Originally Posted by Inverse
If your frames from min to max were always above 60 FPS you would not notice a drop ever. If a game was actually locked at 60~ no drops ever, it's as good as you'll ever be able to tell apart.
Problem is, that's not how games are rendered. Eventually you'll make a quick turn, or drift or dive and a bunch of enemies show up~ and if you're running 60 fps average you'll drop under it~ and every frame under 60 will be noticeable to some degree.
60FPS locked in as a minimum and above tho? I would honestly bet money you wouldn't be able to tell.
We have old games that can disprove that theory. Such as Q3 engine games, where modern rigs probably get about 800-1500 FPS
Nope. 60FPS is not enough for anything fast paced. And anything fast paced must be without motion blur, since it would create input lag.
If you claim that above 60FPS is not noticiable if you have a steady 60FPS, you have never made the tests yourself. Even 120FPS is not the limit. For moving pictures, that would be somewhere at 200FPS from my experience with my own eyes and visual cortex. However, of course some people could go higher.
For noticiable changes in imagery such as a cursor moving, which is easier to absorb then a complete moving image, the cursor should be a complete smooth movement, not multiple cursors on the screen, which would require near 2000 FPS or so.