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[MyCrysis] Direct X11 Tessellation Package for Crysis 2 - Page 32

post #311 of 1204
Quote:
Originally Posted by jcde7ago;13972657 
Um. Those new textures (the ones on the left) look better than the ones on the right, so I have no idea what you're talking about. When put together, the high res textures + DX11 features will make this game look much better than it currently does.

As for that unofficial mod, of course it looks great, because the textures are high-res, which is part of the package we've been waiting for. But unless the modder is going to spend months replacing every surface, etc. with custom high-res ones, I can't see the mod doing anything on its own without the DX11 package that would make it seem better than the DX11 features + Crytek's own high-res texture set.

I see the point.. but isn't the unofficial mode to be released tomorrow?
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post #312 of 1204
Quote:
Originally Posted by Hawk777th;13972646 
That texture mod is epic!

Yes it's 2x better than Crytek's TEXTURE upgrade IMO.. hurrah for the DX 9/10 cards.

People here assume (or can probably easily prove).. that DX 11 + Crytek's Texture Update = overall better. W/c I probably wouldn't really contest to.

It's just that.. the texture's (strictly) weren't as nice as what an unpayed modder did.

Then again.. I HAVE ZERO idea on the impact to performance of the unofficial texture mod VS. official texture mod VS. official texture mod + DX11.
Edited by tubers - 6/22/11 at 10:50pm
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post #313 of 1204
Quote:
Originally Posted by tubers;13972449 
New TEXTURES SUCK?

http://www.abload.de/gallery.php?key=70SZifeK

got it here:

http://forums.gametrailers.com/thread/crysis-2-dx11-patch-released--/1225762?page=10
EW.. the unofficial to be released mod looks BETTER

FAIL Crytek (lol)?????

I would love nothing more than to slap everyone in the mouth that says fail for the most trivial of things.

If this makes Crytek fail then EVERY DEV EVER IN EXISTENCE IS FAIL. Almost every game able to be modded has had a better graphics increase by the modding community than by the dev, including Crysis 1.

Did the mod guy do a good job? Yes. Is he to be commended for trying to make the game better for all of us? Yes. Do we need to call Crytek fail for something so common that almost every good game of the last 8 yrs has gotten the same modder hi-res pack treatment? No.
Edited by FuNkDrSpOt - 6/22/11 at 11:12pm
    
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post #314 of 1204
People complain to much, just enjoy what was given and have fun.
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post #315 of 1204
Quote:
Originally Posted by FuNkDrSpOt;13972777 
Almost every game able to be modded has had a better graphics increase by the modding community than by the dev, including Crysis 1.

So much truth in this.

At this point people are just inventing reasons to dislike Crytek. It is true that the launch/beta could have been handled better (no excuse for the "Press Start" snafu)...... but then again this is why the wise wait and don't buy games right at launch. cool.gif
post #316 of 1204
Quote:
Originally Posted by FuNkDrSpOt;13972777 
I would love nothing more than to slap everyone in the mouth that says fail for the most trivial of things.

If this makes Crytek fail then EVERY DEV EVER IN EXISTENCE IS FAIL. Almost every game able to be modded has had a better graphics increase by the modding community than by the dev, including Crysis 1.

DID Crysis 1 ever have an official TEXTURE upgrade?

Trivial? Then let's all go back to "playing" doom 1 graphics.

I still appreciate it even though I said it sucks and if you plan to nitpick all day.. it sucks relative to a single modders creation.

Half of me yearns more but honestly.. half of me was even content with vanilla Crysis 2.

Not that I know the complete worksheet, technical difficulties or the company's balance sheet.. but come on.. a lot of the texture update looks like something that's been just sharpened by Photoshop.

The TEXTURE UPGRADE was just underwhelming with the wait. You don't have to agree with me since this is subjective.

And IDK if I should feel bad about CryTek not asking for an upgrade price.
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post #317 of 1204
Quote:
Originally Posted by JCPUser;13972847 
but then again this is why the wise wait and don't buy games right at launch. cool.gif

biggrin.gif

so true
post #318 of 1204
Quote:
Originally Posted by $till LegendaryU2K;13972842 
People complain to much, just enjoy what was given and have fun.

Kinda true.. but I believe that whining and *****ing would likely drive stuff forward rather faster than everyone just everyone talking it in.. like the "Oh this is meh... it's okay.. it's a pass.. no need to push any furhter" attitude.. Is there a term for that? Like mediocre attitude?

Then again it could irritate companies and their employess.. they might quit?

I admit I am sounding too demanding tho.. might be andropause xD

@FuNkDrSpOt

Hmmm.. thanks for giving a better insight.. what you said is slowly sinking in. +rep
Edited by tubers - 6/22/11 at 11:21pm
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post #319 of 1204
Quote:
Originally Posted by SirWaWa;13972532 
what the hell is pre-tessellation? the video card does no geometric work?

I was wondering that myself, actually. Looks like they might not actually be using realtime DX11 tessellation. They could be though, it may just mean the geometry has indications on it of WHAT gets tessellated. Otherwise if you just randomly tessellate something, how does it know what gets smoothed over and by how much so it keeps the same basic shape and isn't deformed or distorted?
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post #320 of 1204
my guess on pre-tesselation is that the tesselated objects are given tesselation during the loading of a mission. then they must be cached or something, could be why they say you need minimum 1GB graphic memory. could perhaps improve performance, but could also mean that the tesselation really wont be THAT impressive, and only affect static world objects and environements.
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