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[EN] Wii U has last-gen Radeon inside, still more advanced than PS3 and Xbox 360 - Page 12  

post #111 of 156
Actually, I believe Forza 3's cockpits use tessellation. I also believe that every 360 game has 2-4xMSAA because it has 10MB of EDRAM with more bandwidth than any current high-end GPU(250GB/s internal bandwidth). This is one of the reason why the majority of multiplatforms look better on 360 relative to the PS3.

The frame buffer in the main memory gets sent through the EDRAM with its massive bandwidth before output so that is how they are able to achieve a, essentially, free dose of anti-aliasing.

And yes, APIs are necessary because without them Computer Scientist would also need a bachelor's degree in electrical engineering just to make games. Ever heard of assembly programming? It's essentially programming in machine language with no mediator human language. Instead of taking 2-3 years to make a game from scratch it would take 5-7 years.
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post #112 of 156
Quote:
Originally Posted by Chrono Detector;13914112 
I would have expected Nintendo to use an ATI 5xxx or 6xxx GPU for their console but a 4890 equivalent or something similar is just sad. But whatever, I don't use consoles so who cares.

A card with 4890 capabilities is great for a console at this stage... what do you expect, GTX 580 SLI?
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post #113 of 156
Quote:
Originally Posted by Blooddrunk;13874135 
This thread gives me a headache. First, misleading article title is misleading, of course it's going to outperform slaughter the Xbox/PS3. Secondly, Nintendo will not/not have to use Direct X, ever. Neither will Sony. Direct X is just a middle man Microsoft API to allow different card vendors work on PC despite having different architectures. The common ground that Direct X delivers helps developers develop for PC without adapting to each vendor and each of their models.

With that out of the way, this thing is going to kill; there is no doubt about that. But once again Nintendo shot themselves in the foot by screwing over developers. Any third party developer that is making multiple console releases isn't going to go out of their way and make their games look better just for one system, not to mention to adapt to their control schemes. That was the problem with the Wii, nobody was going to make a quality game for the Wii because it took too much time to adapt it to their system. I can honestly see this thing bombing like the Wii via software quality and sales.

Nintendo can sweep up hardware sales like none other, but to me without the software the console is worthless to me. I know a few people that bought the Wii just because it had the gimmicky controller set up. Almost all those people haven't bought more than 5 games, if that.

Sure, my speculation can be wrong; but honestly after seeing the mistakes that Nintendo made the last few hardware releases and seeing them repeat them yet again with a higher price tag, I'll pass.

Exactly. They are adapting this huge new controller, with different applications, higher hardware and overhead. The hardware doesn't matter for console games. AT ALL. No Developer is going to make a game look better for just the Wii, it doesn't make developmental or market sense. The extra hardware is going to go ununused, the only thing that I see new that will be used for the new Wii games, is the addition of the screen to the controller. That is really the only thing that can be taken advantage of by developers without the addition of extra man time to develop more demanding games for the wii.
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post #114 of 156
Quote:
Originally Posted by GameBoy;13916850 
A card with 4890 capabilities is great for a console at this stage... what do you expect, GTX 580 SLI?

I was expecting at least a 5870 or 6950, but using a 4890 in 2012 is just so 2009.
    
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post #115 of 156
Quote:
Originally Posted by Chrono Detector;13917041 
I was expecting at least a 5870 or 6950, but using a 4890 in 2012 is just so 2009.

You have to consider costs, availability, and your product's development time when you select components. To get working consoles ready for this year's E3 reveal they probably started working on it years ago.
    
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post #116 of 156
so i guess the question is what playstation or xbox bring to the table @ e3 2012. Considering the law suits and expenses from developing the Cell processor i doubt Sony will have the PS4 at e3 2012 but Microsoft should have something up their sleeve (lets just hope this time it cools itself better)
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post #117 of 156
Quote:
Originally Posted by BizzareRide;13914908 
And yes, APIs are necessary because without them Computer Scientist would also need a bachelor's degree in electrical engineering just to make games. Ever heard of assembly programming? It's essentially programming in machine language with no mediator human language. Instead of taking 2-3 years to make a game from scratch it would take 5-7 years.

They are written in C/C++, I'm not exactly sure. Your operating system is written in C, so I'm going to say it's probably C for the API too. Electrical Engineering doesn't do any real programming, they work on the physical aspect of the computer. You don't even use assembly for drivers, you can use C/C++ as you need a language that can easily interface/work with C.
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post #118 of 156
The WiiU has a better card than me frown.gif

Thank goodness im upgrading later though
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post #119 of 156
As long as Mario Kart is pretty to look at and doesn't have ridiculous lag, I will be happy. biggrin.gif
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post #120 of 156
Quote:
Originally Posted by Chrono Detector;13917041 
I was expecting at least a 5870 or 6950, but using a 4890 in 2012 is just so 2009.

I'm going to quote myself because I'm feeling lazy.
Quote:
Originally Posted by sLowEnd;13873591 
Consoles aren't designed in a day. If they revised their designs every time a new GPU came out, a new console would never come out.

Also, costs, suitability for the form factor, & target audience have to be considered.
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