Originally Posted by Shrimp
The original game's story was excellent, not from a novel or a movie perspective, but from a game stand point. The story opened up a wide variety of levels and different environments, especially towards the end. Plus it wasn't a very engaging plot, it stayed true to being a shooter, not an action movie. And honestly, maybe I analyze things too much but the plots in all these linear FPS games, including Crysis 2 tend to be god-awful. There are exceptions but I'd really prefer if gameplay was the focus, not whether or not I can slide down a mountain on a snow mobile in sync with theatrical music.
But really, the best part about Crysis which separates it from it's sequel was the gameplay. You really can play any Crysis level (Okay any of the first six) in over a dozen different ways. Try that in Crysis 2, or Call of Duty, or any other single player FPS. The original Crysis was not a linear game, that was what made it so entertaining. You could plan out and make strategies before barging into an area full of enemies. Not just that, but in the heat of battle you had so many different options for taking down enemies.
Crysis 2 is watered down. The levels are practically a straight line, there are two suit options instead of four, there's no lean or prone. The vehicles are a sort of cruel joke. Honestly if you put the two games' story-lines aside, you'd think the original Crysis was the actual sequel.
Ok I understand that the way stories are perceived as good or bad is opinion. And I apologize for calling Crysis's story crap because it is really just my opinion. But PLEASE don't call Crysis 2 a linear game. PLEASE tell me you are not that stupid. The game is non linear in and out of itself due to the fact that you can choose between invisibility, or strength! BAM, game therefore is non linear because you can deal with the situation IN MORE THAN ONE WAYS. And then, you decided to compare the game to COD. Ahh man did you make a mistake. Yeah, because in COD, you can jump 50 feet in the air. In COD, you can toss a guy a few meters away from you in a instant, IN COD YOU CAN TURN INVISIBLE.
The thing is Crysis was TOO non linear. Most of the the time you were just running around! And also, the game gets repetitive during the first few missions, picks up in the middle with some cool aliens, and than gets repetitive again. I mean I could tell you most if not all of the assets Crytek made for Crysis.
And that is pretty much the only thing in Crysis. ISN'T IT SAD TO SEE THE SAME BARREL OVER AND OVER AGAIN? In Crysis 2, they obviously didn't want the make the game repetitive in terms of it's level design. Every level is full of amazing life and complexity that you just can't find in the original Crysis.
Also with your whole "You can make strategies in Crysis argument", what is stopping you from doing that in Crysis 2 PLEASE. Did you even try playing the game properly or did you play it like a rail shooter. The thing is, if you play Crysis or Crysis 2 like a rail shooter, IT CAN BE COME A RAIL SHOOTER FOR YOU. You could play Crysis like COD, and Crysis 2 like COD. BUT you can also play BOTH
games dynamically, and with actual strategy!
There are still Four suit features, you just can only dynamically switch on and off two. You can be invisible, you can be fast by sprinting, you can be strong by well meleeing people, or picking them up, or kicking giant objects.. Tell me, did you even actually use Strength mode? YOU DIDN'T, a mode for strength was redundant! So we never needed it, just the things that strength gives you! Speed you still have, what you are butthurt you can speed walk now your way to victory now? XD.
There is lean, and so what about prone. I don't really care about prone. I guess you SUPER L33T PLaY3Rs need it but me, nah.
How are the vehicles a "Cruel joke"? Please tell me so I can make a proper rebuttal.
There, that was a mouthful....
And also *Damn 404z*
*Squeals like a little girl*. They are even fixing the advanced menu for the...people who actually... care about it for some reason....Edited by HarbingerOfLive - 6/22/11 at 6:08am