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[GB]DICE: Some ‘Console gamers have really no idea’ on what a modern PC is capable of - Page 6

post #51 of 133
I will say that there was a point when i was a little uninformed about pc's, but that was about 5-6 years ago.... I mean the PS3 uses what, a souped up 7950GT or something close to that, any pc enthusiast would not ever attempt to use that card to run any modern game with the hopes of stutter free gameplay, or fps in the single digits. DICE did a great job at making this game seem like it will be great on all platforms, as well as look good on consoles too, is there something that they need to do extra to appease some people? If you want it to look the best, shell out for a pc that will run it that way.
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post #52 of 133
Quote:
Originally Posted by De-Zant View Post
It could only really be smooth if the game had motion blur or if it was a slow paced RPG. In everything else, the 60hz limit shows very clearly.

It's tolerably smooth, but not "smooth"
I think the vast majority of people would disagree with you. I certainly pity anyone who doesn't find 60 FPS smooth. I can play on 30FPS, and find 50 FPS all I need.
post #53 of 133
Quote:
Originally Posted by De-Zant View Post
It could only really be smooth if the game had motion blur or if it was a slow paced RPG. In everything else, the 60hz limit shows very clearly.

It's tolerably smooth, but not "smooth"
If your frames from min to max were always above 60 FPS you would not notice a drop ever. If a game was actually locked at 60~ no drops ever, it's as good as you'll ever be able to tell apart.

Problem is, that's not how games are rendered. Eventually you'll make a quick turn, or drift or dive and a bunch of enemies show up~ and if you're running 60 fps average you'll drop under it~ and every frame under 60 will be noticeable to some degree.

60FPS locked in as a minimum and above tho? I would honestly bet money you wouldn't be able to tell.
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post #54 of 133
Quote:
Originally Posted by De-Zant View Post
It could only really be smooth if the game had motion blur or if it was a slow paced RPG. In everything else, the 60hz limit shows very clearly.

It's tolerably smooth, but not "smooth"
Get over yourself. 99.9% of people on the planet would agree 60fps is smooth.
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post #55 of 133
I love DICE.

I have played a lot of games on PC / Xbox / PS3 (same games too)
Most of them, even the ports, are WAY better on PC.

Only games I can think of that I would rather play on the PS3/Xbox are:
FIFA 11
Gran Turismo (well don't have an option here)


I really hope BF3 will bring some realism and show people who blindly think XBOX/PS3 have the same graphics/power as a PC, what it is capable of.
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post #56 of 133
Has it occurred to anybody that console gamers are satisfied with their consoles?
I've played 2 games(MK and FF XIII because they weren't available on PC) in the past year on my 360 and I couldn't really complain about the graphics
Could they have been much better on the PC? absolutely! But playing them on my 360 wasn't the end of the world and I still enjoyed them very much.
My eyes didn't bleed from the horrible graphics or anything

Quote:
Some ‘Console gamers have really no idea’ on what a modern PC is capable of
yeah some console gamers are also like 10 years old, have a life, can't build or afford a gaming PC.
post #57 of 133
What is a "modern" computer? You mean those computers sold at retail or whatever that has a lame GPU that can't play cool games?

I would concur with that quote. I mean, if Microsoft done a better job or promoting games on their OS then the industry would have a higher standard.


The only FPS I would ever play on a console would be Resistance since the story is the one thing that I really like.
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post #58 of 133
Console gamers annoy me, once I told one of my console gamer friends I built a gaming PC, that costs around £1000, he turned round and said "I bet its not that good, It cant be better than anything Dell makes" I also get console gamers asking me how do I quick scope with a mouse....
post #59 of 133
Quote:
Originally Posted by Inverse View Post
If your frames from min to max were always above 60 FPS you would not notice a drop ever. If a game was actually locked at 60~ no drops ever, it's as good as you'll ever be able to tell apart.

Problem is, that's not how games are rendered. Eventually you'll make a quick turn, or drift or dive and a bunch of enemies show up~ and if you're running 60 fps average you'll drop under it~ and every frame under 60 will be noticeable to some degree.

60FPS locked in as a minimum and above tho? I would honestly bet money you wouldn't be able to tell.
It actually depends on the game, some I can notice when it drops below a certain FPS. Not visually, but the responsiveness of the game rather. They do tend to be older games though
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post #60 of 133
Quote:
Originally Posted by Inverse View Post
It is hard in a game without autoaim and bullet magnetism. If you used your gamepads on an actual FPS shooter on a PC you wouldn't hit a soul before you got two in the head and one in the chest.
You don't need bullet magnetism and auto aim to be good with a control pad, you just need to learn to adjust.
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