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6990 x 2 (quad-crossfire) benchmarked : 24 gameplay & canned evaluations @ 3552x1920 - Page 2

post #11 of 18
But.. but... Tributar videos made 3 months ago with beta drivers are showing that the 590 is better then the 6990!!! Tributar is da God! He can't be wrong!

Sigh.

Great job XXXfire. Now go in that ''friendly'' 6990 CFX vs 590 SLI thread and post those results.
    
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post #12 of 18
Xfire, with this much work, your overview would be awesome if you included a conclusion to summarize your views and findings after the benchmarks.

Quote:
Originally Posted by XXXfire View Post
Negative on that. 5x1 Portrait is the next series I plan on evaluating; as for this, I wanted to provide (at least in aggregate pixels) a comparison that could be used for the much more common 3x1 Eyefinity.

I must say, and thanks for the replies fellas , that portrait mode absolutely trounces landscape. The aspect ratio is much closer to a standard 16:9 or 16:10 & the natural field of view is much superior. At least imo; in building this setup, I had to acquire monitors that supported portrait mode natively or else would run out of desktop space for 5x1..in of itself, no simple task. Thankfully I found NEC EA231 monitors @ $220 per. IPS panels, although refurbished, which were impeccable upon arrival. It's been an exceptional experience so far, & I'd recommend 5x1 portrait for anyone tilted toward Eyefinity.
Though I agree for many titles, other games like racing sims are best played in landscape. In addition, I found it gave me an edge in some competitive fps games just because it gave me the ability to see farther on either sides.
    
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post #13 of 18
The min fps makes me worry about my future setup >.<
    
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post #14 of 18
Thread Starter 
Quote:
Originally Posted by AddictedGamer93 View Post
The min fps makes me worry about my future setup.
If you evaluate the entire range of the benchmark, you'll see such concerns somewhat irrational. I say that with all due respect, though; there's a bit of an obsessive tendency amidst the community to "not see the forest for the trees", especially in regard to minimum frames.

What happens in 3x1 portrait, aka 6.8 megapixel, is when traversing through maps there will often be a framebuffer-loading lag that occurs once or twice in a twenty to thirty minute span. Most often, these occur toward the beginning of the "level" or "map".

Evaluating the entire scope of the benchmark numbers, though, demonstrates amply that the minimum fps value is extremely anomalous. The huge dips in frames barely ever happen, and as they do, they aren't enough to alter the gameplay meaningfully. Just a circumstance of very high resolutions - and remember, maximum details across the board.
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post #15 of 18
Thread Starter 



AMD's 11.6 driver, at least the leaked edition, prompted me to re-evaluate Far Cry 2 (as the notes claim substantive improvement for that title). All things considering, resolution & 8xEQAA (which is, remember, 8 coverage sample & 8 color samples..far more clear that nvidia's naming scheme, imo) I'd say the improvement (roughly 8-9 frames) is quite impressive.

It's also a happy coincidence that my previous post remarks on minimum frames. You can see how remarkably good this canned benchmark treats the minimums.

I also have been playing Assassin's Creed Brotherhood a bit, again totally maximized, & holy heck is it a gorgeous game in Eyefinity. I wanted to throw up this run as a further addendum to the benchmarks. I ran it a couple of days ago, but it also demonstrates a better treatment of minimums for this type of setup.

That said, the fluidity of gameplay is phenomenal across all the tests. AMD has just done a spectacular job supporting their Catalyst Application Profile system.
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post #16 of 18
Thread Starter 
Quote:
Originally Posted by yellowtoblerone View Post
Xfire, with this much work, your overview would be awesome if you included a conclusion to summarize your views and findings after the benchmarks.



Though I agree for many titles, other games like racing sims are best played in landscape. In addition, I found it gave me an edge in some competitive fps games just because it gave me the ability to see farther on either sides.
Thanks for the supportive comments man. I'll definitely work on that later today & help coalesce the findings.

I ran in landscape for a long time, & you certainly have a point. For racing titles, landscape is vastly superior to my current setup. Although 5x1 provides a similar kind of vision-field, at least as far as aspect ratios are concerned (at least seems so). Relative to first person shooters, I very much prefer the 3x1 setup just because the extra-wide perspective often forces me to lose details in peripheral vision. & I'm not adept at turning my head during the gameplay, thus the advantage so often is lost to me. I probably could acclimate better with more effort, but I'm quite smitten with 3x1 portrait I definitely think Eyefinity/Surround fans should give it a whirl though!
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post #17 of 18
Agree with your 5x1 comments xxxfire. I've been on 5x1 for over a month now and it's great. My concern though is that I have found only one driver that will run 5x1 with a 6990 which is the 11.4 early preview driver dated 7 March (now pulled by AMD). Is that the driver you're using as well for 5x1?

Also from your posts it seems your experience has been great in the games you've tried. Have there been any games however where you felt performance wasn't good or had frames reported to be high but the game felt no where near as smooth as the frames suggest?
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post #18 of 18
great review!

I too am now running 3x1 portrait with Samsung LED 24's. This to me was a HUGE improvement on running eyefinity in landscape!
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