Originally Posted by PoopaScoopa
PhysX is great. It's just expensive.
Unfortunately "other physics libs" that run on x86 can't produce physics that is anywhere near the level of PhysX. But since it costs extra money for end users, developers are better spent using their time working on minimal amounts of physics that can be ran off the CPU. Hopefully one of the "other" physics libraries ports over to OpenCL for their sake.
You claim that PhysX can't do object based physics and particle physics is irrelevant to gaming. Those statements just show how out of touch you are.
The destructible objects in Alice when she's stomping on the chessboard are amazing. I can only wish BC2/BF3 had that level of physics in it.
Yes... simply amazing!
How many Alice's was there..? How many chess pieces..?
The level of physics is scripted by the vastness of the environement. Particle physics are irrelevent today... in 2 years after object based physics deepens, then we will see superficial fluid dynamics get more involved. Such as hair, cloth & water.
Right now, all of them can be animated to look real without any physics. There is no need to krush a system, because the granularity of a characters hair isn't falling around the branch she just duct's under....
Why does anything other than objects need to be real. They are for show...
I bet you couldn't tell the difference between physx hair & a simple shader simulation of hair flowing. Specially when all that power is required to ONLY make it look realistic... not to interact with anything. IE: over-engineered animation.Edited by formula m - 7/5/11 at 7:13pm