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[CVG]Wii U '50% more powerful than PS3/360 - Page 4

post #31 of 129
And how much power will it eat?
   
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post #32 of 129
Quote:
Originally Posted by gerikoh View Post
Why would they use a 4870 when there's a much efficient 6770, or a much more powerful graphics like 6970? It should be like 240% more powerful or 50% efficient.
Price, Given moves to 32nm or even 45nm, an original 55nm 4870 will be much cheaper to produce. For nintendo, its all about price. They wont take a loss on their console like PS360
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post #33 of 129
Quote:
Originally Posted by chasefrench View Post
Price, Given moves to 32nm or even 45nm, an original 55nm 4870 will be much cheaper to produce. For nintendo, its all about price. They wont take a loss on their console like PS360
I see.

Quote:
Originally Posted by Artikbot View Post
Because they die-shrunk it to 32nm and it eats less power than a lighter while mantaining very decent GPGPU computing capabilities (and that is what matters in consoles, GPGPU is a very extended technology there, unlike comptuers)
Where'd you get the die shrink info?
   
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post #34 of 129
Quote:
Originally Posted by lordikon View Post
Only 50% faster is what scares me. To keep pace with Moore's law, next-gen consoles should be roughly 350% faster than current consoles. Imagine if you had been stuck at 512mb of RAM for the last 5 years, and you could just now upgrade to 1GB.

Now, the PC enthusiasts out there are probably saying "So what, doesn't affect my PC games", but it does affect PC games as many of you have seen over the last few years as developers have begun making multiplatform games that have specs targeting the console tech. If the new consoles come out and don't advance much then I fear that consoles will continue to stagnate many types of PC games for another 5-6 years. Some games wouldn't be affected much, like RTS and MMO genres, but major first-person shooters could easily be affected along with many other types. The rise of console gaming has been great for the gaming industry as a whole, and developers, because tens of millions of people who didn't play games before are now becoming casual gamers, more customers means more money, but for PC enthusiast gamers I see this continuing trend as a bad thing for them.
Indeed developing for consoles help PC gaming as well. Multi-core support didn't take off until consoles had it; fully programmable pixel shaders predates the PC space by a full year on consoles.

Crytek and 4A Games(Metro 2033) have gone on record for saying that developing on consoles pushes PC hardware far more than developing for PC exclusively given that consoles are innately more efficient than PCs are.

I believe next-gen consoles will be more than 350% more powerful based on TDP design characteristics.

The original Xbox had a TDP of 100w and the current Xbox had a TDP of 200w. If we extrapolated that figure then the next Xbox should launch with a TDP of 200-300w. Just think of the type of hardware that can fit into that TDP. As it is, a RV870 with 1536 stream processors and a multicore processor can fit nicely within that TDP not to mention AMD's Southern Isles 28nm part that will launch before the next Xbox, essentially halving the TDP for a console or doubling the SPs to 3,072 to remain in spec.
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post #35 of 129
Thread Starter 
Quote:
Originally Posted by BizzareRide View Post
Indeed developing for consoles help PC gaming as well. Multi-core support didn't take off until consoles had it; fully programmable pixel shaders predates the PC space by a full year on consoles.

Crytek and 4A Games(Metro 2033) have gone on record for saying that developing on consoles pushes PC hardware far more than developing for PC exclusively given that consoles are innately more efficient than PCs are.

I believe next-gen consoles will be more than 350% more powerful based on TDP design characteristics.

The original Xbox had a TDP of 100w and the current Xbox had a TDP of 200w. If we extrapolated that figure then the next Xbox should launch with a TDP of 200-300w. Just think of the type of hardware that can fit into that TDP. As it is, a RV870 with 1536 stream processors and a multicore processor can fit nicely within that TDP not to mention AMD's Southern Isles 28nm part that will launch before the next Xbox, essentially halving the TDP for a console or doubling the SPs to 3,072 to remain in spec.
M$ anounces Xbox 720: HD 6990 is the gpu. we can dream
post #36 of 129
Quote:
Originally Posted by gerikoh View Post
Where'd you get the die shrink info?
I believe it was in one of the articles last week in regards to the specs of the Wii U. Both the CPU and GPU will be on 32nm processes.
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post #37 of 129
Zelda in HD.

/THREAD
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post #38 of 129
Quote:
Originally Posted by Newbie2009 View Post
M$ anounces Xbox 720: HD 6990 is the gpu. we can dream
Of course it won't be a desktop 6990, but @ 28nm something with 3,072 cores could definitely be in our next boxes and still match the Xenon 360's with a 200w TDP.
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post #39 of 129
Not impressed. At all. N64, Gamecube, Wii. All 3 have been defunct hardware with very little to offer in decent games. Not to mention you have to swing your arms around like a monkey for every game on the Wii.

I'll wait for the PS4. I play several console games but it's hardly my main platform (for the last 3 years).
post #40 of 129
Quote:
Originally Posted by Riou View Post
A 4870 is much more powerful than a 7800GS in the PS3.
It won't be a 4870. We know it will be an R700 GPU; but that could be anything from a 4350 to a 4890. Likely something between a 4650 and a 4770.
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