Originally Posted by nielsbohr
You still don't get it? My point is, on a crappy 8600gt @1024x768 I can run UT3 on high settings at 60+fps and visually it looks better than Crysis which can barely make 30fps. I don't give a crap if I'm lucky to be pulling 30 fps, I don't care how many lines Crysis code has. Again, UT3 looks better on high than Crysis does on medium (frankly, Crysis on medium looks like crap) and it's more than TWICE as fast. Not some 5-10 extra fps, it's 2x+.
That's why I brought up Half-Life 2 and MX440, because the latter was a crappy sub-par card and yet it could run the game extremely well. Remember Doom 3? Well, I also tried playing it a long time ago on my MX440. It was a miserable experience. And again, I don't care how many lines of code Source has, how many lines of code id tech 4 has, point is, one ran really well and looked good, the other was barely playable on low settings. It's optimization.
I think the issue is that you clearly don't get it. You don't understand what's going on in Crysis, as to WHY your framerate is so low.
In Crysis, you're rendering the ENTIRE island, all at once. It's a COMPLETELY OPEN game, meaning you can go absolutely anywhere you possibly want. But at the same time, everywhere is being rendered...all at once.
It has nothing to do with optimization. Crysis was made to do what it does. And Crysis on Medium looks 100x better than UT3 does, and again, its also rendering the entire island on medium. Every leaf on every tree is moving independently, across the entire island.
The problem you're having is that you're on the bare minimum GPU required to run that game (Crysis) on medium. Actually, less of a GPU than required honestly, because Medium is technically starting into DX10 as well.