Originally Posted by Tomus
You've reached max lvl in few days without any effort ... You could create max lvl PvP only character with allmost the best eq (except the skin) ... It was about the skill of the player, not about the eq. or lvl (like in wow).
The first MMORPG w/ graphics, old Neverwinter Nights on AOL
, was like that too. You could reach max level/gear in a week of casual play, and then it was all about the PvP and roleplaying (and exceptionally creative roleplaying was rewarded by the game's staff w/ unique equipment you could not
Planetside is similar, in that level's don't make you stronger. At level 1 you have just as much health and deal just as much damage as you will at level 40. PvP is interesting from the moment you install the game, no grind necessary.
The Battlestar Galactica Online beta looked like it was going in that direction, requiring about 60 hours of mixed PvP and PvE to max-out one ship. However, a few patches ago the grindyness was increased 10,000% and I quit playing.
IMO, MMOs should get back to their roots. PvP should be interesting from the moment you first log in, and the hardest areas of the game world should be available to play in w/o years of grinding for levels and gear to survive (but remember to bring some friends).