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[MyCrysis] Direct X11 Tessellation Package for Crysis 2 - Page 43

post #421 of 1204
Nah nah nah...
You are basing YOUR beliefs on the people that want you to buy the game.
Nothing in that white paper told me anything but the development of an engine, and the possibilities that the engine had.
It's so far from the retail version of Crysis2 as to be laughable.
You don't seem to understand.
PATCHING a port with new features, whether intended or not, does not mean it was not a port.
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post #422 of 1204
Yep.

So anyway...
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post #423 of 1204
I hate to say it, but just quit then.
I have shown demonstrable facts that show the game is a port, and that DX11 and increased textures don't make it NOT a port.
You've shown a number of Crytek released developer comments that claim it's not.
I feel that those comments are based upon the PC community and it's reaction to the demo, and the retail game.
You feel those comments are based upon a previous intent to code the game specifically for the PC.
Regardless, the game will have DX11 and hi-res textures. It will indeed fill the void that enthusiasts were wishing for, whether because of poor coding or perceived increased image quality or performance, (lol) increase.
You don't have to continue.
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post #424 of 1204
lol
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post #425 of 1204
Quote:
Originally Posted by Nixuz View Post
I hate to say it, but just quit then.
I have shown demonstrable facts that show the game is a port, and that DX11 and increased textures don't make it NOT a port.
You've shown a number of Crytek released developer comments that claim it's not.
I feel that those comments are based upon the PC community and it's reaction to the demo, and the retail game.
You feel those comments are based upon a previous intent to code the game specifically for the PC.
Regardless, the game will have DX11 and hi-res textures. It will indeed fill the void that enthusiasts were wishing for, whether because of poor coding or perceived increased image quality or performance, (lol) increase.
You don't have to continue.
What facts? All I see is your opinion stating the game is too consolized.
post #426 of 1204
Well, at least you sort of tried.
That is commendable.
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post #427 of 1204
Quote:
Originally Posted by JCPUser View Post
What facts? All I see is your opinion stating the game is too consolized.
Umm, the facts supplied by both the demo and the retail game.
You seem more interested in the possible qualities of the patch than that of the demonstrable qualities of the retail game and demo.
See:
Console commands
DX9...not even 10, or 10.1, but 9.
An easily usable API by CONSOLES.
Funny how that happened to happen, eh?
See, THAT is demonstrable, whereas the initial patch, and the subsequent ones, (including the newest) demonstrate an indication towards a port.
Edited by Nixuz - 6/23/11 at 7:43pm
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post #428 of 1204
Quote:
Originally Posted by Nixuz View Post
Well, at least you sort of tried.
That is commendable.
Sigh.

Would you give it a rest already?!?!
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It's a computer!
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post #429 of 1204
Quote:
Originally Posted by JCPUser View Post
What facts? All I see is your opinion stating the game is too consolized.
Y'know, I think he's just trolling. I mean all the evidence of trolling is there now.
It's a computer!
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It's a computer!
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post #430 of 1204
Quote:
Originally Posted by Nixuz View Post
Umm, the facts supplied by both the demo and the retail game.
You seem more interested in the possible qualities of the patch than that of the demonstrable qualities of the retail game and demo.
See:
Console commands (demo only IIRC)
DX9...not even 10, or 10.1, but 9. (so the witcher 2 is also a port right. It uses DX9)
An easily usable API by CONSOLES.
Funny how that happened to happen, eh?

Answers in red. I want proof that when developing the game Crytek completed the entire console game and then moved all the code over to the PC without changing ANYTHING. That is the ONLY definition of a port. Show me proof that they did that.
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