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How is this CPU not a bottleneck?! - Page 4

post #31 of 60
Quote:
Originally Posted by tubers View Post
I think the "GPU" usage is BS..

Just check the FPS..

I ran Dirt 3 Bench with my 9950BE 2.6 Ghz with my 5870 = 27-31 FPS
i5 2500k@ 4 Ghz = 58+ FPS


Bottleneck DEPENDS on the app/game running.
Indeed. The Witcher 2, being the graphics-intensive title that it is, doesn't demonstrate a lot of dependence on processing power. OP should definitely test with more CPU intensive games.
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post #32 of 60
theres a difference between a bottleneck and data feed rates if you want to know anything else, PM me. I cant take this any more
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post #33 of 60
Quote:
Originally Posted by jy360 View Post
theres a difference between a bottleneck and data feed rates if you want to know anything else, PM me. I cant take this any more
How does a Phenom I not bottleneck a 6970 in games that are CPU intensive, such as Red Faction or Oblivion? Would you please enlighten me, seeing as you apparently know it all?
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post #34 of 60
The term bottleneck is used to freely and in the wrong way!

You will never bottleneck a GTX580

You will never bottleneck a 2500K or 2600K

The last bottleneck that tech has to deal with, is the mechanical hard drive, and once SSD's become affordable to the average Joe, they will be eliminated all together!
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post #35 of 60
Quote:
Originally Posted by Inteller View Post
You will never bottleneck a GTX580

You will never bottleneck a 2500K or 2600K
The OP does not involve any of this hardware.
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post #36 of 60
I'm confused. You wont be bottlenecking unless your using a single core.
post #37 of 60
work it out for yourself. does red faction look like a GPU intensive game to you? nope. does it look like a CPU intensive game to you? yes. SOMETIMES when the CPU is being fully utilized by a game it slows down the feed to the GPU, however this is not a bottleneck
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post #38 of 60
Quote:
Originally Posted by jy360 View Post
when the CPU is being fully utilized by a game it slows down the feed to the GPU, however this is not a bottleneck
post #39 of 60
Quote:
Originally Posted by jy360 View Post
work it out for yourself. does red faction look like a GPU intensive game to you? nope. does it look like a CPU intensive game to you? yes. SOMETIMES when the CPU is being fully utilized by a game it slows down the feed to the GPU, however this is not a bottleneck
Why should I work it out for myself when you´re saying that you know the answer? Does it matter whether it´s a PM or a post in a thread?

Red Faction is CPU intensive, this is my point. In CPU intensive games, his Phenom I WILL reduce his minimum, average and/or max framerate. Whether or not you call this a bottleneck is your problem, but his performance will definitely suffer, which is what this is all about: performance.

My definition of a bottleneck is, that it occurs when any piece of hardware is slower than another piece, whether it be RAM, CPU or GPU. The bottleneck occurs at the slowest piece of hardware, and the idea is to get hardware that's closely matched in performance to reduce the size of the bottleneck.
Edited by Goaky - 6/11/11 at 3:03pm
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post #40 of 60
remember that unbalanced CPU and GPU usage ect can also be largely due to poor engine design. I get 47 FPS with GTA san andreas. another example of this would be crysis *puts flame suit on*... *steps into bomb shelter*

edit: Goaky, you can't spread your own definition of something
Edited by JY - 6/11/11 at 3:07pm
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