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post #31 of 74
Quote:
Originally Posted by PsikyoJebus View Post
I really hate how modern MMOs have this thing when you target an enemy, hit a button, then your character walks up to the enemy and gets within attacking distance and executes the attack. I'm not a big fan of automation in my combat (although I don't mind it for finding people in busy towns). I would rather line up my own character and get within the right angle/distance and swing my sword.
Not sure what kind of flash/java browser-based MMO's you've been playing, but have you tried of World of Warcraft?
post #32 of 74
Quote:
Originally Posted by Tomus View Post
You've reached max lvl in few days without any effort ... You could create max lvl PvP only character with allmost the best eq (except the skin) ... It was about the skill of the player, not about the eq. or lvl (like in wow).
The first MMORPG w/ graphics, old Neverwinter Nights on AOL, was like that too. You could reach max level/gear in a week of casual play, and then it was all about the PvP and roleplaying (and exceptionally creative roleplaying was rewarded by the game's staff w/ unique equipment you could not grind for).

Planetside is similar, in that level's don't make you stronger. At level 1 you have just as much health and deal just as much damage as you will at level 40. PvP is interesting from the moment you install the game, no grind necessary.

The Battlestar Galactica Online beta looked like it was going in that direction, requiring about 60 hours of mixed PvP and PvE to max-out one ship. However, a few patches ago the grindyness was increased 10,000% and I quit playing.

IMO, MMOs should get back to their roots. PvP should be interesting from the moment you first log in, and the hardest areas of the game world should be available to play in w/o years of grinding for levels and gear to survive (but remember to bring some friends).
post #33 of 74
Whatever just play an MMOFPS (there's currently only one). Thats where the fun's at.
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post #34 of 74
Well, news just came around that WoW's next patch will feature the oh-so-requested War Games, a way to skirmish against anyone on your server (your map of choice, arena maps or BG maps, anywhere from 2v2 to 40v40) for bragging rights, epeen purposes or just to test each others' skill+teamwork. Looks like a reason for PvP'ers to hang around for a bit longer

Read more here: http://us.battle.net/wow/en/blog/2940080

Me and my buddy have always wanted to have a 2v2 duel against that goddamn overconfident team in my guild, and now we'll be able to!
post #35 of 74
Well, howdy!

Cata was the end for me. I really enjoyed the LK's storyline and overall look and feel from questing zones to daily hubs to Dalaran to Wintergrasp to Heroics to raids. The LK expansion felt like the way that WoW was supposed to look and feel. Cata, while some improvements are welcome, like flying in the old world, and the upgraded home cities, just does not have fun questing, Heroic, and raiding content. It just seems more grindy than usual and the look and feel is just not right.

I will be moving on to Tera Online as soon as it's up and running...
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post #36 of 74
Problem is, games try to be WoW and die within 6months.. WoW players say "X MMO will smash WoW" and they come back and in /2 WTT XMMO toon for WoW gold or w/e

Everything is trying to be WoW cuz wow is stable and alive. MMOs wont move on until Blizz does something new *aka Titan*. Sums it up.
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post #37 of 74
WoW sucks, After playing wow for 3-4 years, Vanilla thru Cata, ( Glad i quit, sold my acct for 300$ ) I must say Blizzard has done a amazing job at spoiling me with their game content, but on the negative side, it made every other game boring for my taste. Don't know why, but i'm waiting for Guild Wars 2 to get me back in the mood for gaming.
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post #38 of 74
GW2 sounds like it's taking alot of concepts from SWG! SWG had no leveling system, hardly any quests, and was almost entirely about learning skills and acquiring items. This lead to a very powerful player driving economy. If GW2 can pull those off, I will be all over it.
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post #39 of 74
Quote:
Originally Posted by Bluescreen_Of_Death View Post
I like the skill system in EVE. Train skills > Use mods on ship. Better skills, better mods and ships. No grinding.
I'm still relatively new to EVE, but that article's view of the future of MMOs seemed to describe EVE pretty well.

1. No grinding - EVE's skills are based on time, whether you're online of offline

2. No dedicated roles - Train whatever you want. Industry, combat, whatever. You can even pilot other faction's ships!

3. No quests - Well, there are "missions" in EVE, but they're optional. Many successful EVE players never touch another mission after the tutorials.
    
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post #40 of 74
Quote:
Originally Posted by turbonerds View Post
WoW sucks, After playing wow for 3-4 years, Vanilla thru Cata, ( Glad i quit, sold my acct for 300$ ) I must say Blizzard has done a amazing job at spoiling me with their game content, but on the negative side, it made every other game boring for my taste. Don't know why, but i'm waiting for Guild Wars 2 to get me back in the mood for gaming.

100% agree. WOW was so prime(to me atleast) back in Vanilla + BC days. The fun I use to have in those times were matched by nothing and I couldn't get back into gaming since. That being said, I just built a new PC for hopes that GW 2 and some other games can restore the fun
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