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[MyCrysis] Direct X11 Tessellation Package for Crysis 2 - Page 24

post #231 of 1204
april 27th?
huh?
what year?
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post #232 of 1204
Quote:
Originally Posted by HarbingerOfLive View Post
They should I believe . Crysis 2 unlike it's older brother, is actually greatly optimized. Make sure however you download NVidias latest SLI profiles, as they fix Multi GPU issues with the game....
Smaller maps (so the consoles could handle it) equals much better performance, not to mention the low res textures (as of now).
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post #233 of 1204
if some people were able to get the downloads they should put them somewhere that the rest of us can get them
post #234 of 1204
Quote:
Originally Posted by HarbingerOfLive View Post
Ok I understand that the way stories are perceived as good or bad is opinion. And I apologize for calling Crysis's story crap because it is really just my opinion. But PLEASE don't call Crysis 2 a linear game. PLEASE tell me you are not that stupid. The game is non linear in and out of itself due to the fact that you can choose between invisibility, or strength! BAM, game therefore is non linear because you can deal with the situation IN MORE THAN ONE WAYS. And then, you decided to compare the game to COD. Ahh man did you make a mistake. Yeah, because in COD, you can jump 50 feet in the air. In COD, you can toss a guy a few meters away from you in a instant, IN COD YOU CAN TURN INVISIBLE.
Okay so you can hide from enemies or fight, that makes it non-linear? (I'm guessing Halo 2 is now a non-linear game.) For combat there's only one option, armor mode. In the original game there's three you use when taking down enemies, armor, strength and speed. And if you've played Crysis 2 you'll find there are literally areas where you basically have to cloak and there are other areas where you have to use armor mode, the game is designed that way.

Quote:
Originally Posted by HarbingerOfLive View Post
The thing is Crysis was TOO non linear. Most of the the time you were just running around! And also, the game gets repetitive during the first few missions, picks up in the middle with some cool aliens, and than gets repetitive again. I mean I could tell you most if not all of the assets Crytek made for Crysis.

Barrels
Small Towns
Nanosuit Men
Koreans
Aliens
Sea
Island
Trees
Rock
Grass
Dirt
Alien Structures

And that is pretty much the only thing in Crysis. ISN'T IT SAD TO SEE THE SAME BARREL OVER AND OVER AGAIN? In Crysis 2, they obviously didn't want the make the game repetitive in terms of it's level design. Every level is full of amazing life and complexity that you just can't find in the original Crysis.
Running around has nothing to do with how linear the game is, nor does the environment, which honestly the same two comments about running around and a repetitive environment can DEFINITELY be applied to Crysis 2, more so than Crysis. But really the difference is in Crysis you're not running in one set path where as in Crysis 2 you are. There's only one way to do a level in Crysis 2, the way it was designed. That's it. In Crysis you have DOZENS of options, not just "well sometimes you can go cloak".

The last comment is the most amusing though, "amazing life and complexity". It's a deserted city, there's no art. At least in the original you had levels on the beach, in the jungle, in an enormous battlefield, in an alien mothership, in a tundra, etc. Crysis 2, well.. Just a city. A city you can't do ANY exploring in at all. A city that has ONE way to get to the next map marker, a city that already feels tired out the moment you start the game because of all the games before it that use urban environments.

Quote:
Originally Posted by HarbingerOfLive View Post
Also with your whole "You can make strategies in Crysis argument", what is stopping you from doing that in Crysis 2 PLEASE. Did you even try playing the game properly or did you play it like a rail shooter. The thing is, if you play Crysis or Crysis 2 like a rail shooter, IT CAN BE COME A RAIL SHOOTER FOR YOU. You could play Crysis like COD, and Crysis 2 like COD. BUT you can also play BOTH games dynamically, and with actual strategy!

There are still Four suit features, you just can only dynamically switch on and off two. You can be invisible, you can be fast by sprinting, you can be strong by well meleeing people, or picking them up, or kicking giant objects.. Tell me, did you even actually use Strength mode? YOU DIDN'T, a mode for strength was redundant! So we never needed it, just the things that strength gives you! Speed you still have, what you are butthurt you can speed walk now your way to victory now? XD.
What stops me? There's only ONE strategy. There's no other way to finish a level than the way the level was designed. There are not four suit features, they made sprint a tiny bit faster but not nearly as fast as Crysis (Which only works well because the maps are so damn tiny and the enemies are all close together). Jumping higher requires you to HOLD THE JUMP BUTTON. How is that a suit mode replacement? To give an example of how useful strength was, in the original game in combination with cloak mode was one of the most effective strategies, especially in tight spots with low ammo. You could simply uncloak and punch the crap out of people. Not to mention you could hold a weapon steady, jump high and knock down buildings all just by switching to that mode. And this tells me you haven't played the first game at all. Speed is quite useful in combat, particularly in the second half of the game but even in the first half. You can run into enemies pushing them out of the way and dodge bullets. You think it's just for navigation?

Quote:
There is lean, and so what about prone. I don't really care about prone. I guess you SUPER L33T PLaY3Rs need it but me, nah.

How are the vehicles a "Cruel joke"? Please tell me so I can make a proper rebuttal.

There, that was a mouthful....

And also *Damn 404z*

EDIT: https://secure.mycrysis.com/forums/v...p?f=40&t=32220

*Squeals like a little girl*. They are even fixing the advanced menu for the...people who actually... care about it for some reason....
Vehicles are basically useless in Crysis 2. No turrets, they don't blow up upon you shooting them, etc. In Crysis you could always shoot the gas tank and take out enemies. I would often even drive a vehicle to an area where enemies go ahead of time and set it to blow with C-4.

And there is no lean. When you're next to something SOMETIMES it'll say press right click to lean. That is NOT lean. Leaning is when you have two dedicated keys and can lean ANYWHERE. Not just in those scripted locations. In the original game any object I could crouch behind I COULD LEAN over. The fact that they don't even give you the option to have dedicated keys, which is independent to both the suit and the level design is just honest laziness on Crytek's part.
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post #235 of 1204
Not sure if this has been mentioned before but, the patches are available for download over at techpowerup.com.

The high res one is 5.7 GB and the DX11 4.5 GB.
post #236 of 1204
They shouldn't be anywhere near that big........
post #237 of 1204
Quote:
Originally Posted by SlackerITGuy View Post
Not sure if this has been mentioned before but, the patches are available for download over at techpowerup.com.

The high res one is 5.7 GB and the DX11 4.5 GB.
damn just over 10GB for both, thats gonna kill my 3Mb connection

also according to the link it says patch 1.9 is required which isnt out yet?
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post #238 of 1204
Awesome !
post #239 of 1204
Quote:
Originally Posted by Blindsay View Post
damn just over 10GB for both, thats gonna kill my 3Mb connection

also according to the link it says patch 1.9 is required which isnt out yet?
They shouldnt be that big.
Crysis 2's default Texture cache file is only 480MB. Crysis 1 used mostly the same textures but they were double the size of crysis 2's. even if they used textures that are double the res of original crysis textures it shouldn't be any bigger than 2GB.

And a package of pre-tesselated Geometries should NOT be 5GB....... unless they had to re-do all of the game's maps......
post #240 of 1204
Quote:
Originally Posted by SlackerITGuy View Post
Not sure if this has been mentioned before but, the patches are available for download over at techpowerup.com.

The high res one is 5.7 GB and the DX11 4.5 GB.
OMG that's huge!

Anyone tried it?
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