Originally Posted by Spooony
I already explained why its not real internet. Read my post again what's the difference and why I say it ain't real. Its simulated. It is not using TCP/IP
You can call it "simulated" but when you use it --- you connect to real servers that accept your connection. You can do everything you can do with what you call a "real" internet connection. It uses TCP and UDP. Many wired services use proxies. We aren't talking about the days of AOL - where you are stuck in a specific intranet and unable to access information outside it... It connects to the universally accepted "internet" and it does so using the same widely accepted IP Protocols. If it did not, it wouldn't work with other servers and devices, since it wouldn't be speaking the same language as them... simple as that~
I fail to see how you have adequately defended your position its "not real internet". Also, I have read through your previous post - and even gone as far as to attempt to find another soul across a couple google searches that agrees with your statement that 4G WiMax "isn't real internet". Unfortunately Ive not found one. I think you may wish to look at your TCP/IP manual, or spend a little time yourself reconfirming your belief about WiMax: TCP / IP Tutorial
As to the OP, if you are getting 110 ping while using the device, that's not bad for wireless latency. You should be able to game on it, but don't expect it to be as smooth as someone with a ping under yours. You'll also need to be checking the ping to specific servers. You said you pinged the closest server to you... If you are trying to game off a server in California or in the United Kingdom while you are sitting in Illinois, you should expect a ping to be much higher than if you are gaming on a server in Chicago. Many gaming purists will say that gaming above 100ms latency is "impossible" or "frustrating" - it really depends on many factors including the game being played. Real Time Strategy games are much more forgiving than First Person Shooters.