Overclock.net › Forums › Overclock Marketplace › Online Deals › Expired Deals › [Ubisoft] 60% off Tom Clancy Titles
New Posts  All Forums:Forum Nav:

[Ubisoft] 60% off Tom Clancy Titles - Page 3

post #21 of 30
Quote:
Originally Posted by TheBirdman74 View Post
Sorry, you need to be a real splinter cell fan and your name isn't good enough
So being a 'real' Splinter Cell fan involves hating the newest entry in the franchise? I'm sorry, but if you hate one of the games for no reason you're not a 'real' Splinter Cell fan. Saying one of the Splinter Cells wasn't a 'true' Splinter Cell is like saying Halo Reach wasn't a 'true' Halo, or Oblivion wasn't a 'true' Elder Scrolls game. Get over yourself...games change and often times for the better, whether you like it or not.
Edited by Lost Prophet - 6/18/11 at 10:43am
post #22 of 30
Quote:
Originally Posted by Mudfrog View Post
Ah.. I rarely play MP anymore. I'm all about the SP.
post #23 of 30
Quote:
Originally Posted by Lost Prophet View Post
So being a 'real' Splinter Cell fan involves hating the newest entry in the franchise? I'm sorry, but if you hate one of the games for no reason you're not a 'real' Splinter Cell fan. Saying one of the Splinter Cells wasn't a 'true' Splinter Cell is like saying Halo Reach wasn't a 'true' Halo, or Oblivion wasn't a 'true' Elder Scrolls game. Get over yourself...games change and often times for the better, whether you like it or not.
You just don't get it, which is truly saddening since this is not a particularly complicated issue.

Try initiating a gunfight in a SC1 room full of enemies. Did you survive? ... No.

Try initiating a gunfight in a SC3 room full of enemies. Did you survive? ... No.

Try initiating a gunfight in a Conv- Oh, what's that? You just autoaimed three rounds into the heads of three different enemies and just machine-gunned the last three? ... How is this Splinter Cell?

If that's not enough for you...

Sneaking in SC1: lighting, sound, and line-of-sight based.

Sneaking in SC3: lighting, sound, and line-of-sight based.

Sneaking in Conviction: cover-based.

Conviction is just not a Splinter Cell game. We don't care if you enjoyed it more. That does not make it a better game, and it's still not Splinter Cell.
post #24 of 30
Quote:
Originally Posted by Soggy_Popcorn View Post
You just don't get it, which is truly saddening since this is not a particularly complicated issue.

Try initiating a gunfight in a SC1 room full of enemies. Did you survive? ... No.

Try initiating a gunfight in a SC3 room full of enemies. Did you survive? ... No.

Try initiating a gunfight in a Conv- Oh, what's that? You just autoaimed three rounds into the heads of three different enemies and just machine-gunned the last three? ... How is this Splinter Cell?

If that's not enough for you...

Sneaking in SC1: lighting, sound, and line-of-sight based.

Sneaking in SC3: lighting, sound, and line-of-sight based.

Sneaking in Conviction: cover-based.

Conviction is just not a Splinter Cell game. We don't care if you enjoyed it more. That does not make it a better game, and it's still not Splinter Cell.
Sneaking in Conviction is lighting based too. Its still possible to use shadows as cover to sneak up on people.

Just don't try to sneak up on enemies right in front of them, or you'll be in their line-of-sight and they'll alert everyone if you don't take them out fast enough. Not only that there is a new feature in the game that is line-of-sight based.

And don't fire a weapon without a silencer or you'll alert everyone. There are also other elements of the game that are sound based too.

Maybe they should have just stuck with the little indication meter on his clothes instead of introducing the "predator in the dark" thing.

I can only stick up for it to a certain point since these elements are not implemented the same as the last games, they're still there though.
Still pushing
(13 items)
 
  
CPUMotherboardGraphicsRAM
E8400 E0 @ 4.32GHz 1.36v EVGA 750i FTW GTX470 765/1530/1848 (unlocked 465) OCZ Blade 9200LV @ 1080MHz 5-5-5-18-33 
OSMonitorPowerCase
XP 32bit /Win 7 64bit /Arch Linux Samsung PX2370 PCP&Cooling 610w Silencer piece of cardboard 
  hide details  
Reply
Still pushing
(13 items)
 
  
CPUMotherboardGraphicsRAM
E8400 E0 @ 4.32GHz 1.36v EVGA 750i FTW GTX470 765/1530/1848 (unlocked 465) OCZ Blade 9200LV @ 1080MHz 5-5-5-18-33 
OSMonitorPowerCase
XP 32bit /Win 7 64bit /Arch Linux Samsung PX2370 PCP&Cooling 610w Silencer piece of cardboard 
  hide details  
Reply
post #25 of 30
Quote:
Originally Posted by Drobomb View Post
Sneaking in Conviction is lighting based too. Its still possible to use shadows as cover to sneak up on people.

Just don't try to sneak up on enemies right in front of them, or you'll be in their line-of-sight and they'll alert everyone if you don't take them out fast enough. Not only that there is a new feature in the game that is line-of-sight based.

And don't fire a weapon without a silencer or you'll alert everyone. There are also other elements of the game that are sound based too.

Maybe they should have just stuck with the little indication meter on his clothes instead of introducing the "predator in the dark" thing.

I can only stick up for it to a certain point since these elements are not implemented the same as the last games, they're still there though.
I can only assume that you never played the previous true Splinter Cell games (or at least not enough of them), because the point is that all that stuff WAS in the previous games, and was either cut or ultra dumbed-down for Conviction.

Lighting based visibility was a gradient-like system previously, and a binary system now.

So basically being in the "black and white zone" is like being behind cover. That's not the same thing as SC's graduated lighting-based system.

And in previous SCs, a silenced gun WOULD alert other enemies, since that's exactly what would happen in real life. Whereas, as you just said, Conviction makes UNSILENCED guns unstealthy (but still viable). My point was that sneaking was sound based. You can just run right up to an enemy's back in Conviction.
post #26 of 30
Quote:
Originally Posted by Lost Prophet View Post
Well...sorry to be too blunt but they're idiots for thinking that and refusing to acknowledge really fantastic new game mechanics . It's not like each SC game didn't change something from the previous one anyway

and the cover system in Conviction is easily the best in gaming...yes, gaming as a whole
Oh you poor thing.

New gaming mechanics...hah...hahahahah

It's just depressing to see what gaming has become and how many franchises have been ruined. Also, isn't the cover system used in like 90% of games today?

If companies are going to change the game completely from the old games (which made them absolutely brilliant and original), could they just call it a different game? Milking/ruining franchises is not cool. You may like it but we veterans don't. It's a lot like remaking movies that was amazing from the past. The new movie, became a complete a disaster.

They already did it to Ghost Recon, Rainbow Six and now Splinter Cell. (which btw all use the cover system now....)
Edited by [-Snake-] - 6/18/11 at 5:46pm
    
CPUMotherboardGraphicsRAM
i7 D0 (3.8ghz @1.200v) EX58-UD3R GTX 670 XMS3 2GBx3 
Hard DriveOptical DriveCoolingOS
M4 128 + Raptor 300 x2 + F3 ASUS CNPS12X Win 7 x64/XP x86 
MonitorKeyboardPowerCase
Dual ASUS 25.5" Shine X650 FT02 
MouseMouse Pad
G9X FUNC 1030 ARCHETYPE 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
i7 D0 (3.8ghz @1.200v) EX58-UD3R GTX 670 XMS3 2GBx3 
Hard DriveOptical DriveCoolingOS
M4 128 + Raptor 300 x2 + F3 ASUS CNPS12X Win 7 x64/XP x86 
MonitorKeyboardPowerCase
Dual ASUS 25.5" Shine X650 FT02 
MouseMouse Pad
G9X FUNC 1030 ARCHETYPE 
  hide details  
Reply
post #27 of 30
Well all of this is TL;DR, but I get the gist from the first sentence. I have been playing SC since it came out, but I would never want a game to not change over the course of 10 years. If you guys want to live in 2002 and play barebones Splinter Cell with (according to modern standards) broken gameplay, have fun!

I'll be over here playing actually good games.
post #28 of 30
Enjoy the Hollywoodified/commercialized kiddie games bud.
    
CPUMotherboardGraphicsRAM
i7 D0 (3.8ghz @1.200v) EX58-UD3R GTX 670 XMS3 2GBx3 
Hard DriveOptical DriveCoolingOS
M4 128 + Raptor 300 x2 + F3 ASUS CNPS12X Win 7 x64/XP x86 
MonitorKeyboardPowerCase
Dual ASUS 25.5" Shine X650 FT02 
MouseMouse Pad
G9X FUNC 1030 ARCHETYPE 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
i7 D0 (3.8ghz @1.200v) EX58-UD3R GTX 670 XMS3 2GBx3 
Hard DriveOptical DriveCoolingOS
M4 128 + Raptor 300 x2 + F3 ASUS CNPS12X Win 7 x64/XP x86 
MonitorKeyboardPowerCase
Dual ASUS 25.5" Shine X650 FT02 
MouseMouse Pad
G9X FUNC 1030 ARCHETYPE 
  hide details  
Reply
post #29 of 30
Quote:
Originally Posted by Soggy_Popcorn View Post
I can only assume that you never played the previous true Splinter Cell games (or at least not enough of them), because the point is that all that stuff WAS in the previous games, and was either cut or ultra dumbed-down for Conviction.

Lighting based visibility was a gradient-like system previously, and a binary system now.

So basically being in the "black and white zone" is like being behind cover. That's not the same thing as SC's graduated lighting-based system.

And in previous SCs, a silenced gun WOULD alert other enemies, since that's exactly what would happen in real life. Whereas, as you just said, Conviction makes UNSILENCED guns unstealthy (but still viable). My point was that sneaking was sound based. You can just run right up to an enemy's back in Conviction.
We're on the same page here, everything you said is spot on.((except for the real life part.(too many variables)) Dumbed down sums it up nicely.
Still pushing
(13 items)
 
  
CPUMotherboardGraphicsRAM
E8400 E0 @ 4.32GHz 1.36v EVGA 750i FTW GTX470 765/1530/1848 (unlocked 465) OCZ Blade 9200LV @ 1080MHz 5-5-5-18-33 
OSMonitorPowerCase
XP 32bit /Win 7 64bit /Arch Linux Samsung PX2370 PCP&Cooling 610w Silencer piece of cardboard 
  hide details  
Reply
Still pushing
(13 items)
 
  
CPUMotherboardGraphicsRAM
E8400 E0 @ 4.32GHz 1.36v EVGA 750i FTW GTX470 765/1530/1848 (unlocked 465) OCZ Blade 9200LV @ 1080MHz 5-5-5-18-33 
OSMonitorPowerCase
XP 32bit /Win 7 64bit /Arch Linux Samsung PX2370 PCP&Cooling 610w Silencer piece of cardboard 
  hide details  
Reply
post #30 of 30
Quote:
Originally Posted by Lost Prophet View Post
If you guys want to live in 2002 and play barebones Splinter Cell with (according to modern standards) broken gameplay, have fun!

I'll be over here playing actually good games.
LOLOLOL oh man, you have to be a CoD fan as well, right? Anything past CoD4 is sooo awesome, right bro?!
    
CPUMotherboardGraphicsRAM
Intel C2Q Q9550 @ 3.8 Asus P5K Deluxe MSI GTX460 1GB Cyclone G.Skill DDR2 - 4GB 
Hard DriveOptical DriveOSMonitor
2TB RAID0 F3, 2TB F4 (x2) DVD burner, Blu-ray reader Windows 7 Ult. (x64) Dell U3011 
KeyboardPowerCaseMouse
Filco Majestouch Linear R Corsair HX650W CM Sniper (Blk Ed.) Razer DeathAdder 
Mouse Pad
QcK cloth pad 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Intel C2Q Q9550 @ 3.8 Asus P5K Deluxe MSI GTX460 1GB Cyclone G.Skill DDR2 - 4GB 
Hard DriveOptical DriveOSMonitor
2TB RAID0 F3, 2TB F4 (x2) DVD burner, Blu-ray reader Windows 7 Ult. (x64) Dell U3011 
KeyboardPowerCaseMouse
Filco Majestouch Linear R Corsair HX650W CM Sniper (Blk Ed.) Razer DeathAdder 
Mouse Pad
QcK cloth pad 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Expired Deals
Overclock.net › Forums › Overclock Marketplace › Online Deals › Expired Deals › [Ubisoft] 60% off Tom Clancy Titles