Overclock.net › Forums › Software, Programming and Coding › Coding and Programming › Game Designing? Where to start?
New Posts  All Forums:Forum Nav:

Game Designing? Where to start? - Page 2

post #11 of 15
Not to put a downer on things but you need to learn a language before you start thinking about making the simplest of games.
My System
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 950 P6X58D-E 6970 6gb Corsair Dominator 
Hard DriveOSPowerCase
2x Crucial 64gb ssd & 1TB Samsung Spinpoint Windows 7 Corsair 750w Antec 300 
  hide details  
Reply
My System
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 950 P6X58D-E 6970 6gb Corsair Dominator 
Hard DriveOSPowerCase
2x Crucial 64gb ssd & 1TB Samsung Spinpoint Windows 7 Corsair 750w Antec 300 
  hide details  
Reply
post #12 of 15
It's always horrible to see a guy with a game idea and eager to make a game, then he gets chucked a heap of programming tuts and books. Just the way things are in the real game dev world. tongue.gif
Dolans Mate
(15 items)
 
  
CPUMotherboardGraphicsRAM
Intel i5 760 Gigabyte P55A-UD3 Gainward GTX 560Ti Mushkin Radioactive (4GB) 
Hard DriveCoolingOSMonitor
160GB Seagate x 2 Cooler Master Hyper 212 EVO Windows 7 Ultimate 64-bit LG LED Flatron E2250V x 2 
KeyboardPowerCaseMouse Pad
Das Keyboard Utimate S  Silverstone Strider 500w NZXT Guardian 921 Razer Goliathus Fragged Alpha 
Audio
Logitech X-540s 
  hide details  
Reply
Dolans Mate
(15 items)
 
  
CPUMotherboardGraphicsRAM
Intel i5 760 Gigabyte P55A-UD3 Gainward GTX 560Ti Mushkin Radioactive (4GB) 
Hard DriveCoolingOSMonitor
160GB Seagate x 2 Cooler Master Hyper 212 EVO Windows 7 Ultimate 64-bit LG LED Flatron E2250V x 2 
KeyboardPowerCaseMouse Pad
Das Keyboard Utimate S  Silverstone Strider 500w NZXT Guardian 921 Razer Goliathus Fragged Alpha 
Audio
Logitech X-540s 
  hide details  
Reply
post #13 of 15
Quote:
Originally Posted by Uncle Dolans View Post
It's always horrible to see a guy with a game idea and eager to make a game, then he gets chucked a heap of programming tuts and books. Just the way things are in the real game dev world.
Yea I would know. -.-

Anyways... I think you should start with a simple engine, learn a scripting language. That's great to get a hang of things.
post #14 of 15
Learning how to program objects in second life is a decent way to get started. Is a simple scripting language where you will see the results of what you do in an actual game and there is a detailed wiki that explains pretty much every feature. Spend some time with that and if you decide it's for you (most people just have ideas for games and don't want to code them) then start learning C++ (or java as an introduction to proper programming) if you want to take the long route. And start playing with the free engines that are about.
My System
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 950 P6X58D-E 6970 6gb Corsair Dominator 
Hard DriveOSPowerCase
2x Crucial 64gb ssd & 1TB Samsung Spinpoint Windows 7 Corsair 750w Antec 300 
  hide details  
Reply
My System
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 950 P6X58D-E 6970 6gb Corsair Dominator 
Hard DriveOSPowerCase
2x Crucial 64gb ssd & 1TB Samsung Spinpoint Windows 7 Corsair 750w Antec 300 
  hide details  
Reply
post #15 of 15
Quote:
Originally Posted by Evenger14 View Post
Okay, so i didn't know a GTA Style Sandbox game would be that complex, so I'll take your guys advice and start a little smaller haha. And to answer your question, no I don't have really any game dev experience. I just started downloading the UDK game engine, but since it is a 1.3GB file and my internet is about 30-40KB/s, it'll take awhile. I'm going to play with it for awhile and start off small and get the hang of it. I'm still thinking about what to do, since a GTA Sandbox game is outta the question lol. Thanks guys, I'll get back to ya when it downloads!
Oh boy, are you in for a surprise. Forget the UDK engine for now, learn the basics. Start by learning to code. Scripting languages are usually easier. You could start learning something like Actionscript 3.0 which is used to code Flash games. It's very well documented and there are a lot of resources. That said, try to understand the core concepts first, not just how to make a simple game. Once you understand the concepts you can get used to any language.

You could also start with compiled language, like C++ or Java. Don't feel like you have to start with scripting languages.
Edited by MakubeX - 6/26/11 at 9:22pm
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Coding and Programming
Overclock.net › Forums › Software, Programming and Coding › Coding and Programming › Game Designing? Where to start?