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Wii U will NOT have a 4870 - Page 4

post #31 of 78
Quote:
Originally Posted by Phaedrus2129 View Post
Just because it can doesn't mean it does. Developers are too busy pushing the limits on textures and geometry to waste memory on AA.
"Inside the Smart 3D Memory is what is referred to as a 3D Logic Unit. This is literally 192 Floating Point Unit processors inside our 10MB of RAM. This logic unit will be able to exchange data with the 10MB of RAM at an incredible rate of 2 Terabits per second. So while we do not have a lot of RAM, we have a memory unit that is extremely capable in terms of handling mass amounts of data extremely quickly. The most incredible feature that this Smart 3D Memory will deliver is “antialiasing for free” done inside the Smart 3D RAM at High Definition levels of resolution. Yes, the 10MB of Smart 3D Memory can do 4X Multisampling Antialiasing at or above 1280x720 resolution without impacting the GPU."


I don't want to get off topic here but check this out. I will not list 2X AA games...

Afro Samurai = 1280x720 (4xAA)
Blur = 1280x720 (4xAA)
Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
Cars Mater-National = 1280x720 (4xAA)
Club, The = 1280x720 (4xAA)
Chronicles of Riddick: Dark Athena = 1280x720 (4xAA)
Darkness, The = 1280x720 (4xAA)
Dead Rising = 1280x720 ( up to 4xAA depending on frame rate)
Dirt = 1280x720 (4xAA)
Dirt 2 = 1280x720 (4xAA)
F1 2010 = 1280x720 (4xAA)
FaceBreaker = 1280x720 (4xAA)
Fallout 3 = 1280x720 (4xAA, certain edges)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA)
Fifa Street 3 = 1920x1080 (4xAA)
Fight Night Round 4 = 1280x720 (4xAA)
Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
HAWX = 1280x720 (4xAA)
HAWX2 = 1280x720 (4xAA)
James Bond 007: Blood Stone = 1280x720 (4xAA)
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA)
Lost Planet = 1280x720 (up to 4xAA dependent on framerate)
NBA Live '08 = 1280x720 (4xAA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
Need For Speed: Pro Street = 1280x720 (4xAA)
Need For Speed: Shift = 1280x720 (4xAA)
Need For Speed: Shift 2 = 1280x720 (4xAA)
Need For Speed: Undercover = 1280x720 (4xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
NHL '09 = 1280x720 (4xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Race Driver: GRID = 1280x720 (4xAA)
Race Pro = 1280x720 (4xAA)
Resident Evil 5 = 1280x720 (dynamic 0-4xAA)
SCORE International Baja 1000 = 1280x720 (4xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage)
Soldier of Fortune: Payback = 1280x720 (4xAA ?)
Spiderman: Web of Shadows = 1280x720 (4xAA)
Stormrise = 1280x720 (4xAA)
Super Stars V8: Next Challenge = 1280x720 (4xAA)
UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA)
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
Virtua Tennis 2009 = 1280x720 (4xAA)
Virtua Tennis 4 = 1280x720 (4xAA)

XBLA

1942: Joint Strike = 1280x720 (4xAA)
After Burner Climax = 1280x720 (4xAA)
Boogie Bunnies = 1920x1080 (4xAA)
Call of Duty: Classic = 1280x720 (4xAA)
Commando 3 = 1280x720 (4xAA)
Ikaruga = 540x720 (4xAA, centered on 1280x720 frame)
Invincible Tiger = 1280x720 (4xAA, classic mode), 640x720 or 1280x360 (S3D mode), see here for more.
Quake Arena Arcade = 1280x720 (4xAA)
Rez HD = 1280x720 (4xAA)
Wolf of the Battlefield: Commando 3 = 1280x720 (4xAA)
Edited by geckyl - 6/15/11 at 10:36am
post #32 of 78
What bothered me was even running sub-720p, I noticed a TON of slowdown in heavy firefights or scenes that pushed consoles to the limit. If current consoles had more VRAM, it would be like night and day. If the Wii U has AT LEAST 512Mb, it will be a breath of fresh air.
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post #33 of 78
Quote:
Originally Posted by geckyl View Post
I don't want to get off topic here but check this out. I will not list 2X AA games...
Here's the original list that's updated

http://forum.beyond3d.com/showthread.php?t=46241
    
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post #34 of 78
Quote:
Originally Posted by SS_Patrick View Post
Here's the original list that's updated

http://forum.beyond3d.com/showthread.php?t=46241
Thanks... Better get back on topic. LOL

Edited by geckyl - 6/15/11 at 8:03am
post #35 of 78
Well i guess this thread is wrong and the Wii U is getting the R770, to my (And probably everyone else's) surprise.

http://www.overclock.net/hardware-ne...-last-gen.html
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post #36 of 78
Thread Starter 
Quote:
Originally Posted by funky882 View Post
Well i guess this thread is wrong and the Wii U is getting the R770, to my (And probably everyone else's) surprise.

http://www.overclock.net/hardware-ne...-last-gen.html
I saw that, and no one else has corroborated their story. As far as we know they're speculating as well, unless someone has a direct source from Nintendo to quote.
post #37 of 78
if its not in power to a HD4850 at minimum, that is slack!
    
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post #38 of 78
i think more like a shrunk r700 and adjusted clocks
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post #39 of 78
Quote:
Originally Posted by WALSRU View Post
Me neither, but I know 90% of console owners wouldn't put up with the heat/noise that many PC gamers have from their GPU. Maybe that's why.

My xbox disc spinning is far louder than my sig rig at full load.
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post #40 of 78
Quote:
Originally Posted by duox View Post
My xbox disc spinning is far louder than my sig rig at full load.
Agreed.

My Xbox sound's like a blender.
Edited by vinzor5000 - 7/4/11 at 10:16pm
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