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post #41 of 55
Quote:
Originally Posted by dave12 View Post
I love the hell out of my 1200. When I play games on the 1080 it feels constricting missing the couple of extra vertical inches.


I'm surprised De-Zant hasn't chimed in here.

He worded it far better than I can, so I'll just quote him from a previous thread.



Quote:
Originally Posted by De-Zant View Post
No actually. You are missing information on the sides COMPARED TO 16:9

It's even worse with 4:3 and even worse with 5:4. This isn't too noticiable unless you're used to 16:9 since pretty much all hor+ games are optimized for 5:4 in the sense that it should be playable. (I'll get to what hor+ is in a second)

I have a pic to explain it.

I'll post that in a second

16:10 resolutions ALWAYS see less than 16:9 resolutions in most games. All resolutions within the same aspect ratio see just as much.




The way most games work (about 95%) with resolutions is that EVERY SINGLE resolution sees the EXACT same amount vertically. Got that?

That means that how much the resolution sees horizontally is determined by how wide the resolution is compared to the height. 1920 is wider compared to 1080 than it is compared to 1200.

The Picture I posted clearly shows how the effect works. Since 16:10 view area can be fit inside a 16:9 view area, the effect is zoomed in. This results in more pixels used to form the same image, and thus providing more image clarity. (provided that you stay within the same resolution range like 1920x1080 and 1920x1200)

This scaling method is called hor+. It's the same thing that causes 1920x1200 displays to see more than 1600x1200 displays (1920 is wider compared to 1200 than 1600 is to 1200 pixels). Get it?

The OLD method is called vert-. It works the exact opposite of hor+. Vert- has the most FOV with aspect ratios closest to the non widescreen resolutions. Everything else is made to fit inside the non widescreen aspect ratio.

With hor+, you can expand the view area forever. Every single resolution sees the same vertically. That means that a resolution of 1920x600 sees more than 1920x1200. Since 1920 pixels is wider compared to 600 than 1200 vertical pixels.

It's kinda hard to explain on the spot. I have spent a lot of time on WSGF researching how to get some older games to work properly in widescreen, and along the way I discovered these facts. http://www.widescreengamingforum.com...itle=Main_Page

There isn't a single hor+ article, but if you browse enough you will find out what it means.


If you aren't sure how many games use hor+ scaling, you can ask here or send me a message or search it on WSGF wiki. You'll get an answer anyhow. The 95% is an estimate. I cannot provide an actual number but it is somewhere close to that.

vert- was used before 2005. After that, games slowly started to change to hor+.

Nowadays everything is hor+

Just shoot me a question. I'm losing my coherency here. Ask me anything and I'll explain.


There's also this picture, there was one that showed BC2, but I couldn't find it.

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post #42 of 55
Quote:
Originally Posted by sotorious View Post
Are all 24" IPS panels x1200
no,

to my knowledge, the only IPS monitor with 1920x1200 is the dell 2411.
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post #43 of 55
ASUS VG236h for a 3d monitor. I lerv mine.
post #44 of 55
Quote:
Originally Posted by Backfat View Post
I'm surprised De-Zant hasn't chimed in here.

He worded it far better than I can, so I'll just quote him from a previous thread.
I don't think it matters if dezant chimes in. I have a syncmaster p2350 (1080) and the monitor in my sig (1200). I love the 1200 monitor and the p2350 feels vertically cramped. It's an opinion based on my user experience, and having a 19x12 monitor allows you at any time to run something at 19x1080 if I wanted.
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post #45 of 55
Quote:
Originally Posted by UberN00B View Post
no,

to my knowledge, the only IPS monitor with 1920x1200 is the dell 2411.
and the HP zr24w
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post #46 of 55
Quote:
Originally Posted by dave12 View Post
I don't think it matters if dezant chimes in. I have a syncmaster p2350 (1080) and the monitor in my sig (1200). I love the 1200 monitor and the p2350 feels vertically cramped. It's an opinion based on my user experience, and having a 19x12 monitor allows you at any time to run something at 19x1080 if I wanted.
It's your imagination then.

Internet browsing, and anything besides gaming, you do have the advantage of more vertical pixels. However in gaming, you are zoomed in if you play on a 16:10, compared to 16:9, so you see less of the screen than you would if you gamed at 1080p. Both have identical pixels vertically.
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post #47 of 55
1920x1200 is the way to go for sure. i run a 28" Hanns G and its beautiful, id love to pick up another
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post #48 of 55
Quote:
Originally Posted by Backfat View Post
It's your imagination then.

Internet browsing, and anything besides gaming, you do have the advantage of more vertical pixels. However in gaming, you are zoomed in if you play on a 16:10, compared to 16:9, so you see less of the screen than you would if you gamed at 1080p. Both have identical pixels vertically.
It's not imagination, it's preference for greater vertical screen space even when sacrificing 5 percent fov on each side. Go find the guys with the 2560x1600 and tell them they are doing it wrong.
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post #49 of 55
Quote:
Originally Posted by dave12 View Post
It's not imagination, it's preference for greater vertical screen space even when sacrificing 5 percent fov on each side. Go find the guys with the 2560x1600 and tell them they are doing it wrong.
You still don't get it. You DON'T get any more vertical space in games when using 16:10 over 16:9.


Re-read that long post again, and look at that picture of Starcraft 2 which illustrates it pretty easily.
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post #50 of 55
Quote:
Originally Posted by Backfat View Post
I'm surprised De-Zant hasn't chimed in here.

He worded it far better than I can, so I'll just quote him from a previous thread.

Quote:
Originally Posted by De-Zant View Post
No actually. You are missing information on the sides COMPARED TO 16:9

It's even worse with 4:3 and even worse with 5:4. This isn't too noticiable unless you're used to 16:9 since pretty much all hor+ games are optimized for 5:4 in the sense that it should be playable. (I'll get to what hor+ is in a second)

I have a pic to explain it.

I'll post that in a second

16:10 resolutions ALWAYS see less than 16:9 resolutions in most games. All resolutions within the same aspect ratio see just as much.




The way most games work (about 95%) with resolutions is that EVERY SINGLE resolution sees the EXACT same amount vertically. Got that?

That means that how much the resolution sees horizontally is determined by how wide the resolution is compared to the height. 1920 is wider compared to 1080 than it is compared to 1200.

The Picture I posted clearly shows how the effect works. Since 16:10 view area can be fit inside a 16:9 view area, the effect is zoomed in. This results in more pixels used to form the same image, and thus providing more image clarity. (provided that you stay within the same resolution range like 1920x1080 and 1920x1200)

This scaling method is called hor+. It's the same thing that causes 1920x1200 displays to see more than 1600x1200 displays (1920 is wider compared to 1200 than 1600 is to 1200 pixels). Get it?

The OLD method is called vert-. It works the exact opposite of hor+. Vert- has the most FOV with aspect ratios closest to the non widescreen resolutions. Everything else is made to fit inside the non widescreen aspect ratio.

With hor+, you can expand the view area forever. Every single resolution sees the same vertically. That means that a resolution of 1920x600 sees more than 1920x1200. Since 1920 pixels is wider compared to 600 than 1200 vertical pixels.

It's kinda hard to explain on the spot. I have spent a lot of time on WSGF researching how to get some older games to work properly in widescreen, and along the way I discovered these facts. http://www.widescreengamingforum.com...itle=Main_Page

There isn't a single hor+ article, but if you browse enough you will find out what it means.


If you aren't sure how many games use hor+ scaling, you can ask here or send me a message or search it on WSGF wiki. You'll get an answer anyhow. The 95% is an estimate. I cannot provide an actual number but it is somewhere close to that.

vert- was used before 2005. After that, games slowly started to change to hor+.

Nowadays everything is hor+

Just shoot me a question. I'm losing my coherency here. Ask me anything and I'll explain.

There's also this picture, there was one that showed BC2, but I couldn't find it.

That post from De-Zant is great!

Honestly. Those who can't admit that 16:9 is better than 16:10 for gaming is either ignorant or stupid.
Edited by Hydros - 6/21/11 at 12:14pm
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