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[MyCrysis] Direct X11 Tessellation Package for Crysis 2 - Page 41

post #401 of 1204
Quote:
Originally Posted by TwoCables View Post
All I had to read is "yes it is".

Instead of reading the rest, I'll just pull my hair out. I have had enough.

Believe what you want. I really want to stop caring.
Just leave him ignorant Two Cables.

You have explained what a port is clearly. If he wants to ignore facts and incorrectly use the word "port" to define any game that is too consolized (completely in the eye of the beholder) then it is best to just let him be.
post #402 of 1204
Quote:
Originally Posted by Nixuz View Post
I apologize that we differ on possibilities.
I did not intend to have you "pull your hair out".
I was only hoping that you could provide some proof, independent of the developers statements, that the game was indeed coded independently for PC.
Until then, we obviously agree to disagree...about a game.
Do I really need to go and dig up the articles (which are lengthy) that clearly explain and show that Crysis 2 is not a console port?

Do I have to go and find various definitions of what makes a console port a "console port"?

You're going by your opinion while I'm going by facts. I don't have an opinion about this one way or another.


Quote:
Originally Posted by JCPUser View Post
Just leave him ignorant Two Cables.

You have explained what a port is clearly. If he wants to ignore facts and incorrectly use the word "port" to define any game that is too consolized (completely in the eye of the beholder) then it is best to just let him be.
lol amen to that.
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post #403 of 1204
The same proof that you have that it's not.
Was Bulletstorm a port?
Was Black Ops?
They both allowed for increased resolution and some minor graphical additions.
So did Crysis2, yet it is somehow NOT a port, mostly based upon the addition of more graphical options and features added in a patch?
Crytek saw the writing on the wall, and that their loyal PC fanbase was hungering for a benchmark, as opposed to a game.
The game did OK on consoles, but was not a blockbuster, so they return to their roots with a patch to turn it back into a rig-defying benchmark.
That's my opinion. I understand it's not the only one.
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post #404 of 1204
Quote:
Originally Posted by TwoCables View Post
Do I really need to go and dig up the articles (which are lengthy) that clearly explain and show that Crysis 2 is not a console port?

Do I have to go and find various definitions of what makes a console port a "console port"?

You're going by your opinion while I'm going by facts. I don't have an opinion about this one way or another.



lol amen to that.
I would be happy to read any article that was not based upon a release from Crytek themselves.
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post #405 of 1204
Am I allowed to say that Crysis 2 isn't a console port because it supports DX11? If I'm right, surely that will change your views Nixuz.
post #406 of 1204
Quote:
Originally Posted by Nixuz View Post
I would be happy to read any article that was not based upon a release from Crytek themselves.
lol what the hell man? Do you think something like this article below is lying?

EDIT:
I used to have a different article that I could find by typing "cryengine" into Firefox's so-called "Awesome Bar". Please wait while I dig (because now I really have to dig to find it)

If so, then we are wasting our time. You seem to think you know it's a port based on what you've seen (like the console commands or whatever), but can you prove it based on articles like the one above?


Quote:
Originally Posted by Villosa View Post
Am I allowed to say that Crysis 2 isn't a console port because it supports DX11? If I'm right, surely that will change your views Nixuz.
Whoa.

Good call. I didn't even think of that because it's still so new to me (for a minute there, I was believing it was never going to happen).
Edited by TwoCables - 6/23/11 at 6:54pm
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post #407 of 1204
No, as WoW is a 7+ year old engine and supports DX11.
Adding DX11 does not, in fact, make a game "not a port".
I'm sure given time and effort ANY game on the PC could "support DX11", regardless of whether the features were used extensively.
It would still be a "DX11" game...I guess.
Adding DX11 does not make a game not a "port"
Adding high res textures does not make a game not a "port"
Dragon Age 2 did both, are you willing to argue it was not a "port"?
Edited by Nixuz - 6/23/11 at 6:58pm
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post #408 of 1204
Quote:
Originally Posted by TwoCables View Post
lol what the hell man? Do you think something like this article below is lying?

http://www.geeks3d.com/20110330/crys...ring-features/

If so, then we are wasting our time. You seem to think you know it's a port based on what you've seen (like the console commands or whatever), but can you prove it based on articles like the one above?



Whoa.

Good call. I didn't even think of that because it's still so new to me (for a minute there, I was believing it was never going to happen).
And yet you reference a paper released from a Crytek developer?
And...console commands...
and the fact that both the demo and the retail game had DX9.
Not even DX10, which would have at the very least indicated some sort of attempt to code the game for PC.
Edited by Nixuz - 6/23/11 at 7:01pm
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post #409 of 1204
Just a minute, please. I think I lost the link to this article in my history. Be back in a couple of minutes (I hope).
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post #410 of 1204
I think I found it:

http://www.crymod.com/viewtopic.php?p=784735#p784735

But it's on Crymod, so I know you'll dismiss it.
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