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post #361 of 384
Quote:
Originally Posted by Takayanagi-Phoenix View Post
Hardcore PC users will not admit to this point. They see things pretty black & white. Because piracy can happen on consoles, that means it happens just as much in their mind.

I really wonder, if they ran a development house, would they be so quick to spend their time developing it for PC. Focusing on PC is a money loser straight away, plain and simple.
BFBC2 made more money on PC than 360 and PS3 combined iirc.

Starcraft 2 and WoW are making a lot of money.

Minecraft has over 2 million buyers so far.

Want me to continue?

Quote:
Originally Posted by Ceadderman View Post
But it's people like you that have all but RUINED the PC Gaming that we SHOULD have the ability to play straight out of the box. If you don't demand a solid product the developers won't worry about a solid product.
No, it's the lack of people buying the game on PC, they could spend an extra large amount of cash and *maybe* make it back then just port to console for cheap...Or they could just develop for console first and port to PC and make more money due to having less work to do.

Quote:
Originally Posted by Mygaffer View Post
I have to disagree there, when they say that the "lead platform" is consoles, that means they design for console first and then port it to PC. The lead designer said exactly that. It is the total definition of a console port.
Indeed it is, but Oblivion was too.

And ME2. And DMC4. Want me to continue?

People need to understand: Console Ports =/= Bad Games

Quote:
Originally Posted by Redmist View Post
Agreed. He completely admitted that it's a console port. No thank you.
How does a console port mean its bad? There's many good console ports...We still get better graphics and better controls and mods due to this being TES.

Quote:
Originally Posted by Rothen View Post
Oblivion itself took away stats and skills (like the unarmored skill!) that Morrowind had, but now we have to settle for less than that?! Not to mention more clunky menus...
Morrowind had the worst menu system in any game I've ever played, Oblivion (While they really needed to do the Darnified UI stuff) was far better.

Quote:
Originally Posted by Half_Duplex View Post
It would help if more then 3 people in this thread knew what porting really meant.....
The best bit is all of the people saying it's a bad console port probably will still buy it on launch and probably love a port that has came out.

Quote:
Originally Posted by james8 View Post
completely agree with you there.
they need to stop using that 2004 crap to run 2011 games
Why? The Source engine still looks very good, at least it's stable.

Quote:
Originally Posted by Ironcobra View Post
U mad? Dissing its core players makes me diss them in the only place they care hahahahaha j/k we will see
And all you will accomplish is them saying "Oh, you're going to just pirate it? Oh well, no PC port then."

Quote:
Originally Posted by Ironcobra View Post
u guys need to lighten up a lil and get off your high horses like u are employed by the game devs or something grow up yourselves crybabies, the game will be awesome no matter what
And you need to stop using text talk on a forum, this isn't WLM or something, take the extra 5 seconds to type the massive amount of 2 letters and to prevent yourself looking fairly dumb.

And will it be awesome if they stop porting it to PC? They'd stop making PC games if everyone pirated it. Period.

Quote:
Originally Posted by Atrophy View Post
Wow, a lot of game developers are doing a splendid job of making sure I'm saving a lot of money.

People, if you don't like the fact that a game is being streamlined please don't buy it. Complaining about its lack of features and complexity and then buying it anyway just perpetuates the developer's belief that what they're doing is right. Stop buying games you think are ****ty. Stop making day one purchases. Try a demo out before committing to anything. I've lived by those three rules for the past 10 years and have never had a single regret about any game I've ever bought. I may not have an impressive game library, but rest assured I love every game I've ever bought. If that makes me a self entitled prick, then I am glad to be one.
Exactly, if you don't like it...Don't buy it.

I know that console ports aren't necessarily bad, and I don't mind the slipstreaming for mainstream audiences, nor do I care about graphics (Just the visual style, which is great), so I'm still going to get it on day one.

Quote:
Originally Posted by Ceadderman View Post
No. You ruin gaming by allowing Developers to pass rubbish off as a competent product. If you were more demanding, developers WOULD have to listen. You buy their games after all. They sure as hell don't exist without you.

It's time to step up and expect a solid product for the $60 that you pay at launch. That's all I'm saying.
We get solid products, I've gotten most of my gameplay hours out of console ports without many extra features on PC (Eg. GTA San Andreas, ME2, Oblivion, etc) and all of them have worked fine at least a little after launch.

And demanding won't get you anywhere, PC gaming was only big enough to actually demand anything for AAA devs who put games on all platforms until the PS1 came out of.

And how am I ruining gaming? Oh no, I don't mind slipstreaming! Nor do I care if my game has DX11 and over 9000 levels of tessellation, or if the game was ported from consoles! I only care about gameplay. And Skyrim has good gameplay from what we've seen so far...And unless it is absolutely horrid, there will be mods to fix up anything Bethesda missed.

Quote:
Originally Posted by Lifeshield View Post
Fixed.

Console gamers hate crappy ports as much as PC gamers do. WHat everyone wants is a game that's well optimised for their chosen platform.

If a developer manages to do that then everyone is happy.

Until the game is actually out and in your hands for you to be able to judge it I think you're jumping the gun here.

I can only imagine the PC elitist nerd rage over at the Bethesda forums right now. Actually I have an account there so I think I may go take a look and have a good laugh while I'm at it.
Indeed, all a developer with a popular game series (For sake of example, Call of Duty) needs to do is make a set of modding tools. PC gamers can fix their own games up if worst comes to worst.

Otherwise all a port needs is decent controls and graphical settings. (Eg. ME2)

Quote:
Originally Posted by Ceadderman View Post
^^^... the minority. What a laugh.
So you're trying to imply the average PC game sells less on PC than on console?

Quote:
Originally Posted by Atrophy View Post
Dude, you're talking to people who are content with mediocrity. Just let it go.
And how do we know the game is going to be mediocre?

Tell me, please.

Quote:
Originally Posted by serge2k View Post
True, but Bethasda has a pretty terrible record in terms of stability anyway. They will probably dump a terrible console port on us.

What of modding?
Modding is confirmed.

And it'll be just as buggy on the consoles assuming they have the same bugs. (Most of which came from using an ancient engine modded to support recent standards iirc)

Quote:
Originally Posted by penguin0 View Post
I don't recall Oblivion or Fallout 3 being designed with PC first, yet I thoroughly enjoyed those games. Skyrim will be no different, most likely better from the looks of it. The only reason anyone should be mad is because their 8 graphics cards won't all run at 100%.
Exactly.

Quote:
Originally Posted by Vhati View Post
then dont release on PC. I dont want half assed games on any system. They should all be designed with their respective system in mind. If that requires you do redo controls, and menus, and graphics, then so be it. No reason pc games shouldnt have the high res textures available.

Pc games sell for years, console games sell for months. Alot of people dont realize that.

You tell a console gamer about a game released a year ago, they dont care. PC gamer will possibly be interested.
I agree they should design them for each respective system (Not that some of it makes much difference) but I disagree with the console games selling for months part, I've seen plenty of 360 owners buying up Oblivion GOTY in preperation for this.

Quote:
Originally Posted by frizo View Post
You know, I remember a time where the only thing that mattered is if a game was fun to play or not.

It seems now the most (only?) important thing is which platform is "lead" as opposed to whether or not a game is actually any fun. To boycott a game because it wasn't developed with your preferred platform in mind is both elitist and completely undermines what games are ultimately all about: having fun.

Stomping your feet and complaining about the lead platform of a game is childish and disgraces all gamers from the (alleged) console "peasants" to the (self-titled) PC "elite."
Thank you.

Oblivion had a UI designed for consoles, it worked on PC, but not very well...Did it stop me enjoying the game? No.

Quote:
Originally Posted by Vhati View Post
half assed game= gta 4 original released on pc. it was terrible.

If you are going to release on a system, take the time to do it right. treat your customers with the respect they deserve, and maybe they will give it back.
Exactly, releasing a game with show-stopping bugs on any platform is not a good thing to do.

Quote:
Originally Posted by xMEATWADx95x View Post
i dont see how this is THAT bad. its bad but not horrible. Fallout 3 was like this and it came out fine. and with all the mods there will proboly be some kind of ultra HD texture pack. i hope it at least has dx10 and not just dx9
People hear the words "Console port" and immediately assume it's bad and boycott the developer.

Then another trailer comes out and they want the game badly again.
    
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post #362 of 384
Quote:
Originally Posted by Brutuz View Post
People hear the words "Console port" and immediately assume it's bad and boycott the developer.

Then another trailer comes out and they want the game badly again.
It's bad since they got game that rival on them such as Dark Soul. Mind you the specific features what makes games the greatest letdown are switching from hardcore to casual. I play Morrowind, followed by Oblivion, Fallout 3 and Fallout new vegas. Though Morrowind without expansion and played on Xbox, I spended 2000 hours atleast, Oblivion 2xx hours, Fallout 3 1xx hours and a New Vegas up to 100 hours max. And those 3 latest games are considering with mods and high-end pc.
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post #363 of 384
Quote:
Originally Posted by Brutuz View Post
Snip.
That has to be the most epic wall of quotes ever.

Sir I salute your dedication to the Elder Scrolls cause.

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post #364 of 384
Quote:
Originally Posted by lordikon View Post
All that matters is if the game is fun enough for it to be worth the price you paid for it. Seriously who cares what it runs on as long as you can play it and you like it?



The games are targeting consoles, PC gamers are lucky to get them at all, let alone have them customer tailored for the PC as well. If PCs were just as strong of a platform for multi-platform games I'm sure it would get more love.



I'm not sure where you guys get off thinking the existing multi-platform development method is not sufficient.
1.) Developers make the game
2.) Customers buy and the majority enjoy the game

If most people are happy with the games, the developer has succeeded, and if you want more than that, tough luck, go spend your money elsewhere. I'm tired of people complaining about games that most people find perfectly fine.

Thats the thing, dumbed down games are not fun for me. Getting tougher and tougher to find a game that was meant to be played by teenagers and adults with a brain.

Multiplatform is not sufficient, PC has a completely different setup when compared to consoles, i shouldnt have to flip through 4 screens to see what should have been on 1, just because they decided not to optimize it for PC also.

You assume every game targets consoles. You fail to realize that PC gaming is still legitimate and the fact that EA just released Origin for PC proves that EA still thinks that PC is profitable to enough to make games for, and to release their own client and services and take on Steam and other online sources, when EA already sold their games on there to begin with.

The witcher 2 has sold 400k in the first week. The first week. As told to us by E3.

http://gamrreview.vgchartz.com/sales...sins-of-kings/

while we dont have full sales figures available, we just saw a game from a small developer actually outsell PC versions of established franchises that have been open to the public for years, fallout, mass effect, dragon age. Well established franchises that have had public knowledge and established developers with followings for years.

That screams to me that the PC market is there, but needs a game they feel is worth the money. Perhaps its the lack of DRM, perhaps is the quality of the game, word of mouth. We dont know but currently the game is topping lists everywhere. When its all said and done, i wouldnt be suprised to see the PC rivaling total sales of plenty of games released on all 3 systems.
Edited by Vhati - 6/9/11 at 5:46pm
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post #365 of 384
Quote:
The witcher 2 has sold 400k in the first week. The first week. As told to us by E3
While that number can be imressive for a PC game, most publishers would be extremely dissapointed if that was a hyped console game like The Witcher 2 was on PC, unfortunately for us gamers publishers don't care about good gameplay, they only care about the amount of $$ a game can make.
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post #366 of 384
Quote:
Originally Posted by Vhati View Post
You assume every game targets consoles. You fail to realize that PC gaming is still legitimate and the fact that EA just released Origin for PC proves that EA still thinks that PC is profitable to enough to make games for, and to release their own client and services and take on Steam and other online sources, when EA already sold their games on there to begin with.
In all my posts I'm specifically talking about multi-platform games, due to all the argument about porting.

PC games are still very profitable. As others have mentioned on this thread Valve, Blizzard, and Mojang are quite happy with PC, and making lots of money off of it. However, with games targeting multiple platforms on release, consoles seems to take the majority by far.
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post #367 of 384
Quote:
Originally Posted by Brutuz View Post
BFBC2 made more money on PC than 360 and PS3 combined iirc.

Starcraft 2 and WoW are making a lot of money.

Minecraft has over 2 million buyers so far.

Want me to continue?


Quote:
Originally Posted by Brutuz View Post
So you're trying to imply the average PC game sells less on PC than on console...
See your quote above. I was just making fun of an ignorant assumption that PC Gamers are the minority. Most consoles these days are probably used for media entertainment, what with the advent of Netflix and Hulu being piped in through PSN, XBL and Wii Network. This is what Consoles are focusing in on. Making consoles more family friendly. I don't have a problem with this I just find it funny that we PC Gamers are in the minority.

I will once again point out Rental Places as a huge chunk of the market in the States. There are how many Blockbuster Retail Centers in the US? They buy how many copies of one blockbuster launch title to rent to the buying public on launch day? I'm pretty sure they put a minimum of 10 copies on the floor per store. Multiply that number by the 90% of title cost? Maybe a little less?

That's just one rental outlet in the country. And on top of that they're now gunning for GameFly's business. Gamefly has multiple copies as well.

Most people don't buy the game on Launch. They rent it and then if they like it buy. Why waste money on a title you may not like only to get gipped when you go to Game Stop to be rid of a new title? People think the sales numbers prove that there are more console Gamers. That might be true. But one shouldn't try to base this off sales numbers. I worked in sales, I know how easily the figures can be skewed and can generally explain why they are skewed.

You cannot skew PC Game sales figures quite so easily.

~Ceadder
 
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post #368 of 384
Quote:
Originally Posted by Brutuz View Post

People need to understand: Console Ports =/= Bad Games



How does a console port mean its bad? There's many good console ports...We still get better graphics and better controls and mods due to this being TES.


People hear the words "Console port" and immediately assume it's bad and boycott the developer.
.
[Console ports] certainly don't signify a good game either. You can make a good game across all platforms. It's just we haven't seen great console ports. Even when 80% of the game is good, the negatives cripple the experience. On the other hand, we haven't really seen great PC only titles either, excluding two or three big titles.
    
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post #369 of 384
Quote:
Originally Posted by Ceadderman View Post
I was just making fun of an ignorant assumption that PC Gamers are the minority.
It's not an ignorant assumption. When you think of the size of the high end PC gamer userbase, in comparison to the console userbase, over two platforms (Xbox 360 and PS3, in some cases even including the Wii) you are going to have to admit the console userbase is the larger.

The high end userbase is the key here, because if we just go by the mid range userbase (which is more than likely where the majority of PC sales are from, you don't need a powerhouse to run most PC games) then all this talk of catering to a PCs power capabilties are pretty much pointless. We may aswell just accept the port as it is.

High end users, where a PC exclusive that actually takes advantage of a PCs hardware capabilities like Multi GPUs, SSD, high resolution texture mods, DX11, and god knows what else (which is what people here want, a game that will make their expensive rigs cry, after all this is an overclocking forum), are in this representation a minority in comparison to the millions of console users out there worldwide.

If it was not true then PC gamers would be getting alot more love than console gamers. You would see PCs as a lead platform on a much larger scale. Developers and publishers, in general, go where there's money to be made and for the larger target audience. They recognise PC as a viable platform for sure, but not as the largest target audience. The majority of the largest selling videogame franchise are on consoles. Some of the biggest sales ever seen for games have been on consoles. It's where the money, and currently the majority, is at.
Edited by Lifeshield - 6/9/11 at 6:40pm
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Quote:
Originally Posted by Vhati View Post
Thats the thing, dumbed down games are not fun for me. Getting tougher and tougher to find a game that was meant to be played by teenagers and adults with a brain.
Sounds like time for a return of Dr. Brain...
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