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Completely Destructible Level Made With The UDK & PhysX Destruction Part 2 - Page 6

post #51 of 66
after playing through red faction armageddon, this looks like JUNK.
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post #52 of 66
Quote:
Originally Posted by HarbingerOfLive View Post
No I mean reactor is a Havok physics engine.
Yes, but after you said that those engines are all the same, I asked you to give a Havok game example with tearable cloth or fluids to prove your point.

MY point is that Physx does everything Bullet and Havok do. On top of that, it offers GPU acceleration, which enables effects that Bullet and Havok have not achieved in games.
post #53 of 66
Quote:
Originally Posted by ct03 View Post
Yes, but after you said that those engines are all the same, I asked you to give a Havok game example with tearable cloth or fluids to prove your point.

MY point is that Physx does everything Bullet and Havok do. On top of that, it offers GPU acceleration, which enables effects that Bullet and Havok have not achieved in games.
Oh trust me I am with you on that. It is just that I thought in the beginning you said show me a game that uses Havok, with tear-able cloth and such and I pointed out that many games use Havoks Reactor, though now I guess people are being forced to use PhysX, which I guess isn't all that bad.

Also people saying that the chunk looks like cheese or foam, it is just the material he put into the chunks. He could have put any texture......
    
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post #54 of 66
I don't like it.
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post #55 of 66
Quote:
Originally Posted by ct03 View Post
Yes, but after you said that those engines are all the same, I asked you to give a Havok game example with tearable cloth or fluids to prove your point.

MY point is that Physx does everything Bullet and Havok do. On top of that, it offers GPU acceleration, which enables effects that Bullet and Havok have not achieved in games.
Assuming the CPU is properly accelerated, I feel we should really use it for this stuff before the GPU...Afterall, which one is usually at 100% in a game? Plus, run AMD cards? Too bad if you want PhysX.
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post #56 of 66
Quote:
Originally Posted by Brutuz View Post
Assuming the CPU is properly accelerated, I feel we should really use it for this stuff before the GPU...
Well, there is a reason why games with CPU physics have not done things like fluids and tearable cloth. CPUs are simply too slow.
post #57 of 66
Red faction guerrilla does better with its CPU physics. The cloth looked too heavy when it fell given the density of it.
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post #58 of 66
I personally think minecraft offers a better 'completely destructable' enviroment biggrin.gif
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post #59 of 66
Quote:
Originally Posted by ct03 View Post
I have not heard of a game called Reactor, no.
3ds max used to have a Havok-based physics engine called Reactor. But as of 3ds max 2012 Reactor has been removed and replaced by, you guessed it, PhysX.
For the monies.

Quote:
Originally Posted by ct03 View Post
Well, there is a reason why games with CPU physics have not done things like fluids and tearable cloth. CPUs are simply too slow.
Have you seen the language Nvidia uses for PhysX? If they switch to a language that was actually efficent and up-to-date, the CPU will run PhysX no different then a GPU. Keyword, PhysX. The CPU can already do PhysX level physics.
post #60 of 66
Definitely would like to see a fully destructible game environment.

Most of the games that have destructible environments now cheat a little bit by having key pieces that are required to be taken down before the building will collapse or scripted destruction events. Eg: Crysis buildings can stand with only one beam touching the ground.

Hopefully we'll get to a point where it will be possible to have fully destructible and accurate levels.

Would be awesome to blow a hole in a wall, dive through and frag everyone in the room. ... I can dream...
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