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post #41 of 74
Quote:
Originally Posted by Oblivion77 View Post
100% agree. WOW was so prime(to me atleast) back in Vanilla + BC days. The fun I use to have in those times were matched by nothing and I couldn't get back into gaming since. That being said, I just built a new PC for hopes that GW 2 and some other games can restore the fun
Yeah.. blah blah... you played until X expansion and now it's not fun anymore.. etcetera etcetera...
Right..
There are 11million players, some people are always going to complain about something. Some people thought Vanilla was the prime, some thought it was a terrible grind. Some though BC was the epitome of raiding, some hated the whole idea. Some thought WotLK was too easy, some were finally raiding for the first time, even with a "casual" schedule. Some think Cata is the perfect difficulty, some think it's too hard again.
tl;dr you can't please everyone.


Anyways, WoW is now a victim of its own success. It's had almost more than 6 years to refine its balance and add more content where its needed. It's a household name.. the "Kleenex" of MMOs if you will.
I don't think other MMOs should even try to compete. You can have a successful MMO without being a "WoW-killer" e.g. EQII, GW, LOTRO, AOC, RIFT etc..

One good thing about WoW: it's forcing developers to be creative if they want to competitive.
post #42 of 74
Looking forward to Guild Wars 2~ a lot of its design decisions are reminding me of the cleverness WoW had originally when it set out to celebrate and enhance the genre.

Things like not punishing players for grouping together, or helping a random player with a mob with things like xp or gold or loot penalties. Automatic dynamic questing which rids you of 'hoarding' quests and instead venturing out and accomplishing things~ even with other players whether they are in your party or not. A nice hybrid of positional, reactive and active combat with the traditional tab target system.

Above all~ I'm just, really excited for what seems like a western MMO that isn't trying to BE WoW~ yet at the same time, do what Blizzard originally set out to do when it came into the scene. Take the best things of the mmo~ and make it accessible, advance it only as far as it was needed to be enjoyable.

... and also, not take itself so seriously that it can't have fun with its lore, its dialogue or its characters. GW2 has this~ it has the freshness I think is really needed in this genre. It's also one of the only mmo's coming out with a fully explorable, and preloaded world instead of stitched up zones.

One of the reasons my girl still plays WoW even though I quit years ago~ is that every other MMO seems so stuffy~ that they just don't have the time to laugh at themselves and give off a vibe of enjoyment. Yet when she sees the GW2 trailers, especially that Commando april fools video~ it shows that Arenanet does understand the concept of making an epic universe, and still not be afraid to be playful.

I mean WoW has quests that have you playing simon, and there's even a plants vs zombies quest. I still remember seeing Grahzilla and laughing at the name. With things like Leeroy Jenkins~ etc, the game told plays right off the bat~ 'it's ok to have fun with this universe. It's not all knights and sorcery and wizard hats'.

It allowed people who would snub the gnomes of Everquest~ to pick up a gnome in wow and enjoy jumping over fences. Would make people who would scoff at being a dwarf in Dark Ages to be a Warrior and try one in WoW.

Gameplay, believe it or not~ I feel is only a fraction of why WoW is what it is~ it's a combination of polish, an open world and an accessible universe. The lack of loading between zones is something SO basic~ and so easily forgotten... yet almost no MMO post wow has ever done it.

Not WaR, not AoC, not Rift, not Aion...

It's like~ not a single one of these people got that simple memo. They copy the quests, the loot, the bosses~ etc... hell even the UI...

But not the very concept of an open universe connected only by the thin fabric it takes to see you walking from Elwynn Forest and stepping into Westfall and going "Wow~ I'm somewhere new~"
Edited by Inverse - 6/21/11 at 1:35pm
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post #43 of 74
Quote:
Originally Posted by Narzon View Post
Yeah.. blah blah... you played until X expansion and now it's not fun anymore.. etcetera etcetera...
Right..
There are 11million players, some people are always going to complain about something. Some people thought Vanilla was the prime, some thought it was a terrible grind. Some though BC was the epitome of raiding, some hated the whole idea. Some thought WotLK was too easy, some were finally raiding for the first time, even with a "casual" schedule. Some think Cata is the perfect difficulty, some think it's too hard again.
tl;dr you can't please everyone.


Anyways, WoW is now a victim of its own success. It's had almost more than 6 years to refine its balance and add more content where its needed. It's a household name.. the "Kleenex" of MMOs if you will.
I don't think other MMOs should even try to compete. You can have a successful MMO without being a "WoW-killer" e.g. EQII, GW, LOTRO, AOC, RIFT etc..

One good thing about WoW: it's forcing developers to be creative if they want to competitive.
Only reason why most of that 11 million keep playing is not because its enjoyable or a good game, they stay because of their friends ingame... because of their guild members.

Most Vet's who end up quitting/ on the brink of quitting always have second thoughts NOT because they think, "this game is epicly enjoyable and will improve 100% with each new expansion"... but because they dread leaving friends (Nothing to do with the depth/quality of the game).
post #44 of 74
Quote:
Originally Posted by Tippy View Post
That was a meaningful article indeed, but quite biased because it sounds like all that guy did was Archaeology. Is that really all that WoW is about to some people? Grinding daily quests and dungeons, leveling pointless secondary skills, pointless achievements, etc? How pathetic.

I've been doing nothing but 2v2/3v3 arena with IRL friends and it has been nothing short of a blast. We log on for a few hours a week and yell/swear/cheer at each other on vent over our victories and losses. We don't grind dungeons or farm gold or level anything more than 2 primary professions, because we're smart enough to avoid the boring/grindy aspects of the game. Sure, I may occasionally try my hand at tanking/healing a dungeon with friends but that's as far as we go for dragon-slaying.
We indulge in Rated BG's, Arena and the occasional guild raid for some fun with coordination/progression. We understand the strengths and weaknesses of our classes and instead of crying, we try to simply do the best we can do and have fun. The last time I levelled something was 4 years ago - I only went through the process once and didn't bother to go through it again on any alts/etc.

If WoW is nothing more than an archaeology-fest/dungeon grind for you, that's YOUR fault because you CHOOSE to do nothing more.

I'm all for next-generation MMO's and new concepts but some people here, including the one who wrote the article, knowingly made the decision to do the most repetetive stuff in WoW (e.g. Archealogy, skills, dailies, etc) and then you're COMPLAINING that it's grindy/boring? Seriously?


Probably becaue Tera is another run-of-the-mill Korean grindfest/questing MMO with a few innovations brought into combat, but nothing that seperates it's leveling/class structure that plagues the majority of MMO's today.
What do you do when you have done everything there is to do? It's pretty obvious you're newer to the game. Give it some time, you'll see where we're coming from. I would like to know how you got the impression that TERA is run-of-the-mill. It is anything but.
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post #45 of 74
Quote:
Originally Posted by HAF_wit View Post
What do you do when you have done everything there is to do? It's pretty obvious you're newer to the game. Give it some time, you'll see where we're coming from. I would like to know how you got the impression that TERA is run-of-the-mill. It is anything but.
The combat system is new and fresh~ however from people already in the game, it's still a game with lots of grinding, a pale economy and broken up zones like every other mmo. It does nothing new with quests. It does absolutely nothing new with instances. There are very little PvP innovations.

Tera looks fun~ but outside of the combat system it's very run-of-the-mill. It's like an FPS game thinking itself fresh because it has weird, or quirky weapons~ or has a jump pack feature.
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post #46 of 74
Yall should really google Tera Online, it really is quite the game!
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post #47 of 74
It pretty simple. Who is willing to be inovative enough. Who can get the financial backing and even more importantly the time needed to develop it. Look at Vanguard and many other mmos that had great potential but also had the suits pushing for a deadline so much that they forced them to release an incomplete game that wound up failing. If they would of taken another year or whatever it would of taken to deliver a polished product, I'm sure they would of made their money back many times over.
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post #48 of 74
Quote:
Originally Posted by Inverse View Post
The combat system is new and fresh~ however from people already in the game, it's still a game with lots of grinding, a pale economy and broken up zones like every other mmo. It does nothing new with quests. It does absolutely nothing new with instances. There are very little PvP innovations.

Tera looks fun~ but outside of the combat system it's very run-of-the-mill. It's like an FPS game thinking itself fresh because it has weird, or quirky weapons~ or has a jump pack feature.
Any MMO out there will follow the groundwork of those preceding it. I do admit I haven't played it yet, but considering the time requirement to hit level cap, the target-less combat, and interesting player-controlled zone rules seems very new and interesting to me.

I can't speak about the econ or anything else plaguing korea at the moment as those are issues relative to their own playerbase. It's been known for awhile now that each culture plays each game differently, so we will have our own different problems. (Not saying that a poor economy isn't possible, just that east and west do play quite differently.)
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post #49 of 74
i havent touched Rift since finding out about the secret world. i really hope the game delivers. Although im not a fan of alt+tabbing to research somthing to progress with the game.
post #50 of 74
Quote:
Originally Posted by Renton81 View Post
Only reason why most of that 11 million keep playing is not because its enjoyable or a good game, they stay because of their friends ingame... because of their guild members.

Most Vet's who end up quitting/ on the brink of quitting always have second thoughts NOT because they think, "this game is epicly enjoyable and will improve 100% with each new expansion"... but because they dread leaving friends (Nothing to do with the depth/quality of the game).
Good point. Anything to back that off? Or are you just assuming your personal experience amounts to that of 11million players? I like playing the game. All my friends like playing the game. The 1000 people in my guild like playing the game. Yeah.. my friends play Black Ops, but I'm not going to buy it because it's a horrible game. Your hypothesis has no foundation and no logic to back up.
Thanks, though.
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