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[GB]DICE: Some ‘Console gamers have really no idea’ on what a modern PC is capable of - Page 7

post #61 of 133
Quote:
Originally Posted by Riou View Post
Playing FPS on consoles is dumb.
Yeah, not really.

What could possibly be 'dumb' about playing a FPS on a console? Lack of precision? Not every FPS focuses on generic multiplayer where precision is particularly necessary. Even in the games that do, everyone is using the same controller, thus being on equal ground.
post #62 of 133
Quote:
Originally Posted by _02 View Post
The PC is a far more flexible tool. If all the PC could do was play games and media, you could compare them, but that is not the case. You can't compare the two directly based on price, because they do not have the same capabilities.

So the price of one to the other is entirely irrelevant without making a value judgement.
Exactly.
When a console gamer rags a PC gamer for price, they should factor the cost of their computer + the console into it as well (could go either way then).

Of course the true solution is to be a baller and have both
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post #63 of 133
Quote:
Originally Posted by Lifeshield View Post
You don't need bullet magnetism and auto aim to be good with a control pad, you just need to learn to adjust.
Tell that to most console players. CoD, Halo, and Battlefield all feature auto aim, and those are the main "competitive" shooters.
post #64 of 133
Quote:
Originally Posted by Narzon View Post

Console gamers often sit 10 feet away from their screens, which accounts for a lot of the finer details. It's oustanding what kind of visuals consoles can draw with their old hardware, but it's even more outstanding to imagine how great Uncharted or God of War might have looked without all those hardware restrictions.
Exactly! Go stand up and look at your TV from about 10 inches from the screen. You'll see just how "sharp" the graphics are, NOT.
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post #65 of 133
Quote:
Originally Posted by Paradox me View Post
Yeah, not really.

What could possibly be 'dumb' about playing a FPS on a console? Lack of precision? Not every FPS focuses on generic multiplayer where precision is particularly necessary. Even in the games that do, everyone is using the same controller, thus being on equal ground.
That's like making everyone in a battle between 2 sides completely drunk, its still fair right? Sure, but they're both equally useless, when they could be so much better.
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post #66 of 133
Quote:
Originally Posted by Narzon View Post
Uh, no. First, factor in that everyone has a PC, so that's a price by itself. Add another $200+$300 and you have a system that's twice or three times as powerful as a console. The Xbox 360 runs a 7800GT or something, right? A $150 GTX 460. I don't think I have to tell you how much more powerful a 460 is.
Actually the Xbox 360 runs a ATI x1900 gpu. The PS3 I think runs the 7800GT.
post #67 of 133
Quote:
Originally Posted by CrazzyRussian View Post
Actually the Xbox 360 runs a ATI x1900 gpu. The PS3 I think runs the 7800GT.
Right, my bad. Point still stands though.
post #68 of 133
Quote:
Originally Posted by Inverse View Post
If your frames from min to max were always above 60 FPS you would not notice a drop ever. If a game was actually locked at 60~ no drops ever, it's as good as you'll ever be able to tell apart.

Problem is, that's not how games are rendered. Eventually you'll make a quick turn, or drift or dive and a bunch of enemies show up~ and if you're running 60 fps average you'll drop under it~ and every frame under 60 will be noticeable to some degree.

60FPS locked in as a minimum and above tho? I would honestly bet money you wouldn't be able to tell.
We have old games that can disprove that theory. Such as Q3 engine games, where modern rigs probably get about 800-1500 FPS

Nope. 60FPS is not enough for anything fast paced. And anything fast paced must be without motion blur, since it would create input lag.


If you claim that above 60FPS is not noticiable if you have a steady 60FPS, you have never made the tests yourself. Even 120FPS is not the limit. For moving pictures, that would be somewhere at 200FPS from my experience with my own eyes and visual cortex. However, of course some people could go higher.

For noticiable changes in imagery such as a cursor moving, which is easier to absorb then a complete moving image, the cursor should be a complete smooth movement, not multiple cursors on the screen, which would require near 2000 FPS or so.
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post #69 of 133
Quote:
Originally Posted by Cyrilmak View Post
Exactly! Go stand up and look at your TV from about 10 inches from the screen. You'll see just how "sharp" the graphics are, NOT.
I used my Xbox 360 with my 22" 16:10 monitor and sat a couple of feet back as I do with my PC and games like Mass Effect 2 and Bioshock looked just fine.

The moral superiority of PC gamers is astounding. At least this thread has made many people unwittingly admit that AMD Phenom II's can game just fine.

Quote:
Originally Posted by De-Zant View Post
We have old games that can disprove that theory. Such as Q3 engine games, where modern rigs probably get about 800-1500 FPS

Nope. 60FPS is not enough for anything fast paced. And anything fast paced must be without motion blur, since it would create input lag.


If you claim that above 60FPS is not noticiable if you have a steady 60FPS, you have never made the tests yourself. Even 120FPS is not the limit. For moving pictures, that would be somewhere at 200FPS from my experience with my own eyes and visual cortex. However, of course some people could go higher.

For noticiable changes in imagery such as a cursor moving, which is easier to absorb then a complete moving image, the cursor should be a complete smooth movement, not multiple cursors on the screen, which would require near 2000 FPS or so.
This is true, but your monitor cannot display these frames of which you speak.
Edited by dodger.blue - 6/20/11 at 2:39pm
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post #70 of 133
Quote:
Originally Posted by De-Zant View Post
It could only really be smooth if the game had motion blur or if it was a slow paced RPG. In everything else, the 60hz limit shows very clearly.

It's tolerably smooth, but not "smooth"
oh... just... well... I give up.

a smooth 60fps with a 60hz screen already looks very smooth. Granted it's not as smooth as with a higher refresh rate but if you are really playing a game and focusing on what you are doing, you won't notice. I know it changes from person to person but personally I find everything after 60hz only marginally better. Definitely not worth the price/other compromises today.

And for 99.999999% of people it's all the same.
 
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