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post #21 of 46
I never played 1 or 2 so I didn't have any expectations.

Maybe that's why I like it?
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post #22 of 46
Quote:
Originally Posted by Lifeshield View Post
I never played 1 or 2 so I didn't have any expectations.

Maybe that's why I like it?
I don't know. It doesn't bug you that you have to hold right clock to move and can't just double click like in diablo? or the pathetic graphics for todays age? or the fact that those stupid pirate looking guys all look the same? Uhh that stuff made me laugh and cry for the game at the same time. With so many other amazing games out to play and coming soon this one just scream "I'm a console port so please just skip me".
    
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post #23 of 46
Quote:
Originally Posted by brettjv View Post
This is by far the most comprehensive and seemingly unbiased review so far ... coming from SuicideGirls dot com. I never knew they even did game reviews, but based on this one ... I hope they do a lot of 'em moving forward. He totally nails the a lot of the same thoughts I had. It's also the only article I've found so far that really brings up the matter of how fans of previous DS titles would feel about this game (not happy, at least at first), and how console-ish the game is. It does get me excited to play the whole game eventually though (once it gets cheaper).
I think that's a pretty good review for the game. And a pretty fair one.

Quote:
Originally Posted by love9sick View Post
I don't know. It doesn't bug you that you have to hold right clock to move and can't just double click like in diablo? or the pathetic graphics for todays age? or the fact that those stupid pirate looking guys all look the same? Uhh that stuff made me laugh and cry for the game at the same time. With so many other amazing games out to play and coming soon this one just scream "I'm a console port so please just skip me".
No it doesn't. I just use a control pad, like I do for Pro Evolution Soccer, Test Drive Unlimited, and Splinter Cell: Conviction (among others).

It reminds me of games like Baldurs Gate: Dark Alliance, and Champions of Norrath, which I absolutely loved.

There's no point in hating on games because they're console ports. If you do you'll end up with very little left to play.
Edited by Lifeshield - 6/16/11 at 2:47pm
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post #24 of 46
Thread Starter 
Quote:
Originally Posted by brettjv View Post
I'm thinking when it drops to $20 I'll pick it up, and try to enjoy it for what it is, and try not to be too bummed that it's not what I hoped the next DS title would be.
For what it's worth, you can buy it for $39 in the Online Deals section of our forum. I'm on the fence about it. Part of me wants to ignore everyone and hope for the best. The other part of me knows that you guys are right and that I'll probably be disappointed beyond repair. I was actually looking forward to this game enough to consider buying 4 new rigs.
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post #25 of 46
Quote:
Originally Posted by Lifeshield View Post

There's no point in hating on games because they're console ports. If you do you'll end up with very little left to play.
Just the bad ones. I don't want to play this thing with a pad, games like this are perfect for mouse and keyboard if they took the time and made a click way point movement. If they are to lazy to add that I am to lazy to click "buy game". I have a pad for my Dirt games and have nothing against it but I won't use it on this.
Edited by love9sick - 6/16/11 at 5:37pm
    
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post #26 of 46
Quote:
Hey everyone, I just wanted to make a post to let you all know that we're reading everything (yes, even Matt-C's posts) that's being posted and we're working to fix some of the issues that people have brought up for the retail release of the game. Here's some things we're working on now:


First, with regards to the PC Version:

We're looking at making it so that A and D rotate the camera in the same direction regardless of whether you walk forwards or backwards.
We're looking at defaulting the Camera Auto-Orient option off, since many players report that this is frustrating. It will still remain as an option in the menu for those of you who like it.
We've fixed a few startup crashes that happen to people running the game while running windows in specific other locales (Czech, Ukrainian, etc.) not specifically supported by localizations of the game. This fix has already gone out for the demo and will be included in the release version.
We're working with AMD on an issue reported here that causes graphical issues when forcing AA on via the Catalyst Control Center on AMD cards. A temporary workaround is to use Application Settings for AA rather than overriding them.




We're also considering some other, larger control improvements for the PC version, but I don't have an ETA on them yet.

Second - as Jean-Eric posted in one of the threads on the game, we've identified and fixed a last-minute bug that was causing our textures to appear blurred out. This should dramatically improve the visual quality of the released game.

Third, there are some structural and plot criticisms related to the demo that aren't as much an issue with the "real" game, so I wanted to highlight some differences between the demo and the full game:

In the demo, many of the sidequests were removed from Raven's Rill as compared with the full game. This is partly what contributes to the sense that the game is ultra-linear. This is specifically related to the demo, obviously. Note that this is in addition to the things that actually *say* they were removed from the demo.
The demo levels your character up higher than normal to show you more abilities, which has the side effect of making combat *really* easy.
The story is substantially more complex than what you're lead to believe from the demo. You learn more about the complexities of character's motivations later in the game, and while the story does begin with a relatively simple, uncomplicated goal (stop JEYNE KASSYNDER!) there's a lot more complexity revealed later. So I wouldn't really judge the story of the entire game from what you see in the demo.


Thanks for your feedback, positive or otherwise, and we're listening and fixing what we can. We hope you guys enjoy the game when it comes out (soon, now!)

Edit (6/16): We're planning on adding Keybinding support in a patch, due soon. See page 2 for full post.
Quote:
Hi Everyone,

I wanted to announce one of those "bigger features that we didn't have an ETA on".

Soonâ„¢, we'll be releasing a patch which adds keybinding to the PC version of the game. We want to make sure we don't introduce any bugs, which is why we don't release it immediately, but it shouldn't be long now.

Again, there are still more updates/improvements we're looking at for the PC version, but I wanted to give you all a heads up that this is one of the big ones since it's something that you all have been asking about.

Thanks!


http://forums.obsidian.net/index.php...pic=57715&st=0
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post #27 of 46
If the above is true then releasing the demo with out those fixes is a bad idea. If they fix things in the future those who tried the demo and hated it (like me) probably are never going to give it another shot.
    
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post #28 of 46
But at least they're listening and doing something.

That's more than you can say for some other developers (here's looking at you Bethesda and InXile).

Gonna update the discussion thread with that above info. +1 rep to that user.
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post #29 of 46
Quote:
Originally Posted by Lifeshield View Post
But at least they're listening and doing something.
Of course, I agree with this. Improving the game for those who have bought it already is a good idea.
    
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post #30 of 46
I straight up hated the demo and played the first two because those were real dungeon sieges. This is another one of those mindless, simple japanese hack n' slash games. Sorry but no thank you. This isn't dungeon siege from what I saw of the demo.
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