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Wii U will NOT have a 4870 - Page 3

post #21 of 78
http://www.overclock.net/hardware-ne...-last-gen.html

If this is true, well, yeah, it's not a Radeon 4870... but it is a RV770, and perhaps something closer to a Radeon 4890 derivative.

It'll be interesting to see if this is confirmed.
post #22 of 78
Quote:
Originally Posted by Majin SSJ Eric View Post
If this thing isn't even out yet why can't they put something more modern in it? I just don't understand console tech.
Console tech like servers must be tried and stable. Unlike servers however it needs to be so stable to last for years and years. Even normal "bugs" cannot be tolerated in console tech.
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post #23 of 78
I think with a slightly more powerful GPU and 3 times as much ram, the wii u will easily be able to put the Xbox360 and PS3 to shame. The thing the 360 and PS3 lack most is ram.
    
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post #24 of 78
PS3 also suffers from a bandwidth issue from the cd/dvd/blueray laser to the rest of the system. I remember my friend telling me it was a huge bottleneck.
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post #25 of 78
Quote:
Originally Posted by Majin SSJ Eric View Post
If this thing isn't even out yet why can't they put something more modern in it? I just don't understand console tech.
Consoles aren't designed in a day. If they revised their designs every time a new GPU came out, a new console would never come out.

Also, costs, suitability for the form factor, & target audience have to be considered.
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post #26 of 78
I personally don't get the WII U at all. I mean the WII was even for then old tech, it sold because it was cheap, it had motion control which turned into a huge hype somehow and their own titles didn't need to go Full HD.

From what I've seen so far the controller itself will cost more than the old WII. I don't understand which way they are going with this. Also the controller will not be usable like the WII ones were. Imagine swinging that touchscreen around the living room playing tennis. Myamoto also said it's designed mostly for use of only one of those touchscreen controllers. Does this mean we can use the old controllers for it as well?

If so it could be like a cross platform - platform lol. They will still be creating WII party games but you can also play BF3 and CoD and other big titles with it. That would make sense.

@hardware; the thing is designed to run at 1080p max. Livingroom TVs can't even cope with more. And at the end of the day it's not techies that create the console, it's the accountants. This thing needs to make money, not blow your mind. It needs to keep up at minimal cost. Console-players are a whole other species than PC gamers (well most of them are). They don't want to go for the GFX edge with things. They just want to buy something they can run for 5 to 6 years without problems and play with their friends. all the same platform, no differences, just go.
 
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post #27 of 78
I was thinking the 4770 is a likely choice based on R700 and it's already fabbed at 40nm.
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post #28 of 78
Quote:
Originally Posted by sexybastard View Post
makes sense since consoles don't really employ AA or AF so less strain on the GPU. Add in the fact most games are 720p so you don't anything near a 4870.
Quote:
Originally Posted by nspeed View Post
Most PS3 and 360 games look bad. No AA, low ress, popping, it's annoying. Nintendo, just make sure all games run at 1080p, are anti-aliased, and aren't popping obvious things. As long as the Wii U would have polish, it's fine, that's what's important.
Looks like the 360 can do AA to me...

Maximum anti-aliasing sample rate: 16 gigasamples per second (4 AA samples × 8 ROPs × 500 MHz) -Wikipedia
Thanks to the daughter die, the Xenos can do 4× FSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU. -Wikipedia
Edited by geckyl - 6/15/11 at 5:46am
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post #29 of 78
Thread Starter 
Just because it can doesn't mean it does. Developers are too busy pushing the limits on textures and geometry to waste memory on AA.
post #30 of 78
Quote:
Originally Posted by Phaedrus2129 View Post
Just because it can doesn't mean it does.
It doesn't mean it doesn't either.

What resolution a game is displayed at, and what anti aliasing methods it employs are entirely at the developers discretion rather than defined entirely by the hardware
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