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[MyCrysis] Direct X11 Tessellation Package for Crysis 2 - Page 30

post #291 of 1204
Quote:
Originally Posted by grunion View Post
How do you patch in tessellation, please explain?
All tessellation has been patched in to this point, even if it's released with the game, it's patched in house.
The only game I think that has been developed with DX11 from the ground up is BF3.
All other games start as DX9 and patched in house or after lanuch to DX11.

That's why BF3 looks so much better than other DX11 games. Devs have to use DX11 from the beginning, and scale down to DX9 for consoles. Most are saying that's not cost effective at this time. Hopefully, DICE will bring back the standard of developing from the top down.
Edited by WorldExclusive - 6/22/11 at 6:49pm
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post #292 of 1204
Quote:
Originally Posted by WorldExclusive View Post
All tessellation has been patched in to this point, even if it's released with the game, it's patched in house.
The only game I think that has been developed with DX11 from the ground up is BF3.
All other games start as DX9 and patched in house or after lanuch to DX11.

That's why BF3 looks so much better than other DX11 games. Devs have to use DX11 from the beginning, and scale down to DX9 for consoles. Most are saying that's not cost effective at this time. Hopefully, DICE will bring back the standard of developing from the top down.
just because full dx11 is coming after the release of the game doesnt mean that the engine wasnt built with dx11 in mind. Consider that the leaked demo of crysis 2 had several files all related to dx11. The game didn't ship with the API for whatever reason, but it doesn't mean that they weren't considering it when building the engine. Would have rather then delayed the pc version of the game until dx11 was fully functional or would you rather have gotten the game when you did and get a free patch for it?

This whole "dx11 patch is not true dx11," argument will come to an end when the engine/sandbox is released. Then we can see if it's truly a part of the engine or not.
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post #293 of 1204
I wish Crytek would stop teasing us and release the 1.9 patch already, why release the DX11 patch now and the 1.9 patch at a later date anyway?
    
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post #294 of 1204
So wait, has anybody actually installed and played the patch from Techpowerup???

EDIT - Actually saw that it requires patch 1.9 first so the waiting continues...
post #295 of 1204
Quote:
Originally Posted by Chrono Detector View Post
I wish Crytek would stop teasing us and release the 1.9 patch already, why release the DX11 patch now and the 1.9 patch at a later date anyway?
isn't teasing what crytek does best? i mean crysis 1 teased everyone in terms of trying to max it out while torturing you aswell when it first came out, and now their mentally torturing and teasing you with the crysis 2 update waiting since crysis 2 failed to deliver the teasing and torturing for your hardware in the first place. ^-^
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post #296 of 1204
Isn't the official release of the patch supposed to be next week? I've waited months so I can certainly wait another week for this
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post #297 of 1204
It's about time! I have seriously been waiting since day one!
    
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post #298 of 1204
Quote:
Originally Posted by JCPUser View Post
Every patch is not created equal.

It is a reasonable assumption that Crytek was planning on doing DX11 from the very beginning so they likely provided the capability to add these features when they developed the game.

I really think this was a EA rush job forcing the game into the wild before it was finished. I'd bet that if Crytek was left to their own devices the game would be launching on June 27th. These patches are too big and involved to be simple addons that they began working on in March. Remember the leaked game made references to the DX11 API.
finally some rational thought in this thread. Cryengine 3 has native dx11 support, many of the dx11 files were even in the leaked beta. DX11 was clearly being worked on fairly early on in the game. Just because it didn't come at launch doesn't imply in anyway that they only started working on it after release and it's just a quick patch job. Just look at the comparisons that were on the page when it was up. It was some pretty substantial improvements.
Edited by scyy - 6/22/11 at 8:36pm
post #299 of 1204
Quote:
Originally Posted by Kand View Post
Comparison.






I see no difference....
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post #300 of 1204
Quote:
Originally Posted by Drizzt5 View Post
I see no difference....
Oh, you can't see a difference between the 660x371 images, guess that means DX11 does absolutely nothing - especially considering the fact that it's always a good idea to think that an image that small will give us a good idea of what to expect when we play at 1680x1050, 1920x1080, etc.
 
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