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Low FPS in a specific game.

post #1 of 7
Thread Starter 
Hey,

I am not sure where I should post this, so if this is not the correct forum, please move it to the correct one.

I have trouble running Team Fortress 2 at a consistent frame rate.
Many other people with weaker, and slower machines can actually run the game much smoother than me.
GPU's like HD4850 and quad core's like Q6600 and old i5's get better performance than I do.
I run every other game normally fine, at least I think I do.
BFC2,Crysis 2, Metro 2033, Red Faction Armageddon, Duke nukem, they all run pretty smoothly. I have never seen any drops.

People report that they are able to get 200-300fps stable, when I get only around 80 to 120.
I know it is still fine and playable, but I have to understand what is wrong.

What I have tried so far:
Disabled crossfire from CP.
Removed one GPU physically.
Removed the overclock on the CPU.
Flashed back to 6950.
Re-installed Team Fortress 2.
Roll-backed drivers for the GPU.

What I have not tried:
Re-formatting ( last resort ).
Using my old GPU, 4850.

What do you guys think?
Are there any tests that I can run that can verify that my computer is actually providing the power it should provide? Maybe I just have a faulty part?
Tests like 3dmark or something?

Thanks!
post #2 of 7
Is there a setting for Multicore rendering in TF2? I have the game but I don't remember. Try checking or unchecking that. I remember when CSS rolled out with multicore first it actually made the game choppier until they had a proper patch.

200-300 fps on TF2 maxed is a little unreasonable in my opinion. I don't know about anyone else but with my current rig I only crank 80-100 (32 player server).
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post #3 of 7
Thread Starter 
Yes, I tried enabling and disabling it.
When I disable it, I get around 10 fps less.
Oh, and I just remembered that when I go on a crowded server, I sometimes dive into the 70's.
Which just does not make sense, this computer should be doing more.
post #4 of 7
I know I leave multi-core rendering off on all Source games. I get far better FPS with it off and have no problems.
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Sandisk Z400s Seagate Barracuda 1TB 7200RPM 64MB Cache Seagate Barracuda 2TB 7200 RPM 64MB Cache Windows 10 Pro 
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post #5 of 7
Thread Starter 
Quote:
Originally Posted by XanderDylan View Post
I know I leave multi-core rendering off on all Source games. I get far better FPS with it off and have no problems.
Well, I get a better FPS with it on..
Any other ideas?
post #6 of 7
Less FPS on a server with more people does make sense. It puts a higher stress on everything. To be honest if you're getting above 60FPS on TF2 I wouldn't worry about it.
My One and Only
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CPUMotherboardGraphicsRAM
i5 760 @ 4.1GHz MSI P55-CD53 EVGA GTX 570 SC 8 GB Mushkin Blackline DDR3 PC1333 
Hard DriveOptical DriveOSMonitor
500GB WD Blue Lite-On DVD Burner Windows 7 Ultimate 64bit AOC 23" LED LCD 1920 x 1080 
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Silverstone 1000W Modular CM HAF 922 Razer Deathadder 
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My One and Only
(13 items)
 
  
CPUMotherboardGraphicsRAM
i5 760 @ 4.1GHz MSI P55-CD53 EVGA GTX 570 SC 8 GB Mushkin Blackline DDR3 PC1333 
Hard DriveOptical DriveOSMonitor
500GB WD Blue Lite-On DVD Burner Windows 7 Ultimate 64bit AOC 23" LED LCD 1920 x 1080 
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Silverstone 1000W Modular CM HAF 922 Razer Deathadder 
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post #7 of 7
Thread Starter 
Quote:
Originally Posted by KrisBKreeme View Post
Less FPS on a server with more people does make sense. It puts a higher stress on everything. To be honest if you're getting above 60FPS on TF2 I wouldn't worry about it.
Yes it does make sense when it is crowded, what does not make sense is how people with lower specs get better results, what is causing this? this is what I am trying to figure out.
And yes I agree, over 60fps is good. but yet like I said, I must understand what the hell!?
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