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Completely Destructible Level Made With The UDK & PhysX Destruction Part 2 - Page 4

post #31 of 66
Quote:
Originally Posted by Domino View Post
No wonder the tech demos look so good, they just remove he excess particles/debris. PhysX is a magicians joke.
Yup. Other engines are WAY better.


post #32 of 66
Vid in OP reminded me of Muniel's Tea Garden.
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post #33 of 66
BC2 is more impressive and does not use physx.
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post #34 of 66
Wallshooter 2?
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post #35 of 66
pretty lame video. Sure rocks fall down but the wood that supported it didn't break? Not to mention there is no collateral damage at at all. If you shoot out a column all the surrounding structure should fall with it. I have seen more realistic destruction before. Plus they put that wood in the middle of rock to hide the wireframework. Boo on the half hearted attempt.
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post #36 of 66
Quote:
Originally Posted by ct03 View Post
Yup. Other engines are WAY better.
Where did I say they didn't?

PhysX gives the exact same quality as all the other physics engines.
post #37 of 66
Quote:
Originally Posted by Craiga35 View Post
This looked like there was an explosive already in the walls, and the "missile" was just the trigger for it.
That's what i though too. This just felt... meh.

But progress is progress. Next step, remove PhysX
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post #38 of 66
Quote:
Originally Posted by Domino View Post
PhysX gives the exact same quality as all the other physics engines.
Really? Show me a Havok game with tearable cloth or fluids.
post #39 of 66
Quote:
Originally Posted by ct03 View Post
Really? Show me a Havok game with tearable cloth or fluids.
Have you ever heard of Reactor? Yea.......
    
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post #40 of 66
Who ever told developers we want destructible levels? I want less garbage games.



Destructible levels has been a buzz word since red faction 2. I dont buy it.
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