Originally Posted by FuNkDrSpOt
You're grasping at straws on both accounts. For the sake of aguing semantics, you could say crysis 1 already came with a high-res texture packet in the box.
The reason I hate when people use fail for everything is due to the extreme exaggeration it presents in most cases it is used. Some of the textures in Crysis 2 needed an upgrade but again I ask what game released in the past 8-10 yrs hasn't?
How many hours did said modder work on this and how significant is the upgrade when you're actually playing? The differences are noticible in a screenshot I can stare at but thoe visual upgrades will be significantly reduced when I play a man running, jumping and shooting.
Also you're calling the official text upgrade underwhelming but have you or anyone else gotten it to REALLY work at this point!? Like with all things, have patience, let the upgrade come out and THEN you can judge.
I see your point and I really admit of wrongly using too cruel words.
But IMO, the way you talk about it.. might as well not get ANY upgrade at all.
Sorry but I find it very easy to notice a lot of texture work even when gaming. (Reflections not as much)
Since character models with their meshes/polygons are pretty good, the "fattening and rounding" effect of DX11 doesn't look too appealing in most instances. (I admit the brick wall looked pretty cool but that's it among the given examples.. IDK if they'll really lock down POM to DX11 but I easly notice that too).
Yeah, well know soon enough if it's really worth going tesselation in DX 11.. Hope there's an option to turn that off if
ever it bogs down performance significantly.
Im just tense and excited at the same time!Edited by tubers - 6/23/11 at 4:58pm