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[Ars] - [Updated] Duke Nukem's PR threatens to punish sites that run negative reviews - Page 16

post #151 of 182
It's 2011.
Even your average guppy can look up some reviews from credible sites now.
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post #152 of 182
Quote:
Originally Posted by mushroomboy View Post
(extension of concept) Something that happens on every COD release, textures get worse as graphics get "better". Now, how can that be possible? .
The COD and Halo framework is copy and pasted.
The COD engine is older then my dog and Halo is far from anything advanced, it just has great ingredients.

Neither of these shooters are the base of anything, only thier popularity is a basis for comparison. But thier technical builds? Puu lease.

The first Halo was incredibly old as a shooter/FPS when it released on the first xbox, PC games made it look bad... and HL1 is still a better game overall. You must be new to gaming on PC's.
Edited by amstech - 6/17/11 at 10:26am
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post #153 of 182
Quote:
Originally Posted by amstech View Post
The COD and Halo framework is copy and pasted.
The COD engine is older then my dog and Halo is far from anything advanced, it just has great ingredients.

Neither of these shooters are the base of anything, only thier popularity is a basis for comparison. But thier technical builds? Puu lease.

The first Halo was incredibly old as a shooter/FPS when it released on the first xbox, PC games made it look bad... and HL1 is still a better game overall. You must be new to gaming on PC's.
Not to mention if you play Halo1 in high def you can really see some of it's craptasticness.


On a side note, my rant on bulletstorm isn't ment to say that it's graphics are completely terrible. They just used an almost entirely pastel pallet, which makes it really easy to use crappy textures and have them look "good". This is something I think reviewers don't talk about, they probably don't even know because they don't really care about art.

Even more to point, it's just that you can take the negative aspects of a game and really expand on them to the point that the game really sucks. bulletstorm really does suck if you pick apart the game into it's base components. Though I would say most games "suck" if you break them down into what they really are. Killzone3 was fun, but overall it wasn't anything new. CODX is the same game, over and over and over and over. People like it, doesn't mean it's re-defining to the genre.

So what did you expect with DNF? I expected to kill pigs, save hot chicks, and have some really profane stuff. I got just that, maybe a few tedious parts but all games have that.
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post #154 of 182
Quote:
Originally Posted by tpi2007 View Post
COD has great graphics ? LOLOLOL You are in need of playing a few more games.
-and you're in need of glasses.


I said that butthurt COD fans will compare DNF graphics to COD. Not me.

Next time, read before making yourself look silly.
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post #155 of 182
So i rented DNF through Gamefly for Ps3 and let me give my impressions. In the end I wouldn't recommend buying this game but it is not deserving of a 49 score on Metacritic. I'd say that this thing deserves a 65 overall.

- The game is INCREDIBLY linear. I'm not one to require that all games be sandbox but this game is VERY linear.

- The graphics would have been good in 2006. They're not bad but they definitely detracts from some of the game. You know how people point at the garbage floating in the water in Crysis 2? Its like that 25-50% of the time in DNF

- The loading is horrendous. You wait 1-2 min every time you have to restart from a checkpoint

- The game has some chuckle moments but the writing is forced and dry. It doesn't detract from the game but it doesn't add much either

- A good variety of weapons. A decent variety of monsters. Bosses are pretty boring in that they all require the same tactic: Shoot rockets x5. Hide. Get ammo. Repeat.

- Wall boobies...

- I HATE the rechargeable health/ego meter. It feels so dumbed down.
    
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post #156 of 182
Quote:
Originally Posted by FuNkDrSpOt View Post
So i rented DNF through Gamefly for Ps3 and let me give my impressions. In the end I wouldn't recommend buying this game but it is not deserving of a 49 score on Metacritic. I'd say that this thing deserves a 65 overall.

- The game is INCREDIBLY linear. I'm not one to require that all games be sandbox but this game is VERY linear.

- The graphics would have been good in 2006. They're not bad but they definitely detracts from some of the game. You know how people point at the garbage floating in the water in Crysis 2? Its like that 25-50% of the time in DNF

- The loading is horrendous. You wait 1-2 min every time you have to restart from a checkpoint

- The game has some chuckle moments but the writing is forced and dry. It doesn't detract from the game but it doesn't add much either

- A good variety of weapons. A decent variety of monsters. Bosses are pretty boring in that they all require the same tactic: Shoot rockets x5. Hide. Get ammo. Repeat.

- Wall boobies...

- I HATE the rechargeable health/ego meter. It feels so dumbed down.
PS3 version looked the worst of the three, from what I've seen. Load times are much better in the PC version as well. Other than that, I agree with your assessment. 65/100 seems fair. Multiplayer can be fun as hell though, but kind of laggy at points. The level, "Hollywood", a remake of the first level of Duke 3D, has issues with barely being able to jump through windows. Very annoying at points. Duke not jumping as high as he did in 3D doesn't help.
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post #157 of 182
Quote:
Originally Posted by Kvjavs View Post
Maybe if they didn't take 12 years to make a sub-mediocre shooter, they wouldn't have so many negative reviews.
this

the quake2 version is still way better then the new one
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post #158 of 182
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post #159 of 182
Just a fyi to peeps, the game released is not the same game that was in dev. for 12 years, nor was it made by all the same people. The assumption that somehow the ludicrous timeline should equate to epic-ness is entirely invalid. It was in dev. so long b/c the person running the show was a crap manager. The people who finished it were given a pile of junk by the publishers and told "make this thing a finished product as quickly as possible".

Given the circumstances, the final dev's did about all one could expect....polish a turd as quickly as possible and hope it doesn't suck too badly.
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post #160 of 182
I liked it.
It's a nice breather from war games and the straight faced RPG's. Duke was meant to be corny; he's the embodiment of an 80's or 90's action hero caught in a satire. He's badass, knows he's badass and not shy about it.

You can't take it seriously. A lot of people got caught up in the mechanics of Duke3D (myself a mapper for years), and even that was a parody of FP shooters at the time - Duke's more about the aesthetics; the one liners, the chicks, the shotgun, his head busting ego and kicking aliens asses.

Multiplayer is quite a bit of fun. After a while on HH, you get the old rhythm back and sometimes I swear I'm playing DN3D - it's amazing.

I wouldn't give it a 10/10 but sure as hell wouldn't give it a 3/10. It shouldn't be 50 bucks. I did get my copy on Steam as a pre-order so I only paid 45$ so I can't cry about that.

I'd give it a 7.5/10. It's a little bit of Duke and a little nostalgic for me and I'm fine with that and happy that Gearbox now owns the rights and will be content watching them develop a new Duke.
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