLI 580s WILL MAX IT NO PROB"

Seriously. If you have a decent quad core and graphics card, your rig will run it. Straight from DICE themselves. Lay off it already.

Also, besides the quad core/580. Guess what? Nothing! We know nothing besides that it will run on a quad core and a 580 other than a tweet saying that if you can run BC2 well, BF3 will run good too.

EDIT: Rumored requirements for everyone hungry to MAX IT OUT BRO

Rumored System Requirements:
OS: Windows Vista or Windows 7
Processor: Core 2 Duo @ 2.0GHz
RAM: 2GB
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card.
Graphics card memory: 512 MB
Hard drive: 15 GB for disc version or 10 GB for digital version

Recommended:
OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM: 4GB
Graphics card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon Radeon HD 6850
Graphics card memory: 1 GB
Hard drive: 15 GB for disc version or 10 GB for digital version
Edited by Higgins - 6/9/11 at 12:16am
    
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post #94 of 134
one or two 580 will be enough for sure if not the game is badly optimized because the 580gtx will still be the fastest single GPU in november so simple i think.
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post #95 of 134
Quote:
Originally Posted by velocd;13805937 
Mind you TW2 is only DX9. Just confirms what I've always known: meager difference between DX9 and DX11, it's all in the game and GPU.

This is only because you've never actually played a real dx11 game. Pretty much every dx11 game is just a dx9 engine with a few dx11 features tacked on. If you use dx11 from the ground up you can do tons of stuff that dx9 can't do and it'll run faster too. BF3 may the first real dx11 game we see .. hopefully.
    
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post #96 of 134
Quote:
Originally Posted by SenorBeef;13808192 
This is only because you've never actually played a real dx11 game. Pretty much every dx11 game is just a dx9 engine with a few dx11 features tacked on. If you use dx11 from the ground up you can do tons of stuff that dx9 can't do and it'll run faster too. BF3 may the first real dx11 game we see .. hopefully.

it's supporting DX10, so probably not.
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post #97 of 134
Quote:
Originally Posted by Ironcobra;13799950 
statement is stupid im thinking, this game will be maxxed out im sure by cfx and sli rigs, not to mention quad sli which do exist, imo hes trying to start a stimulus plan for hardware manufacturers by scaring everyone with high end rigs that they need to spend more money, will wait before i upgrade my gpu options, but i have no doubt i will be able to add one more 6850 and max it out maybe not aa and af but all the other goodies

Do you work at DICE to know this for sure?

Gotta love "I spent thousands on my rig" wishful thinking... yessir.gif
Quote:
Originally Posted by enkay;13800264 
i honestly believe it means they them selves have not built a computer that can max it out in their studios.

I bet most of you guys fail on your english (or whatever your native language) classes... tongue.gif

And yes, that's what it means, to hell with figures of speech! rolleyessmileyanim.gif
Edited by Impagliazzo - 6/9/11 at 8:19am
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post #98 of 134
backward compatibility with DX10 is possible with little work if the game is built for DX11
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post #99 of 134
560 ti enough for max texture quality? Don't need AA. Just trilinear filtering...

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post #100 of 134
Quote:
Originally Posted by james8;13809466 
backward compatibility with DX10 is possible with little work if the game is built for DX11

Isn't it actually a feature of DX11 to automatically scale back features to DX10 if the card can't do those features?
    
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