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Can anyone actually run Crysis @ or around 60 FPS? - Page 7

post #61 of 105
I can get close... at 4:3 (1280x960). Believe it or not, aspect ratio plays a big role in this. The game applies shaders on a per surface basis, so that adds alot of extra shaders (which is already usually the bottleneck factor in this game) with larger FOVs. This is what I mean.

uLax3.jpg

GtiS0.jpg

WcL9n.png

UvKIM.jpg

wNFd4.jpg

rcisz.png

(in that last graph, "low" isn't truly low, as "object detail" is still "very high", but the point is, dropping shader levels shows it's a GPU bottleneck before you scream "CPU bottleneck" because it's not).

1600x1200 is, what, twice the pixel space as 1280x720? Yet, for it to be running slower, that's more than a 50% hit happening somewhere. Shaders. The extra FOV incurs alot more shader work in those scenes. Yes, it may be badly coded in ways (I don't know so I can't say), but the game is also partly just that demanding. Maybe it's both.

It's situation and scene dependent though. Some scenes won't be bottlenecked that way and will scale more linearly with resolution but the point is, those of you playing 16:9 or 16:10, namely 1080p, that's a big factor. The game is very shader heavy. You've heard it before, but this is how great of an extent it can go to. You have not only pixel fill rate working against you at higher resolutions, but shaders at the wider FOV (16:10 and especially 16:9). So, you try playing "very high", especially with AA, at 1080p or something, you probably won't get near 60FPS constant (maybe in the benchmark) without some very high end GPU setup (and yes, with a good CPU backing it up).

Anyway, that out of the way, at 4:3 1280x960 at vanilla "very high" (I think those above results come from a little beyond that with extra CVARs, and thus, may be slightly exaggerating the extent), I can get close to nearly 60FPS constant. The latter levels (namely, the last one) seems wildly inconsistent though. That's probably a bit more CPU limited there.
Quote:
Originally Posted by pioneerisloud;13929620 
And just so long as you can keep 30 FPS as a minimum, the game is smooth as butter anyway.
I disagree. 30FPS is nearly insufferable for me in this game. Yes, the motion blur helps, but it's still not desirable, let alone "smooth as butter". I ideally want 40FPS minimum (some drops into the 30s acceptable but hugely unwanted). Ideally, 50FPS-60FPS about 95% of the time is ideal. We only say 30FPS is acceptable because we sometimes have to put up with it.
Edited by Princess Garnet - 6/19/11 at 3:10pm
post #62 of 105
Quote:
Originally Posted by Princess Garnet;13930525 
-snip-

30FPS is nearly insufferable for me in this game. Yes, the motion blur helps, but it's still not desirable, let alone "smooth as butter". I ideally want 40FPS minimum (some drops into the 30s acceptable but hugely unwanted). Ideally, 50FPS-60FPS about 95% of the time is ideal. We only say 30FPS is acceptable because we sometimes have to put up with it.

I said 30FPS as your MINIMUM. Never once did I say average or max framerates. I get 42 FPS maxed out with 4x AA (proven a page or two back). I still get a minimum of around 30 though at times.

EDIT:
And that's very interesting findings about the FOV thing. I would guess and say its because there's more on the screen at a widescreen, than there is at fullscreen resolutions. The resolution is only going to be increasing or decreasing the textures, and the overall count of pixels (obviously). But it has nothing to do with what's being processed with the physics and everything else though, so that could be part of the reason why.
Edited by pioneerisloud - 6/19/11 at 3:25pm
 
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post #63 of 105
Thread Starter 
Quote:
Originally Posted by rocklobsta1109;13930259 
go into your BIOS and see if you have any PCI-E settings. My P8P67 has a 1x or 4x option for the secondary PCI-E slot and if you don't have it on at least 4x then it won't utilize crossfire at all. Im not sure about the LE M model but its worth a look

I wish I could, my Bios freezes everytime I enter. Its zoomed in (looks like I could scroll around a bit) and my cursor freezes up...
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post #64 of 105
well theres a problem right there that needs to be fixed, try disconnecting everything non-essential from your computer that connects with USB and use an old ps2 keyboard if necessary. I know when my steering wheel is plugged in I can do anything in BIOS. Maybe a start
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post #65 of 105
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I have an XArmor and Logitech G9x plugged in. Besides that, just my HDMI cord, ethernet cord, power cord....and thats it..

Also tried an MX518
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post #66 of 105
Thread Starter 
well just took one stick out. The sticks say 1600 MHZ 6GB (3x2GB) on them

Problem is...my computer has two of these in it.

I only have 4 GB of RAM.

My BIOS screen is frozen and says 2048 MB (DDR3 1333MHZ)

Also, is there a way to get around with just the keyboard?

EDIT - Unplugged the USB hub keyboard plug. Mouse worked for a few seconds before freezing.

Then unplugged mouse from back of computer and plugged into front. Worked longer...started to lag up....then freeze

Edit 2 - It seems to be fixed...crosses fingers.... So now I have to figure out how to scroll around. I wasn't using DEL to enter BIOS. I was hitting F8 and using the Enter Setup. That was NOT working.
Edited by Cpt.Jeff - 6/19/11 at 4:26pm
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post #67 of 105
Quote:
Originally Posted by Cpt.Jeff;13931069 
well just took one stick out. The sticks say 1600 MHZ 6GB (3x2GB) on them

Problem is...my computer has two of these in it.

I only have 4 GB of RAM.

My BIOS screen is frozen and says 2048 MB (DDR3 1333MHZ)

Also, is there a way to get around with just the keyboard?

Put both sticks so that they would be in dual channel (refer to the mobo manual for proper placement), then take out the battery from the mobo, put it back again after 15 secs and your settings should revert back to default. Then proceed to BIOS settings in order to set your proper RAM timings, voltage and clock. This should take care of your RAM. If you want to overclock you should probably, no, make that definitely spend an hour or two reading forums on p67/i2500k overclocking.
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post #68 of 105
Quote:
Originally Posted by pioneerisloud;13930676 
I said 30FPS as your MINIMUM. Never once did I say average or max framerates. I get 42 FPS maxed out with 4x AA (proven a page or two back). I still get a minimum of around 30 though at times.
I know what you were getting at. What I was trying to point out, using your statement as an example, was that we seem to have a much lower standard when it comes to Crysis, only because we have to put up with the lower frame rates. I was commenting as I did to mention that while we may have to put up with it, I still, personally, find it undesirable. It's all I was saying.
Quote:
Originally Posted by pioneerisloud;13930676 
And that's very interesting findings about the FOV thing. I would guess and say its because there's more on the screen at a widescreen, than there is at fullscreen resolutions. The resolution is only going to be increasing or decreasing the textures, and the overall count of pixels (obviously). But it has nothing to do with what's being processed with the physics and everything else though, so that could be part of the reason why.
That's exactly it, but it still surprised me to the extent this applied. Faster GPUs aren't as often fill rate or bandwidth limited that much. It's sometimes shader limited. Again, remember, it's scene dependant. What I showed applied to some scenes, but others one did scale more linearly (where higher resolution means less FPS). In general though, it's the wider FOV, but it's also with how shader heavy Crysis is. It applies shaders on a per surface basis, so at wider FOV and higher shader settings, well... there goes the FPS.

Remember, we used to be trying to max this at 1280x1024 and 1680x1050 on GeForce 8800s back in late 2007. Now, we have faster GPUs, but also higher resolution and wider FOV. So, it sort of slowed us down on our trek to max the game at 60FPS.
Edited by Princess Garnet - 6/19/11 at 4:29pm
post #69 of 105
Quote:
Originally Posted by nielsbohr;13930065 
You still don't get it? My point is, on a crappy 8600gt @1024x768 I can run UT3 on high settings at 60+fps and visually it looks better than Crysis which can barely make 30fps. I don't give a crap if I'm lucky to be pulling 30 fps, I don't care how many lines Crysis code has. Again, UT3 looks better on high than Crysis does on medium (frankly, Crysis on medium looks like crap) and it's more than TWICE as fast. Not some 5-10 extra fps, it's 2x+.

That's why I brought up Half-Life 2 and MX440, because the latter was a crappy sub-par card and yet it could run the game extremely well. Remember Doom 3? Well, I also tried playing it a long time ago on my MX440. It was a miserable experience. And again, I don't care how many lines of code Source has, how many lines of code id tech 4 has, point is, one ran really well and looked good, the other was barely playable on low settings. It's optimization.

okay seriously if you think UT3 looks better than crysis then you better schedule an appointment for an eye doctor because your blind as hell. crysis is 999999999999999999999 times better looking than UT3.

crysis64201106171048160.jpg

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inwrxy.jpg

lol oh yeah crysis is ugly my god how did we live with it.
Edited by philhalo66 - 6/19/11 at 4:32pm
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post #70 of 105
Quote:
Originally Posted by philhalo66;13931207 
okay seriously if you think UT3 looks better than crysis then you better schedule an appointment for an eye doctor because your blind as hell. crysis is 999999999999999999999 times better looking than UT3.

Seems that you are the blind one. I never said UT3 looks better than Crysis. I said UT3 on high settings looks better than Crysis on medium settings. There's a considerable difference, you know.
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