Originally Posted by lordikon
Only 50% faster is what scares me. To keep pace with Moore's law, next-gen consoles should be roughly 350% faster than current consoles. Imagine if you had been stuck at 512mb of RAM for the last 5 years, and you could just now upgrade to 1GB.
Now, the PC enthusiasts out there are probably saying "So what, doesn't affect my PC games", but it does affect PC games as many of you have seen over the last few years as developers have begun making multiplatform games that have specs targeting the console tech. If the new consoles come out and don't advance much then I fear that consoles will continue to stagnate many types of PC games for another 5-6 years. Some games wouldn't be affected much, like RTS and MMO genres, but major first-person shooters could easily be affected along with many other types. The rise of console gaming has been great for the gaming industry as a whole, and developers, because tens of millions of people who didn't play games before are now becoming casual gamers, more customers means more money, but for PC enthusiast gamers I see this continuing trend as a bad thing for them.
Indeed developing for consoles help PC gaming as well. Multi-core support didn't take off until consoles had it; fully programmable pixel shaders predates the PC space by a full year on consoles.
Crytek and 4A Games(Metro 2033) have gone on record for saying that developing on consoles pushes PC hardware far more than developing for PC exclusively given that consoles are innately more efficient than PCs are.
I believe next-gen consoles will be more than 350% more powerful based on TDP design characteristics.
The original Xbox had a TDP of 100w and the current Xbox had a TDP of 200w. If we extrapolated that figure then the next Xbox should launch with a TDP of 200-300w. Just think of the type of hardware that can fit into that TDP. As it is, a RV870 with 1536 stream processors and a multicore processor can fit nicely within that TDP not to mention AMD's Southern Isles 28nm part that will launch before the next Xbox, essentially halving the TDP for a console or doubling the SPs to 3,072 to remain in spec.