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[IGN] Breaking the MMOuld: Moving on from World of WarCraft - Page 3

post #21 of 74
Dear lord, after I saw that Guild Wars 2 video, I'm sold.

I been sold on The Secret World too. Can't wait for either now.
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post #22 of 74
Quote:
Originally Posted by Nugu View Post
Reason WoW drove me nuts was the way they handled the badge gear. Badge gear is fine but when they follow such a set pattern it feels like a treadmill.

Get badges -> get low badge gear, some high badge gear -> grind more dungeons get more -> 3 months later, good badge gear is easier to get -> grind high badge gear in a few weeks if you hadn't already got it all. Then they release new badge gear and it repeats a few months later. By this time all but the latest heroic dungeon loot is rendered worthless. At this point you're just waiting on the next xpak to do it again.
I don't think the badge system was inherently bad, it was just that the game play to get the badges wasn't exactly the most fun. I would love to eliminate grind, but giving everything to players without having them do work isn't exactly fun either.

This is probably going to make some people furious, but hear me out. I would like to see MMO's take a sort of Modern Warfare approach. From the first time I fired up the first modern warfare (the first one!), I was having a damn good time. The game play was fantastic. I was very much formidable even though I had level 1 perks and no unlocked guns. Unlocking golden weapons and getting 10th prestige takes for ever, but its not really considered grinding because the game doesn't FORCE the player to do it. Maybe being two games away from unlocking your favorite weapon kept you up a few more hours, but you sure as hell were not spending the time waiting for a group, standing behind a boss pressing 1,2,3 in order, or waiting for a once a week raid to unlock.

This doesn't translate directly to MMO's since the genre's are so different, but ideally, I would love to see an MMO with truly active and challenging game play that still finds a way to fairly reward me for the time and effort I put in while not alienating players who don't have that type of time.

I really think guild wars 2 is, at the very least, heading in this direction.
    
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post #23 of 74
I can't or maybe it's won't get into another mmo. EQ was the first and last one I played. I spent the better part of a decade on that game and don't ever plan on letting another do that to me again. I don't care how good the game is or how fun, don't think I'll ever play another mmo. In sure there are others that feel the same way. There is only so much they can change with new ones anyway. They are all starting to blend together as far as how they play and features.
post #24 of 74
there's a good deal of GW2 info in the thread in my sig.
post #25 of 74
Global Agenda could be fun and its free to play . I played WoW from just after the AQ patch in vanilla till a couple months before Cata launch. I tried cata for a month but got bored again really quickly. The Burning Crusade was the best part of WoW imo.
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post #26 of 74
I strongly dis like repetitive questing, and even worse grinding, Runescape solves the quest problem, sadly MOST, not ALL (I know most of you don't read everything ) yield no decent rewards, meaning you have to grind, but here's the cool part, the game is so in touch with its theme, so open, so beautiful, it cancels out the grinding as something bad, unlike other MMORPG's (theme parks), they have the theme, but the interface is so full of modern numbers and other garbage that shouldn't be there, the game is no longer a theme park, nor is it any fun, it's a burden unless you're at end game, only for bragging rights, and you feel like you're a bot playing the game much less efficiently than a real bot would. Raiding the same instance over and over again? Why do you like that? I would love to know, raiding guilds? Seems to me like a big waste of time, and valuable life. Would be nice to know your responses of course.

EDIT: Another problem, in GW2, instead of questing, will we have to find people being killed by something 24/7? Same concept, I suggest being able to be the first attacker, and you have to do some sneaky movement through a village to assassinate your target, and then fight off the attackers, yes it is like AC, but cmon, adding that and everything else we find in the gaming world is the BEST move you can ever make, sadly developers probably will never hear me, as many other people such as myself, never have their voice heard with so many ideas and the keys to success.
Edited by assaulth3ro911 - 6/21/11 at 7:37am
post #27 of 74
The exact reason why I could never get into wow. I could never understand how people could enjoy such a game. Article explains it all. Great read.
post #28 of 74
That was a meaningful article indeed, but quite biased because it sounds like all that guy did was Archaeology. Is that really all that WoW is about to some people? Grinding daily quests and dungeons, leveling pointless secondary skills, pointless achievements, etc? How pathetic.

I've been doing nothing but 2v2/3v3 arena with IRL friends and it has been nothing short of a blast. We log on for a few hours a week and yell/swear/cheer at each other on vent over our victories and losses. We don't grind dungeons or farm gold or level anything more than 2 primary professions, because we're smart enough to avoid the boring/grindy aspects of the game. Sure, I may occasionally try my hand at tanking/healing a dungeon with friends but that's as far as we go for dragon-slaying.
We indulge in Rated BG's, Arena and the occasional guild raid for some fun with coordination/progression. We understand the strengths and weaknesses of our classes and instead of crying, we try to simply do the best we can do and have fun. The last time I levelled something was 4 years ago - I only went through the process once and didn't bother to go through it again on any alts/etc.

If WoW is nothing more than an archaeology-fest/dungeon grind for you, that's YOUR fault because you CHOOSE to do nothing more.

I'm all for next-generation MMO's and new concepts but some people here, including the one who wrote the article, knowingly made the decision to do the most repetetive stuff in WoW (e.g. Archealogy, skills, dailies, etc) and then you're COMPLAINING that it's grindy/boring? Seriously?

Quote:
Originally Posted by HAF_wit View Post
Have to be honest though, I'm surprised TERA wasn't mentioned.
Probably becaue Tera is another run-of-the-mill Korean grindfest/questing MMO with a few innovations brought into combat, but nothing that seperates it's leveling/class structure that plagues the majority of MMO's today.
Edited by Tippy - 6/21/11 at 7:46am
post #29 of 74
Personally what drove me away from WoW was the degredation of story line quests. The huge story lines like keying for Ony in classic or the Mount Hyjal/Black Temple in TBC made me feel invested in a big story with other people. When all of that started going away and it became about daily quest grinding/badge grinding, it lost it's appeal to me. My best hope for a MMO with a more story/plot driven focus at the moment is SW:ToR, so we'll have to see but that might turn out to be exactly my cup of tea.

And there is NEVER going to be a "pretty" MMO. They are always going to be 2-3 generations behind in graphics quality because the whole point of a MMO is massively multiplayer. They want people with 3-5 year old PCs to be able to run it fine. Any more rig intensive than that and they simply can't hope to get the population high enough for it to really feel like a "world".
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post #30 of 74
I don't mind there being a grind if there's a challenge to it. My favorite MMO is still Phantasy Star Online because the combat system was so good. I really hate how modern MMOs have this thing when you target an enemy, hit a button, then your character walks up to the enemy and gets within attacking distance and executes the attack. I'm not a big fan of automation in my combat (although I don't mind it for finding people in busy towns). I would rather line up my own character and get within the right angle/distance and swing my sword. Give an MMO the combat system of something like God of War, make the monsters challenging and have more unique attacks than just "attack back" or "use some ranged spell", and then maybe they'll be onto something. I also prefer combat based off of killing multiple enemies at one time that are agroed on you intead of running around a field littered with enemies that don't attack you until you pick one out and fight him.
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