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[EG] THQ Confirms Homefront 2. - Page 4

post #31 of 38
Homefront felt like Call Of Duty I'm not excited for the sequel. But if it gets them $$$, more power to them.
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post #32 of 38
Homefront was very possibly the worst game I have ever played.

3 hour single player, taking my time
Match-making that through you into empty servers everytime.
Server browser that basically just locked up your computer.
When I finally actually got into a multiplayer game, was bored out of my mind.

Last time I checked, about a month or so ago, all said issues still exist in the game.

I had high expectations for Homefront, I really hope they put some actual effort into the next one.
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post #33 of 38
Quote:
Originally Posted by Puckbandit35 View Post
Homefront was very possibly the worst game I have ever played.

3 hour single player, taking my time
Match-making that through you into empty servers everytime.
Server browser that basically just locked up your computer.
When I finally actually got into a multiplayer game, was bored out of my mind.

Last time I checked, about a month or so ago, all said issues still exist in the game.

I had high expectations for Homefront, I really hope they put some actual effort into the next one.
1. SP was alright. Took me about 5-6 hours.
2. Sort after players?
3. I have had zero slowdowns with the browser.
4. MP is quite fun if you get the hang of it. Not exactly BC2 but still fun.
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post #34 of 38
Quote:
Originally Posted by (V) View Post
Not necessarily. The game still sold over a million units, and the e-sports competitive crowd really looked at that as a potential game to play. Unfortunately things happened and it never picked up well enough, but the promise was there.

I think if the next one was marketed better it might sell better than the first. Unless the first one has tainted the IP name already. Not to mention it will be a different dev team working on it as the KAOS studio has been shut down.
Frankly, i still take the stance of "If it's a good game, it doesn't need marketing"

Word of mouth is MORE than sufficient in this day and age, and good games sell, fact. In fact ads can do more harm then good. Homefront was a bad title and they spent far too much money on ad campaigns, some of which got them in trouble (balloons, anyone?)

I really don't think they need to market it better at all. They need to make a better game, period.
Edited by Thingamajig - 6/15/11 at 3:04am
post #35 of 38
The first one was a pos (for me).
post #36 of 38
Quote:
Originally Posted by Thingamajig View Post
Frankly, i still take the stance of "If it's a good game, it doesn't need marketing"

Word of mouth is MORE than sufficient in this day and age, and good games sell, fact.
I don't know about that, marketing is the standard method to inform people. Your game may do well by word of mouth, but it will do much better with any form of advertising. Perhaps if they released a playable demo that allowed people to make their own decisions - but even then the majority of people are probably making their purchasing decisions based on mass marketing.
Edited by _02 - 6/15/11 at 8:10am
    
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post #37 of 38
Quote:
Originally Posted by (V) View Post
Not necessarily. The game still sold over a million units, and the e-sports competitive crowd really looked at that as a potential game to play. Unfortunately things happened and it never picked up well enough, but the promise was there.

I think if the next one was marketed better it might sell better than the first. Unless the first one has tainted the IP name already. Not to mention it will be a different dev team working on it as the KAOS studio has been shut down.
KAOS was shut down?

ouch. was it because of Homefront???
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post #38 of 38
Quote:
Originally Posted by -iceblade^ View Post
KAOS was shut down?

ouch. was it because of Homefront???
Nope, IIRC, it was in the works before the game was released. They moved them to Montreal(?) if they wished to keep their jobs that is.
    
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